Branislav Pavlovic art for game art course Environment Art

Environment Art

Environment Art 

APPLY FOR COURSE

Get started with a career in gaming!

Our foundational video game art course, Introduction to Environment Art is the highway route to AAA gaming gigs. Combining asset design in Autodesk Maya and leveraging on Quixel Megascans and Unreal Engine, it is aimed at artists of all levels looking to acquaint themselves with the basics of environment art and try their hand in the gaming industry. Rooted in the principles of immersive environment building, this course provides students with a versatile toolset and covers current best practices in high quality game art. Placing a strong focus on efficiency in work, the course is carefully designed to help students learn how to optimize their workflow and make use of various tools in order to achieve maximum results within a minimum timeframe.

Introduction
• Introduction to environment art for games
• Fundamentals of environment art

Introducing the tools over the course
• Brief discussion about popular engines
• Setting up all the tools and applications that are needed

Block phase
• Scene preparation, finding references and scene breakdown
• Theory about modularity

Asset gym and modular kits
• Importance and usage of modular kits

Modeling technique
• Optimized modeling technique
• Mid poly modeling

Texturing
• UV’s and texel density
• Methods and technique for texture creation
• Decals and trims

Getting started with Unreal Engine
• UE4 terminology
• Working with UE4 project and folder structure
• Setting up the Quixel Bridge and Megascans

UE4 application
• Creating scene
• Importing textures and models for our project
• Creating basic materials
• Vertex paint, foliage and scene detailing
• Scene polish

Light and post process
• Lighting and rendering the scene for presentation

Upon completion of the course students will receive the Crater Training Center Certificate of Completion.

Branislav Pavlović
Environment Artist @ LAV Games

Following his passion for video games and developing game assets, Branislav has left his mark in the AAA industry by working on ambitious projects such as the well-known Tom Clancy Ghost Recon Breakpoint franchise as a Weapon & Level Artist. Some of his most exciting projects have not yet seen the light of day but we hope we’ll get to see them soon enough.

Branislav currently works as an Environment Artist at LAV Games, continuously developing new skills for creating environments in video games. He loves all aspects of video games and enjoys talking about all the things he finds fascinating. He is doing it in a professional capacity as a lecturer on 3D Essentials and Environment Art courses at Crater Training Center.

COURSE INFORMATION

TUITION
610 EUR price category 1*
915 EUR price category 2*
VAT included. Class is 45 minutes
 * View pricing & payment options

START DATE
To be known soon.
Check out the course calendar

COURSE DURATION
4 weeks (68 classes)

REQUIREMENTS
basic computer skills
Photoshop*
3D Essentials*
* or equivalent computer skills

ENROLLMENT
In the classroom / Online

APPLY FOR COURSE

Each area covered on the course is an essential part of the Environment Art. Although the lectures are quite intensive, I think that enough time is dedicated to each area and that each of us had the opportunity to gain beginner knowledge. The course helped me get acquainted with the topics related to environmental design, wich gives the solid base for students to continue building theit skills. The pace and manner of teaching suited me, which is really commendable because I attended the course online.
The lecturer’s critique of the final work helped me understand the mistakes I originally made and grasp the thought-process of one Environment Artist. If I hadn’t attended this course, I wouldn’t have the knowledge I needed to pass a job test.
Ana Gavrić, Junior Level Designer @ Ubisoft Belgrade


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Teen Photoshop

COURSE IS NO LONGER AVAILABLE

Teen Photoshop

Master the most popular photo editing and graphics design software!

Photoshop is the most popular software for photo editing and creating diverse graphical materials like posters, logotypes, collages and is getting more and more popular for school presentations.

If younglings get familiar with Adobe Photoshop on time, they will have an upper hand when learning any other graphics software in the future. Considering the fact that this software is extremely widespread, having these skills could be of great advantage during their education as well as later in career in highly sought after creative job positions. These are jobs that involve graphics and web design, digital marketing and other types of promotion, creating YouTube video content and other media, video design, gaming and a lot more further down the line (including film effects by which Crater is highly known for).

