Master the Art of Digital Environments with Unreal Engine

This summer, Crater Training Center offers a unique learning experience regarding virtual environments for video games, film, and television.

CGA 2022: Virtual Environments Lab is an educational program exploring different aspects of creating environments for different digital sets and for some participants, it presents a logical step after the Environment Art course in our school.

The program is focused on the Unreal Engine 5 workflow and presents a two-month prep process for the forthcoming CGA Conference and is organized by the Crater Training Center. The sixth edition of CGA Belgrade will happen in late September, and all of the three environments created in Crater this summer will be used in the conference production. One of those will be simulating a level in a video game, the other will act as a movie set, and the third will work as a broadcast studio.

As one of the founders of CGA, we are proud to create original and exciting new content right under our roof together with the local CG community. So, let’s see who will join us in this adventure.

Who manages the Lab?


Dane Blačić -
Technical Director
@CGA 2022

The Technical Director of this year’s CGA conference and Virtual Environments Lab is Dane Blačić (Mogul Digital), an experienced XR producer, creative broadcast director, and master of virtual production with vast experience working on international projects. Lately, he joined disguise, the London-based XR power-house.

Dimitrije Miljuš
Art Director
@CGA 2022

Dimitrije is a senior illustrator and concept artist focusing on environment design, keyframe concept art, world building, and visual development. He built his artistic profile in gaming and, for a while, he was working at the Spanish Hexworks game dev studio that is currently developing the sequel to the Lord of the Fallen RPG.

Artstation Portfolio



Uroš Pavlović
(Mad Head Games)

Uroš started modeling 20 years ago and spent almost his entire career in game dev, diligently carving his artistic skills in the areas such as Look Development, Conceptual Art, Texture Painting, and Lighting. Two years ago, he joined Mad Head Games as a Level Artist. At the Lab, he will teach our participants how to turn ideas to the ultimate game levels.


Marija Josifović
(Ubisoft Belgrade)

Marija gained vast experience in the art departments of several game dev companies.Currently she works as a Level Artist forUbisoft Belgrade. As a mentor, she will provide support in areas such as 3D modeling, texturing, materialization, and shaping the gaming engine environment.

Artstation portfolio


Vladimir Turčan
(Ubisoft Belgrade)

Experienced 3D artist from the local scene, officially an Environment Artist in Belgrade’s Ubisoft, Vladimir will provide great support to the participants when struggling with processes such as Game Environment Art, Level Art and Prop Art.

Artstation portfolio


Miroslav Gajović
(Ubisoft Belgrade)

Miroslav has extensive experience in designing environments – both digital and the real ones that you can actually step into. As an Interior Designer turned Level Artist, he will be there to lend a hand when it comes to Environment Art and 3D modeling.

Behance portfolio


Nemanja Jaćimovski
(Case 3D)

Nemanja is a Lead Technical Artist at the prop-tech company Case3D. During the Lab, he will hold a lecture on the topic of scene optimization and editing tools.


Milan Ličina
(Crater Training Center)

Our very own lecturer arrives at the Lab to teach students some Unreal Engine Essentials. Milan is a visual artist with impressive experience working on projects that include TV production, VR content creation, virtual stage design, as well as interactive installations development using game engines. He is an active staff of Gallery 12 and teaches at the Metropolitan University.

What’s the purpose of Virtual Environments Lab

The main goal of the Virtual Environment Lab is to show key similarities and differences when it comes to designing environments for the needs of film, TV and game production by presenting the entire development process to the program participants and the CGA community.
Key topics covered on the Lab:
  • Scene development from idea to final product;
  • Introduction to Unreal Engine opportunities;
  • Modeling elements for scenes;
  • Level design and set design;
  • Creating different visual experiences and effects using post processing;
  • Scene optimization for film, TV and games;
  • Testing the final environments in a studio in front of a green screen with camera trekking.

Virtual Environments Lab: Things you should know

  • CGA’s educational program on creating virtual environments will be held live in Crater Training Center from July 1 to August 27, 2022. Participation in the program includes mandatory lectures, masterclasses, and practical work under the mentorship of experienced professionals.
  • Afterward, the teams will test their final works in the studio and will be able to see how their creations interact with the actors and cameras in the production process. The final phase of the Virtual Environments Lab will be organized in September, ending before the CGA Belgrade conference.
  • Participation is free for all artists, with the obligatory presence during the entire duration of the program, every working day, from 9 AM to 5 PM.
  • The environments created in the Lab will have their premiere in late September at the CGA Belgrade 2022 conference. The Lab participants and the conference visitors will have the opportunity to see these creations through the camera in real time.

 Honestly, yet not modestly, we plan to blow your mind.