Kurs Unreal Engine sa Filip Mereditom


Escape Studio, CGA Belgrade i Crater VFX Training Center vam predstavljaju!


Dve nedelje intenzivnog kursa za Unreal Engine, osmišljenog za korisnike koji žele da se upoznaju sa osnovnim funkcijama koje se koriste u gejming produkciji, animaciji i projektima vezanim za VFX industriju. Tokom svakog termina kursa polaznici će imati priliku na dvočasovnim vežbama da razvijaju sopstvenu scenu i kratku sinematik sekvencu. Uz pomoć predavača, ova predavanja/vežbe će demonstrirati veštine koje polaznici stiču tokom kursa. Ovaj kurs je osmišljen tako da polaznik u prvoj nedelji može da napravi scenu, materijale i bluprintove, dok u toku druge nedelje može da radi na lajtingu, animaciji, efektima i prezentaciji. Do kraja druge nedelje, svaki polaznik će imati sopstvenu originalnu scenu i steći će solidne osnove osnovih funkcija koje se koriste u Unreal editoru.


Ovaj kurs je osmislio i izvodi Filip Meredit, Games Art Tutor u Escape Studios, artista sa više od 10 godina iskustva u gejming industriji.


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Osnovne informacije o kursu:

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Datum:  24.jun -5.jul, od 10h-17h, sa pauzom za ručak
Dužina trajanja kursa: 80 časova / 2 nedelje
Mesto: Crater VFX Training Center, Knićaninova 3, Belgrade
Broj polaznika: maximum 12
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Potrebno predznanje:   osnovno 3D znanje i poznavanje/
razumevanje engleskog jezika
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LAST MINUTE cena: 600 EUR
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     *ili ekvivalent u znanju
    **plaćanje u dinarskoj protivvrednosti, u cenu je uračunat PDV

Organizatori kursa obezbeđuju svu potrebnu opremu – računare, softvere I materijale za pohađanje kursa. Svi polaznici kursa su u obavezi da pošalju svoj CV I portfolio/reel radi pregleda pre samog kursa u mejlu koji je naznačen u prijavnom listu.


Prijavite se za intezivni kurs Unreal Engine putem online forme ovde.

Za sva dodatna pitanja i detalje kursa, možete nas kontaktirati: 
Opšti upit: school@craterstudio.com
Upiti o plaćanju: administrative.manager@craterstudio.com 

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Predavač: 

Filip Meredit 

Filip je zaposlen u Escape Studios, kao Games Art Tutor. On ima preko deset godina radnog iskustva kao artista u industriji video igara. Radio je sa nekim od najuspešnijih gejming studija u Velikoj Britaniji, kao što su EA, Jagex, Rebellion and Climax, I učestvovao je u objavljivanju 13 video igara u koje spadaju Harry Potter: Deathly Hallows, Silent Hill: Shattered Memories, Runescape, Overlord. Takođe je objavio I svoju sopstvenu video igru za IOS pod nazivom Dead on Sight. Filip radi kao predavač za produkciju video igara u visokoobrazovnim ustanovama već četiri godine.





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Program:

Day 1 (Monday, June 24th 2019)

  • Introduction to the Interface

  • Navigation
  • Project structure and naming conventions
  • Working on the grid
  • Modular environment assembly 
Supported exercise: Modular environment construction 


Day 2 (Tuesday, June 25th 2019)

  • Introduction to Material Editor
  • Material Inputs: Base colour, normal map, Roughness, Metallic, Emissive colour and Opacity.
  • Material types: Constants, Coordinates, parameters, Maths and functions. 
  • Material instances
  • Tiling textures
  • Packed textures
Supported exercise: Texture the environment

 
Day 3 (Wednesday, June 26th 2019)
 
  • Vertex Material blending
  • Snow Material with Subsurface Shading  
  • Tri-planar Mapping adding snow to rocks
  • Decals
Supported exercise: Populate environment     


Day 4 (Thursday, June 27th 2019)
 
  • Normal map blending
  • World position offset
  • Translucency
  • Reflection & Refraction
  • Depth fade
  • Intro to Blue prints – Draw bridge animation
Supported exercise: Create ocean and add the blueprint animation to the environment


Day 5 (Friday, June 28th 2019)

  • Introduction to Lighting 
  • Light Maps – Lightmass Importance Volume
  • Light Types
  • Skylight and contact shadows
  • Volumetric Light
Supported exercise: Light your environment


Day 6 (Monday, July 1st 2019)

  • Introduction to UE4 Animation
  • Importing a character into the scene
  • Blending and adjusting animation
Supported exercise: Import and blend animations


Day 7 (Tuesday, July 2nd 2019)

  • Introduction to Post Processing 
  • depth-of-field
  • Bloom
  • colour correction
  • Look up tables
  • Tone mapping
  • Light shafts and fog effects
Supported exercise: Add effects to environment


Day 8 (Wednesday, July 3th 2019)
 
  • Introduction to Sequencer
  • Cameras
  • Timelines
  • Splines
  • Adding Audio
Supported Exercise: Create cinematic sequence


Day 9 (Thursday, July 4th 2019)
 
  • Light Function 
  • IES Profiles
  • Animating Lights in sequencer
  • Animating materials in sequencer
Project feedback and review


Day 10 (Friday, July 5th 2019)

  • Optimisation
  • Level of detail 
  • Persistent level streaming
  • Occlusion Culling
  • Render Passes in sequencer
  • Packaging the project  
Project feedback and review



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About Escape Studios

Escape Studios is a successful and respected CG academy, and part of Pearson College London.

Escape Studios is not like other schools. We don’t practice theoretical exercises. We skip the history lessons and focus on results. Through intensive hands-on practical workshops, designed with a single goal in mind – we give our students the skills, experience and confidence (not to mention the demo reel) to help them succeed in the world of computer graphics.

To succeed, you’ll need talent, personal and financial commitment, an imagination, a strong work ethic and belief. If you’ve got what it takes, Escape Studios gives you the knowledge and tools to prove it. 

This is where it all begins.




Crater VFX Training Center is a branch of one of the most successful regional studios for the development of visual effects for film and television - Crater Studio 

Through the experience and knowledge  we have seen how healthy communication and cooperation in a team, while gently nurturing each individual talent, produces the highest results and customer satisfaction. With this in mind, we decided to put our experience to use at the Crater VFX Training Center. Learning and perfecting skills in visual effects used in the film, TV and video games industry offers those interested practical, applicable knowledge. The aim of our education is to give graduates the necessary experience to create visual effects of the highest quality in a positive atmosphere while fulfilling the highest professional standards and, in this way, to ensure they're ready to compete in the global market and create world-class visual effects. 

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