At our school, the Teen Photoshop course is completely adjusted to the teen age, and the usage of various additional tools in class make learning that more fun. This can be Sky Replacement tool which makes every photograph look like a postcard, Game Map Generator, a favorite amongst the young gamers, as well as many other different filters.

Our instructor has more than 15 years of experience educating different age groups and is a certified expert and instructor for Adobe Photoshop. Class is completely adjusted to teen age and is being held during the weekends.

During the course of 6 weeks students will master the following topics:

• Getting familiar with the software Photoshop (pixels, colors, dimension, resolution),
• Preparing photographs for further development in Word or PowerPoint,
• Retouching photographs for the internet and print (posters, brochures, pamphlets),
• Creating a smooth transition between colors (gradients),
• Poster development and adding text,
• Using adjustment layers,
• Working with color channels and development of grayscale photographs,
• Applying basic filters,
• Manipulation with multiple photographs (collage),
• Creating logos (vector graphics),
• Preparing graphic materials for web and print.

• They help children channel their energy towards beneficial activities;
• They offer new knowledge and skills that will be beneficial during their education and further development;
• They encourage imagination, creativity and digital literacy in children;
• They are introducing children to the wonderous world of computer graphics – and all that at the place where it’s actually being created, in a school that was brought up by Crater Studio, the only studio for film effect in Serbia that works on hollywood movies and Netflix shows.

Upon successfully completing the course students receive the Crater Training Center certificate of a successful course completion, as well as internationally acknowledged Adobe Certificate of Completion – just like all of our students.

Saša Živković
Education Manager @ Crater Training Center

With thousands of educated trainees of all ages under his wing, Saša is an expert in IT-related education certified by Adobe and Autodesk. A consistently top-rated Autodesk instructor for Serbia, he was also licensed by the Institute for the Advancement of Education and Training to provide IT training to high school teachers. In collaboration with Computer Library Čačak, he has authored four AutoCAD instruction books.

A multi-talent, Saša also worked on various projects related to stage design, advertising, and business process monitoring software implementation. Formally educated as a Naval Architect at the Faculty of Mechanical Engineering, he has spent his life expanding his knowledge of computer graphics and its cross-industry applications. At Crater Training Center, he teaches  3ds Max, Teen 3ds Max, Architectural Visualization, Photoshop, Teen Photoshop and  Digital Editing and Creation.

COURSE INFORMATION

TUITION
145 EUR for classes in Serbian
218 EUR for classes in English cat. 1*
290 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
36 classes 

REQUIREMENTS
basic computer skills
* or equivalent computer skills


Teen After Effects

COURSE IS NO LONGER AVAILABLE

Teen After Effects

You have probably watched one of these movies; Sin City, Iron Man, The Aviator, Captain America, Pacific Rim, Pirates of the Caribbean and wondered “Hmm, how could they do that?” The answer to this and many other questions lies in two words: After and Effects.

I would like to make a super cool effects on footage that I filmed with my friends: After Effects
I’d like to make an intro for my Youtube channel like in Hollywood movies: After Effects
I did my first gaming video but it should have slightly better color, and have text and my voice: After Effects
I have a shot riding a skateboard but the camera is shaking a little, how do I stabilize the footage?: After Effects
I came up with an idea for a cartoon but I don’t know how to draw well, how could I do it?: After Effects
We shot in front of a green screen, and I want it to look like we’re in the Star Wars movie with a background and us fighting with light-sabers?: After Effects

The work on this course in After Effects allows you to become familiar with one of the standards in the industry and to learn how to create effects, do compositing, make the opening and ending credits, do animation, color correction, and learn good green screen techniques in a production environment.

