Unreal Engine Essentials


Create interactive content in real-time with the help of gaming technology!

The Unreal Essential Essentials course introduces students to the basics of Unreal Engine by presenting the practical use of tools in realistic production frameworks. While working on creative projects, participants will learn about the specifics of the Unreal Engine related to environmental design and real-time interaction design. Upon the course completion, candidates will have the opportunity to create a final project and combine knowledge through a topic of their choice. The course is led by Milan Ličina, creative technologist and authorized Unreal Engine instructor.

The course is intended for all those who already have the basic knowledge in 3D modeling* and want to adapt their skills to work in real-time, which is soon to become an industry standard.

Unreal Engine is used in the development of linear and interactive film content, video games, or other interactive VR/ AR applications. UE is becoming more and more prevalent in architecture, advertising, medicine, and especially in studios for film and TV virtual production. You can read more about UE and where it’s being used here.

* In case you don’t have any experience in 3D modeling, but do want to learn the Unreal Engine, we recommend taking a look at the accredited modular program plan Technical Art in Unreal Engine that, aside from this course, also involves beginners courses.

Week 1: Introduction to Unreal Engine 5
• Unreal Engine 5 UI overview and the use of basic tools.
• Creating levels using geometric primitives and block-out basic scene settings.

Week 2: Working with models and texturing
• Importing models into Unreal Engine 5 and using Static Mesh Editor.
• Adding new materials and working in the Material Editor.
• Overview of different shader models in UE5.
• Bitmap optimization and working with textures.

Week 3: Master Materials and Lighting in Unreal Engine 5
• Creating Master Materials and working with material instances.
• Animating textures on material and Function of material.
• Implementing various lighting tools and creating the atmosphere.

Week 4: Level Design / Landscape
• Using Landscape tools and Landscape materials.
• Landscape layers editing.
• Creating trees and grass using Speedtree software.
• Using Foliage tools and Height folders.
• Installation of water surfaces.

Week 5: VFX / SFX in UE5
• Niagara editors review and work with the particle system.
• Creating the effects of fire, smoke, rain, and snow.
• Adding sound effects to the scene.

Week 6: Blueprint
• Blueprint basics, Blueprint Level, and data types.
• Blueprint communication and animation, working with the Actor Class.
• Managing the Niagara system through Blueprint.

Week 7: Camera and Render
• Setting up and animating the camera, framing and posting effects on the Camera Actor.
• Rigging, recording sequences, and exporting video files.

Week 8: Creating UI in Unreal Engine 5
• Create widgets and work with basic UI elements in the UMG editor.
• Programming interactive functionalities of UI elements.

At the start of 2021, the leader in the field of interactive and 3D engine technology, Epic Games awarded Crater Training Center with the Epic MegaGrant for the project dedicated to educating professors from numerous schools in Serbia. From this stemmed the Train the Trainers initiative during which we trained 45 university professors to work in the Unreal Engine.

Later that same year, we participated in the European education project in this engine called Summer of Unreal, shoulder to shoulder with the leading European schools for animation and digital graphics. These are Escape Studios, ArtFX, The Animation Workshop, Screen Skills Ireland, La Salle Barcelona, and Hochschule der Medien Stuttgart.

Our educational program Technical Art in Unreal Engine, which is completed with this exact course, has been accredited by Agency for qualification by the Ministry of Education of the Republic of Serbia.

Upon the submission of the final task, candidates receive the Crater Training Center certificate of successful course completion. In case you enroll in this course through the accredited modular program Technical Art in Unreal Engine, you will receive an acknowledgment of comprehension appointed by the Agency for qualification by the Ministry of Education of the Republic of Serbia.


Milan Ličina

Milan Ličina is a visual artist born in 1990 in Belgrade. He began his professional career as a CGI generalist while studying at the Belgrade Polytechnic College and, later on, the Faculty of Digital Arts. Upon graduation, he became interested in interactive and generative art, as well as procedural and real-time graphics.

He operates through the fields of emerging technologies and experiential design, using the intersection of art, design, and technology as a platform for creating immersive narratives, with extensive experience in new media, computer graphics, creative industry, event, and exhibition design. Since 2014, he has been working on several domestic and international projects that include TV production, VR content creation, usage of the game engines to develop interactive art installations, and virtual stage design. In addition to international commercial and artistic design, he is also engaged in academic work through the promotion of the STEAM model of education.

He is currently an assistant professor at Metropolitan University, where he teaches Interactive Media Design, Computer Games, and Visual Communication. In 2022, Epic Games named him an authorized Unreal Engine instructor.


790 EUR price category 1*
1185 EUR price category 2*
VAT included.
 * View pricing & payment options

Start date
November 6th, 2023
Check out the course calendar

6 weeks (60 classes)

basic computer skills
3D Essentials*
* or equivalent computer skills

In the classroom / Online


Students works