Unreal Engine Essentials

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Create interactive content in real-time with the help of gaming technology!

The Unreal Essential Essentials course introduces students to the basics of Unreal Engine by presenting the practical use of tools in realistic production frameworks. While working on creative projects, participants will learn about the specifics of the Unreal Engine related to environmental design and real-time interaction design. Upon the course completion, candidates will have the opportunity to create a final project and combine knowledge through a topic of their choice.

The course is intended for all those who already have the basic knowledge in 3D modeling* and want to adapt their skills to work in real-time, which is soon to become an industry standard.

Unreal Engine is used in the development of linear and interactive film content, video games, or other interactive VR/ AR applications. UE is becoming more and more prevalent in architecture, advertising, medicine, and especially in studios for film and TV virtual production. You can read more about UE and where it’s being used here.

Up to this point, Crater Training Center has coordinated and organized a few successful projects in UE education. We are the MegaGrant recipients by the company Epic Games, the developers of this incredible engine.

* In case you don’t have any experience in 3D modeling, but do want to learn the Unreal Engine, we recommend taking a look at the accredited modular program plan Technical Art in Unreal Engine that, aside from this course, also involves beginners courses.

CGA 2022: Virtual Environments Lab

This summer, the Environment Art course-goers will be awarded a unique learning experience in creating virtual environments for video games, film, and television called Virtual Environments Lab. The project is intended as a two-month prep process for the upcoming CGA conference, organized by the Crater Training Center.

The program will focus on the Unreal Engine 5 workflow and provide valuable knowledge in this area, both through lectures and specialized master classes, as well as through practical work on specific projects. Namely, all of the three environments created in Crater this summer will be used in the conference production.

Read more about the program HERE.

Introduction to Unreal Engine 5
• Short overview of basic level design concepts.
• Overview of Unreal Engine 5 UI and its most used tools.

Level design
• Importing models and textures and working with the material editor.
• Detailed overview of the Terrain and Foliage tools.

Lighting in Unreal Engine 5
• Types of lights.
• Light baking and the difference between static and dynamic lighting.
• Reflections and post process effects.

Working with animations
• Preparation and import of skeletal mesh assets and its animations.
• Working with the Sequencer editor for linear narrative structures.

Particles and visual effects
• Overview of Cascade and Niagara particle editors.
• Visual effects through special materials.

Blueprint system
• Overview of the Blueprint editors.
• Blueprint communications.
• Using Animation blueprints for creating a player controller character.

Basics of Artificial intelligence
• Overview of behavior trees.
• AI communication with its environment and the player.

Packaging the project
• Putting all the elements together into a playable level.
• Packaging and project distribution.

At the start of 2021, the leader in the field of interactive and 3D engine technology, Epic Games awarded Crater Training Center with the Epic MegaGrant for the project dedicated to educating professors from numerous schools in Serbia. From this stemmed the Train the Trainers initiative during which we trained 45 university professors to work in the Unreal Engine.

Later that same year, we participated in the European education project in this engine called Summer of Unreal, shoulder to shoulder with the leading European schools for animation and digital graphics. These are Escape Studios, ArtFX, The Animation Workshop, Screen Skills Ireland, La Salle Barcelona, and Hochschule der Medien Stuttgart.

Our educational program Technical Art in Unreal Engine, which is completed with this exact course, has been accredited by Agency for qualification by the Ministry of Education of the Republic of Serbia.

Upon the submission of the final task, candidates receive the Crater Training Center certificate of successful course completion. In case you enroll in this course through the accredited modular program Technical Art in Unreal Engine, you will receive an acknowledgment of comprehension appointed by the Agency for qualification by the Ministry of Education of the Republic of Serbia.

Milan Ličina

Milan Ličina is a visual artist born in 1990 in Belgrade. He began his professional career as a CGI generalist while studying at the Belgrade Polytechnic College and, later on, the Faculty of Digital Arts. Upon graduation, he became interested in interactive and generative art, as well as procedural and real-time graphics.

He operates through the fields of emerging technologies and experiential design, using the intersection of art, design, and technology as a platform for creating immersive narratives, with extensive experience in new media, computer graphics, creative industry, event, and exhibition design. Since 2014, he has been working on several domestic and international projects that include TV production, VR content creation, usage of the game engines to develop interactive art installations, and virtual stage design. In addition to international commercial and artistic design, he is also engaged in academic work through the promotion of the STEAM model of education.

He is currently an assistant professor at Metropolitan University, where he teaches Interactive Media Design, Computer Games, and Visual Communication. At Crater VFX Training Center, he teaches Unreal Engine Essentials cpurse.

COURSE INFORMATION

TUITION
530 EUR for classes in Serbian
795 EUR for classes in English cat. 1*
1060 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
60 classes

REQUIREMENTS
basic computer skills
Photoshop*
3D Essentials*
* or equivalent computer skills

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