Creating Props for Games


Creating props for games as simple and intuitive as never before!

In this course we’ll walk you through the process of creating props for real-time games, step by step, from the initial concept up until the final click. By breaking down the process we’ll help you learn how to focus on the most important creative steps, while being ready to do improvements up until the final part! Using advanced techniques in Zbrush, you’ll soon find out how to reach the desired results in a quick and non-destructive way.

Since the optimization process plays a significant part in creating video games, you’ll get to see all the ways you can apply high resolution information to optimised models. We’ll provide you with plentiful examples, from the simple to the most complex ones – using tools such as Maya, 3DS Max, Zbrush, Marmoset Toolbag and Substance Painter all along.

After you’ve finished the course, you’ll fully understand the process of creating props for video games!

Introduction to the course
• Introduction and presentation of the course
• Demonstration and presentation of examples from the industry

Introduction to tools used during the course
• Introduction to program, tools and scripts
• Setup of the same (installation of plugins, scripts)

Collecting references
• Methods for collecting references and their importance

Blocking phase
• Introduction to the block phase, story about the scale, proportions, setting the scene (working with blueprints)
• Thinking about silhouettes, functions and planning

High Poly modeling
• Introduction to hardsurface modeling

High Poly modeling
• Using dynamesh to get high poly models in a fast and non-destructive way
• Other modeling techniques, subD, edge beveling

Low Poly modeling
• Optimization and preparation of in game models

UV & Baking
• Unwrap for the game

• Collecting alphas and texturing details
• Detailing the model
• Material breakup

Texturing and Rendering
• Creating material from scratch
• Adding details, organic damage
• Rendering and presentation

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Branislav Pavlović
Level Artist @ Ubisoft Belgrade

Following his passion for video game asset development, Branislav started his career as 3D artist at Eipix and went on to work as a Level Artist at Ubisoft. He worked on the game’s latest release, Ghost Recon Breakpoint, as a level and weapon artist. Interested in all things gaming, Branislav shares his love for games as a Course Instructor at 3D Essentials, Environment Art and Creating Props for Games course at Crater VFX Training Center.



620 EUR for classes in Serbian
930 EUR for classes in English cat. 1*
1240 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

70 classes

basic computer skills
3D Essentials*
* or equivalent computer skills


Students works