3D EssentialsAutodesk Maya
Begin your computer graphics journey!
Our bestselling entry-level course, 3D Essentials is the perfect introduction to the vast world of computer graphics. Structured around the Maya and Substance software packages, this course is aimed primarily at beginners looking to streamline their learning and build a strong foundation in 3D computer-generated graphics. Apart from technical skills, the course also provides students with a historical overview of industry developments as well as current trends, future predictions, and tips & tricks for entering the VFX and gaming arena. Suitable also for specialized artists wishing to expand their general knowledge, it unfolds the variety of career options available in the visual effects and gaming industry and is designed to help students uncover their true talents and support them on their way to excellence.
Getting to know the VFX and Gaming industry
• History of the VFX and Gaming industry
• Current affairs and trends in the VFX and Gaming industry
• The future of computer graphics
Getting to know the Maya program
• History of the Maya program
• Areas of application
• Basic concepts of working in Maya
Maya interface I
• Basic components of the interface
• Navigating the Maya interface
• Use of masks for selection
• Transform tools
• Snap tools
Maya interface II
• Editors in Maya (Outliner, Attribute Editor)
• Paranting and hierarchy
• Duplicate
Basics of poly modeling I
• Approaching the problem of modeling
• Getting acquainted with poly geometry
• Poly components
• Basic tools for poly modeling (Create Polygon Tool, Merge Vertices)
Basics of poly modeling II
• Advanced tools for poly modeling
• Considering unhealthy geometry
Basics of poly modeling III
• Techniques for optimizing modeling
• Testing technical defects of a model
• Applying deformers in modeling
Basics of poly modeling IV
• Applying advance techniques in modeling
Editing an interface
• Advantages of adjusting an interface
• Methods of increasing comfort and speed of work
• Creating a shelf
• Creating a marking menu
• Creating custom hot keys
Digital camera
• How a practical camera works
• Differences between a camera in Maya and a practical camera
• Application in the industry
Basics of rigging
• A look at the most common techniques
• Using rigging techniques in your every day work
Basics of dynamics
• Basic of NCloth
• Dynamics in modeling
UV mapping
• UV theory, purpose and examples of good and bad UV. Why good UV is essential for further production.
• UV difference between VFX and game set (UDIM vs game vs environment).
• Demonstration of UI Maya UV toolkit.
• Other UV applications.
UV mapping
• Demonstration of UV assembly for VFX (UDIM).
• Demonstration of UV sets for the game (as well as UV environment kits).
Texturing in Substance Painter I – Introduction to Substance Painter and PBR
• Scope.
• Introduction to the interface, introduction to the Tool.
• What is PBR, PBR components.
Texturing in Substance Painter II – Basics of Substance Painter I
• Creating materials, creating masks.
Texturing in Substance Painter III – Basics of Substance Painter II
• Application of other tools (Brushes, Projections, Text, Anchor Point ().
Texturing in Substance Painter IV – UDIM
• What is UDIM, UDIM Workflow.
• Industry examples.
• A practical example of UDIM.
Texturing in Substance Painter V – Work in Production
• Preparation for production.
• Tips and Tricks.
• Common mistakes.
VFX and Game production (VFX and Game pipeline)
• Organization of project
• Work ethic
• Approaching work with the aim of attaining the best possible results
• Interpersonal relations in the workplace
Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.
Milos Jovanovic
Freelance Character Rigger and 3D Generalist @ Crater Studio
One of Crater VFX Training Center’s most experienced trainers, Miloš is a man with a wealth of knowledge he enjoys sharing with others. In addition to being a superb generalist and Maya expert, Milos is also involved in rigging, animation and particle, light and rendering, as well as matchmoves as part of the Crater Studio team. Challenges are his natural habitat, and he is constantly working on learning new software. Familiar with both studio and freelance work, he teaches skills but also provides guidance on how to successfully work and build a career in the VFX industry. A team player, he enjoys working to get the best out of people and help them develop their skills, and teaches hard surface modeling on 3D Essentials Course.
Branislav Pavlović
Level Artist @ Ubisoft Belgrade
Following his passion for video game asset development, Branislav started his career as 3D artist at Eipix and went on to work as a Level Artist at Ubisoft. He worked on the game’s latest release, Ghost Recon Breakpoint, as a level and weapon artist. Interested in all things gaming, Branislav shares his love for games as a Course Instructor at 3D Essentials, Environment Art and Creating Props for Games course at Crater VFX Training Center.
COURSE INFORMATION
TUITION
720 EUR for classes in Serbian
1080 EUR for classes in English cat. 1*
1440 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list
COURSE DURATION
105 classes
REQUIREMENTS
basic computer skills
Photoshop*
* or equivalent computer skills