Maya course for Teens

Develop visual storytelling skills using the same tools as the famous game design house - Epic Games ! 

Autodesk Maya is the first choice among 3D artists and animators who want their projects to look and feel alive, convincing and detailed. Autodesk's tools are used to develop 90% of modern video games and comprise one of the leading effects packages used in The Avengers, Star Wars, The Hobbit and other blockbuster films. 

Potential benefits to your child: 
  •  the course helps direct your child’s energy towards useful activities 
  •  it helps them acquire knowledge that will be helpful in choosing a career as they will already have real life skills
  •  it reinforces the attitude for continuous learning, which becomes mantra for future generations 
  •  planning and project development 
  •  using creative thinking to produce unique results


Basic information:

course duration:  6 weeks
requirements:   basic computer skills 
prices for international students click here        

prices for home students click here            
*price based on minimum 5 participants

Online application send here>


Course program: 

Getting to know the VFX industry
  • History of the VFX industry
  • Current developments and trends in the VFX industry
  • The future of computer graphics

Getting to know the Maya program
  • History of the Maya program
  • Areas of application
  • Basic concepts of working in Maya

Maya interface I
  • Basic components of the interface
  • Navigating the Maya interface
  • Use of masks for selection
  • Transform tools
  • Snap tools

Maya interface II
  • Editors in Maya (Outliner, Attribute Editor)   
  • Duplicate
  • Paranting and hierarchy 

Fundamentals of modeling I 
  • Approaching modeling problems
  • Getting to know polygon geometry

Fundamentals of modeling II
  • Poly components
  • Basic tools for poly modeling (Create Polygon Tool, Merge Vertices)

Fundamentals of modeling III
  • Advanced tools for poly modeling
  • Cleaning up bad geometry

Fundamentals of modeling IV
  • Techniques for optimizing modeling
  • Testing technical defects of a model
  • Applying deformers in modeling

Fundamentals of texturing
  • Basics of texturing
  • Creating UV
  • Creating textures in Photoshop and Mudbox

Fundamentals of lighting
 • Lighting techniques in Maya and Arnold 

Fundamentals of rendering
  • Rendering techniques in Maya and Arnold  

VFX production (VFX pipeline)
  • Organization of a VFX project
  • Work ethic
  • Approaching work with the aim of attaining the best possible results
  • Interpersonal relations in the workplace 

Art and visual effects
  • Art history
  • Applying art in the VFX industry



Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.


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