Environment Art 

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Get started with a career in gaming!

Our foundational video game art course, Introduction to Environment Art is the highway route to AAA gaming gigs. Combining asset design in Autodesk Maya and leveraging on Quixel Megascans and Unreal Engine, it is aimed at artists of all levels looking to acquaint themselves with the basics of environment art and try their hand in the gaming industry. Rooted in the principles of immersive environment building, this course provides students with a versatile toolset and covers current best practices in high quality game art. Placing a strong focus on efficiency in work, the course is carefully designed to help students learn how to optimize their workflow and make use of various tools in order to achieve maximum results within a minimum timeframe.

CGA 2022: Virtual Environments Lab

This summer, the Environment Art course-goers will be awarded a unique learning experience in creating virtual environments for video games, film, and television called Virtual Environments Lab. The project is intended as a two-month prep process for the upcoming CGA conference, organized by the Crater Training Center.

The program will focus on the Unreal Engine 5 workflow and provide valuable knowledge in this area, both through lectures and specialized master classes, as well as through practical work on specific projects. Namely, all of the three environments created in Crater this summer will be used in the conference production.

Read more about the program HERE.

Introduction
• Introduction to environment art for games
• Fundamentals of environment art

Introducing the tools over the course
• Brief discussion about popular engines
• Setting up all the tools and applications that are needed

Block phase
• Scene preparation, finding references and scene breakdown
• Theory about modularity

Asset gym and modular kits
• Importance and usage of modular kits

Modeling technique
• Optimized modeling technique
• Mid poly modeling

Texturing
• UV’s and texel density
• Methods and technique for texture creation
• Decals and trims

Getting started with Unreal Engine
• UE4 terminology
• Working with UE4 project and folder structure
• Setting up the quixel bridge and megascans

UE4 application
• Creating scene
• Importing textures and models for our project
• Creating basic materials
• Vertex paint, foliage and scene detailing
• Scene polish

Light and post process
• Lighting and rendering the scene for presentation

Upon completion of the course students will receive the Crater Training Center Certificate of Completion.

Branislav Pavlović
Environment Artist @ LAV Games

Following his passion for video games and developing game assets, Branislav has left his mark in the AAA industry by working on ambitious projects such as the well-known Tom Clancy Ghost Recon Breakpoint franchise as a Weapon & Level Artist. Some of his most exciting projects have not yet seen the light of day but we hope we’ll get to see them soon enough.

Branislav currently works as an Environment Artist at LAV Games, continuously developing new skills for creating environments in video games. He loves all aspects of video games and enjoys talking about all the things he finds fascinating. He is doing it in a professional capacity as a lecturer on 3D Essentials and Environment Art courses at Crater VFX Training Center.

COURSE INFORMATION

TUITION
610 EUR for classes in Serbian
915 EUR for classes in English cat. 1*
1220 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
68 classes

START DATE
June 8th, 2022

REQUIREMENTS
basic computer skills
Photoshop*
3D Essentials*
* or equivalent computer skills

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Each area covered on the course is an essential part of the Environment Art. Although the lectures are quite intensive, I think that enough time is dedicated to each area and that each of us had the opportunity to gain beginner knowledge. The course helped me get acquainted with the topics related to environmental design, wich gives the solid base for students to continue building theit skills. The pace and manner of teaching suited me, which is really commendable because I attended the course online.
The lecturer’s critique of the final work helped me understand the mistakes I originally made and grasp the thought-process of one Environment Artist. If I hadn’t attended this course, I wouldn’t have the knowledge I needed to pass a job test.
Ana Gavrić, Junior Level Designer @ Ubisoft Belgrade