Organic Modeling I- ZBrush

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The only course needed to get started with ZBrush, Introduction to Organic Modeling is the gateway into the world of 3D creation.

Designed for artists looking to expand into organic digital sculpting, this course covers tools, techniques and tricks necessary to create memorable, unique computer-generated characters and assets in both film and gaming. Based in Zbrush, the industry standard modeling and sculpting program, it provides students with a comprehensive overview of the many applications of this powerful software. Upon completing the course, students will have a strong grasp of basic modeling and polypainting, as well as the confidence to continue improving their skills and developing their individual modeling style.

Basic course ZBrush Organic Modeling
• General introduction to the ZBrush software.
• History of the software and its origin.
• Applicability of the software in different industries.
• The place of the software in the film and gaming industry.
• Representative examples of its application from the mentioned industries.
• Getting acquainted with the graphic environment and adapting it.
• Introduction to the tools and main features of the software.
• Get to know the most commonly used tools in more detail.
• Introduction to tools that facilitate repetitive actions.

Application of learned tools on simple shapes
• Application of the Standard Brush tool.
• Application of the Clay Buildup Brush tool.
• Apply the Move Tool Brush.
• Application of the Damian Standard Brush tool.
• Application of the Clay Brush tool.

Surface masking
• Introduction to the tool for masking surfaces on the basic mesh.
• Application and typical situations when used.
• Graphical environment of tools and modes.
• Apply masks to get the shape, color or texture on a simple shape.

Dynamesh tool
• Introduction to one of the most important functions of the software for which he became famous.
• Introduction to the graphical environment of tools and applications on simple forms.
• Exercise for applying Dynamesh tools with learned Brush tools.

ZRemesher tool
• Introduction to the tool for automatic topology change.
• Familiarity with the graphical environment of the tool and when applied in accordance with the “ZRemesher Guides Brush&quot.
• Coordinated application of Dynamesh and ZRemesher tools.

Plugin Decimation Master
• Introduction to the process of decimating a large number of polygons by triangulation without losing detail.
• Situations in which it is used and what are the additional functions.
• Use value of the deciming.

Upon completion of the course students will receive the Crater VFX Training Center Certificate.

Saša Ristić Krieger
3D Artist @ Freelance
Winner of Golden Plaque at Golden Pencil of Belgrade

Although he began his journey in 2D as a young comic book geek, Krieger’s innate curiosity quickly drew him into 3D and the unlimited possibilities offered by this area. A hardcore Z-brush fan, he is attracted to the principle of digital sculpting, where intuition and creativity are the main factors in the process, with the reward of the incredible feeling of materializing a character. Other than characters and mythological beings, he has worked on souvenir designs, book illustrations, even weapon replicas! In love with his job, he has worked as a Concept Artist and Lead 3D Artist in numerous leading studios and found his flow as a freelancer working on passion projects related to Slovenian mythology. At Crater VFX Training Center, Krieger offers free advice in the hallways and teaches Organic Modeling I and Organic Modeling and Texturing II.

COURSE INFORMATION

TUITION
630 EUR for classes in Serbian
945 EUR for classes in English cat. 1*
1260 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
80 classes 

REQUIREMENTS
basic computer skills
Photoshop*
3D/VFX Essentials*
* or equivalent computer skills

Intership available

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