Crater Training Center Calendar 2022
- September 5, 2022
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Photoshop
September 5, 2022 4:00 pm - 5:00 pmKnićaninova 3, Beograd, SerbiaLearn to use tools and techniques necessary for photo processing with ease and understanding. We'll help you figure out how to retouch photos quickly and efficiently, create complex graphic compositions, prepare visuals for the Internet and print - and much more.
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- September 6, 2022
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Organic Modeling I
September 6, 2022 4:00 pm - 5:00 pmKnićaninova 3, Beograd, SerbiaLearn digital sculpting in ZBrush and learn the basics of organic modeling - one of the most sought-after positions in the creative industries. In this course, participants will learn the tools, techniques, and methods needed to create unique computer-generated characters and assets, both for movies and video games.
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- October 10, 2022
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3D Essentials
October 10, 2022 4:00 pm - 5:00 pmKnićaninova 3, Beograd, SerbiaTake a sneak peek into the world of 3D graphics and all its possibilities. Based on the learning of Autodesk Maya and Adobe Substance software packages, the course is intended for beginners eager to hone their skills in 3D modeling and get a good foundation for further specialization in digital arts.
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- October 11, 2022
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Motion Graphics 2D
October 11, 2022 4:00 pm - 6:00 pmCrater Training Center, Knićaninova 3, Beograd, SerbiaIn the course, you will master techniques used in the entertainment and advertising industry, such as 2D motion graphics, 2D animation, kinetic typography, logo animation, video player animation, compositing, and color correction. The course is intended for those who already work in Adobe After Effects and want to upgrade their skills.
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- November 28, 2022
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Organic Modeling and Texturing II
November 28, 2022 5:00 pm - 6:00 pmKnićaninova 3, Beograd, SerbiaThe course is designed to help experienced 3D artists develop their unique style of modeling and character design. After this course, participants will be able to embark on a production journey that includes character preparation, i.e., texturing, retopology, and UV mapping in ZBrush.
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