Character AnimationAutodesk Maya

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Experience movement in a different way – through a blend of traditional animation along-side digital and technical skills.

During this course you will learn to convey movement, emotion and physical weight of the models and to present the events of the story, using the 3D animation software Maya. Starting from drawing the poses and blocking out the scene to creating fluid movement in a space and time, we will guide you step by step through the wonderful world of animation. We will focus on developing your creative expression with the help of experimental and innovative animation techniques, to learn how to bring objects and characters to life in a convincing and credible manner.

Additionally, we have planned a week-long 2D animation master workshop, which, along with the practical work, will be going through the history, theory and philosophy of animation – from its beginning until today.

I
• Introduction, graph editor, curves, autokey, playblast, practical examples to get a better understanding.
• Exercise
• Defining motion, understanding extremes, keys, breakdowns, and in-betweens.
• Intro into the principles of animation.
• Exercise
• Defining time, timing and spacing, organic movement, arc’s
• Exercise

II
• Performance, planning, analysis, references, storyboard, anticipation, squash and stretch
• Exercise
• Movement, characteristics of movement, follow through and overlapping action.
• Exercise
• Slow in and slow out, exaggeration
• Exercise

III
• Staging, line of action, posing
• Exercise
• Getting to know the rig, appeal
• Exercise
• Straight ahead action and pose to pose, planning a walkcycle animation
• Exercise

IV
• Walkcycle, setting poses for a desired motion, weight and balance
• Exercise
• Connecting static poses into an animation, practical examples for better understanding
• Exercise
• External and internal forces affecting the action, secondary action
• Exercise

V
• Practical example: jump
• Exercise
• Practical example: fall
• Exercise
• Summary and review of exercises.
• Exercise

VI
Master Class with Aleksa Gajic – Aleksa is Serbian famous comic writer, illustrator, animator, director and author of the multiple award-winning animated film “Tehnotise – Edit and me”. During the 2D animation workshop, through practical work, we will be covering the history, theory and philosophy of traditional animation.

VII
• Introduction to acting, body movement in the context of acting, silent films as an example, planning exercises: together with lecturers working on an idea and planning an exercise, the aim of the exercise is to animate emotions through movement and body language, the character is one emotional state and due to external factors goes into an opposite emotional state (eg, calm-nervous, happy-sad, serene-stunned, sad-scary …)
• Exercise
• Rhythm, rhythm and texture, moving holds.
• Exercise
• Personality and appeal
• Exercise

VIII
• Arms, contrast, exaggeration, review of exercises.
• Exercise
• Anticipation, miming, getting around the clichés, review of exercises.
• Exercise
• Summary and review of exercises.
• Exercise

IX
• Composition, layout, film.
• Exercise
• Separating scenes or actions into separate sections, advanced timing, planning the final animation.
• Exercise
• Animating dialogue, directing attention, animating multiple characters.
• Exercise

X
• Internal and external drivers, motivation, review of exercises.
• Exercise
• Complex overlapping and anticipation
• Exercise
• Styles of animation, realism, cartoon-y, review of exercises.
• Exercise

XI
• Secondary animation, body language.
• Exercise
• Animating dialogue.
• Exercise
• Facial animation, eyes, expressions.
• Exercise

XII
• Finalizing facial animation, review of exercises.
• Exercise
• Subtext, details
• Exercise
• Work on fine-tuning your animation, adding details, controlling movement
• Exercise

XIII
• Work on completing the exercises, reviewing the exercises, consultations
• Work on completing the exercises, reviewing the exercises, consultations
• Work on completing the exercises, reviewing the exercises, consultations

Upon completion of the course students will receive the internationally recognized Adobe Certificate of Completion, as well as the Crater VFX Training Center Certificate.

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COURSE INFORMATION

TUITION
1300 EUR for classes in Serbian
1950 EUR for classes in English cat. 1*
2600 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
180 classes

REQUIREMENTS
basic computer skills
3D/VFX Essentials*
* or equivalent computer skills

Intership available

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