TRAIN THE TRAINERS: Game Development with Unreal Engine 4

Train The Trainers – Game Development with Unreal Engine 4 is a specialized course designed to empower university professors in Serbia eager to explore the possibilities of current interactive technologies.

After completing the Train the Trainers course, participants will be able to implement the newly-gained knowledge to their work or push their lectures on a higher level through the power of high-quality interactive content. They will gain skills and knowledge that goes ahead of the current needs of the local industry. But most importantly, the course will allow them to share the knowledge of Unreal among their many students. 

The course has been developed by Crater Training Center and supported by Epic Games through the Epic MegaGrant with insight coming directly from 3Lateral, the team who stands behind the MetaHuman Creator.


As a link that connects academia and industry, throughout two iterations of this course in 2021, Crater Training Center successfully gathered more than 40 university professors coming from Belgrade, Novi Sad, Kragujevac, Niš and Zrenjanin. Together, they educate between 1,000 and 1,500 students a year.

Who was enrolled in the course?

Train the Trainers, the course, is designed to suit the needs of university professors teaching in a variety of fields, ranging from computer science and mathematics, all the way to graphic design and applied arts. Throughout the course, participants acquired the necessary knowledge and skills to use Unreal Engine 4. They were trained to create interactive content primarily for video game development, but also in animation, architecture, and the development of interactive applications.

Participants enrolled in Train the Trainers – Game Development with Unreal Engine 4 came from: Faculty of Technical Sciences in Novi Sad, Academy of Arts in Novi Sad, Technical Faculty in Zrenjanin, University of Arts in Belgrade, Belgrade Polytechnic, School of Electrical Engineering, Faculty of Organizational Sciences, Academy of Technical and Art Applied Studies, College of Fine and Applied Arts, University of Kragujevac, and Metropolitan University.

What is the course programme based on?

On Train the Trainers, lectures were divided into theoretical and practical work. During the course, participants were introduced to the structure and tools within Unreal Engine 4. They have also learned to implement models, textures, animations, audio files, and other elements created in other software in their UUE files. Our tutors helped them understand basic principles for creating interactive content using the Blueprint visual programming language. Finally, by the end of the course, participants have learned to showcase their projects or prepare them for distribution.

What is the final product of the course?

The final product of the course is a first-person puzzle adventure game that takes place in an enclosed location surrounded by a limited natural environment. The game has many interactive elements, including various objects, simple shooter or hand combat mechanics, linear film sequences, basic AI, and menu systems.

Who was actually training the trainers?

Darko Subotin, Assistant Professor at the Faculty of Drama Arts, Belgrade, Serbia ​

Darko discovered his passion for 3D graphics while still a teenager. Afterward, he found himself in the role of a 3D generalist creating 3D renderings for an interior design company. After finishing his undergraduate studies, he worked both as a 3D generalist and 2D Artist for a gaming company called Eipix Entertainment. While exploring the world of 3D computer graphics, he realized he enjoys sharing knowledge with others. So, after gaining his master’s degree, he kicked off his academic career as a teaching assistant at the Academy of Arts in Novi Sad. There he was teaching Animation and Visual Effects as part of the Audiovisual Media study program. Darko also works on various other short-term projects ranging from video games, VR/AR projects to creating animations for projection mappings and theater. He has a soft spot for real-time rendering technologies and likes using them when creating animated movies.



For many years, Crater Training Center has worked as the main link between formal education and industry. Following the ever-growing industry needs, we have helped shape the educational landscape in Serbia with tremendous help from our network of collaborators and experienced tutors in the field of computer graphics.

As one of the founders of CGA Belgrade, a computer graphics conference and community platform, we are constantly corresponding to the ever-growing industry needs. In late 2020, together with industry partners, we launched CGAcademy, an online learning platform to help students and entry-level artists work their way up in the CG world.

As of 2020, in collaboration with Digital Serbia Initiative, Crater Training Center took part in Master 4.0, the state-wide educational program dedicated to digital technologies and game development. Shoulder to shoulder with the biggest universities in Serbia, our team is conducting one semester-long course on 3D Game Art.

It was a great pleasure to learn that Epic Games recognized our efforts in the field of (in)formal education and decided to grant us much-needed help for delivering Train the Trainers specialized course. Needless to say, we are thrilled to be listed as the Epic MegaGrant recipient.