Environment Art 

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Get started with a career in gaming!

Our foundational video game art course, Introduction to Environment Art is the highway route to AAA gaming gigs. Combining asset creation in Maya and leveraging on Quixel and Unreal Engine, it is aimed at artists of all levels looking to acquaint themselves with the basics of environment art and try their hand in the gaming industry. Rooted in the principles of immersive environment building, this course provides students with a versatile toolset and covers current best practices in high quality game art. Placing a strong focus on efficiency in work, the course is carefully designed to help students learn how to optimize their workflow and make use of various tools in order to achieve maximum results within a minimum timeframe.

Introduction
• Introduction to environment art for games
• Fundamentals of environment art

Introducing the tools over the course
• Brief discussion about popular engines
• Setting up all the tools and applications that are needed

Block phase
• Scene preparation, finding references and scene breakdown
• Theory about modularity

Asset gym and modular kits
• Importance and usage of modular kits

Modeling technique
• Optimized modeling technique
• Mid poly modeling

Texturing
• UV’s and texel density
• Methods and technique for texture creation
• Photogrammetry
• Decals and trims

Getting started with Unreal Engine
• UE4 terminology
• Working with UE4 project and folder structure
• Setting up the quixel bridge and megascans

UE4 application
• Creating scene
• Importing textures and models for our project
• Creating basic materials
• Vertex paint, foliage and scene detailing
• Scene polish

Light and post process
• Lighting and rendering the scene for presentation

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Branislav Pavlović
Level Artist @ Ubisoft Belgrade

Following his passion for video game asset development, Branislav started his career as 3D artist at Eipix and went on to work as a Level Artist at Ubisoft. He worked on the game’s latest release, Ghost Recon Breakpoint, as a level and weapon artist. Interested in all things gaming, Branislav shares his love for games as a Course Instructor at 3D Essentials, Environment Art and Creating Props for Games course at Crater VFX Training Center.

COURSE INFORMATION

TUITION
580 EUR for classes in Serbian
870 EUR for classes in English cat. 1*
1160 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
58 classes

REQUIREMENTS
basic computer skills
Photoshop*
3D Essentials*
* or equivalent computer skills

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