The potential benefits for your child:
• the course helps direct your child’s energy towards useful activities
• it will help them to understand how to make effects and how they are used in the film
• it will reinforce an attitude for continuous learning, which will become a mantra for future generations
• develop a sense of organization and work in a digital environment
• use creative thinking to produce unique content
• teamwork
• opens up career paths and the opportunity to later advance in the field of post-production

Beginning
• After Effects Layout
• Starting a New Composition
• Importing Footage
• Basic Tools
• Basic Layer Transformations
• The Timeline
• The Power of Pre-Comps in After Effects

Animation
• What are Keyframes?
• Position, Opacity, Size, Rotation Animations
• Easy Ease
• Smooth Text Motion
• Puppet Tool in After Effects
• 3D layers and animations

Shapes
• Working with Shapes
• Creating Shapes with Mask Tool
• Editing a Mask
• Using the Pen Tool
• Mask Animations

3D – Thrird Dimension
• Introduction to 3D
• 3D Animations
• 3D layers and animations
• 3D cameras and camera animations
• Using the Camera Tool

Layer Styles in After Effects
• Drop Shadow
• Glow
• Stroke
• Layer Style Animations
• Working with Shape Layers in After Effects

Green Screen in After Effects
• Introduction to Green Screen
• Keylight 1.2 Effect
• Adding a Background
• Rotoscoping
• Compositing

Working with Effects
• Text – Preset Animations
• Fractal Noise
• Radial and Linear Wipe Effects
• Color Correction Options in After Effects
• Utilizing Effects and Presets in After Effects
• Working with Adobe Photoshop
• Transfer Modes
• Motion Tracking
• Stabilization in After Effects
• Working with Lights in After Effects

Timing
• Time – Freeze Frame
• Time – Stretch & Reverse Time
• Time – Remapping
• Re-timing Footage

Motion Graphics
• Logo Animation in After Effects
• Creating an Illustrated Title Sequence in Photoshop and After Effects
• Integrating Motion Graphics with Live-Action Footage
• Bringing Photographs to Life with 3D Layering in After Effects
• Kinetic Typography

Tip & Tricks
• Exporting from After Effects – Best Quality and for YouTube
• Exporting with a Transparent Background
• Rendering tips

Upon completion of the course students will receive the Crater VFX Training Center Certificate.

Vladan Djiri Vasiljevic
Digital Compositor and Motion Graphics Artist @ Freelance

A multi-disciplinary digital artist from Belgrade, Djiri has a combined knowledge of the entertainment and feature film industry, as well as a track record in teaching motion graphics and postproduction for more than four years. An urban culture tour-de-force, he has worked with Mixer Festival, Baraka Cultural Center, FRKA Film Workshop, Nordeus and GameUp and follows closely developments in gaming, movies, DJ-ing, graphic novels, comic books, street photography, motion graphics and 3D. At Crater VFX Training Center, Djiri is the Course Instructor for After Effects,Motion Graphics 2D, Motion Graphics 3D and Teen After Effects courses.

COURSE INFORMATION

TUITION
180 EUR for classes in Serbian
270 EUR for classes in English cat. 1*
360 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
36 classes

REQUIREMENTS
basic computer skills
Teen Photoshop*
* or equivalent computer skills

Students works


Teen Maya Essentials

COURSE IS NO LONGER AVAILABLE

Teen Maya Essentials

Take a first step into the 3D world!

Autodesk Maya is the first choice among 3D artists and animators who want their projects to look and feel alive, convincing and detailed. Autodesk’s tools are used to develop 90% of modern video games and comprise one of the leading effects packages used in The Avengers, Star Wars and other blockbuster films.

Potential benefits to your child:
• the course helps direct your child’s energy towards useful activities
• it helps them acquire knowledge that will be helpful in choosing a career as they will already have real life skills
• it reinforces the attitude for continuous learning, which becomes mantra for future generations
• planning and project development
• using creative thinking to produce unique results

Getting to know the VFX industry
• History of the VFX industry
• Current developments and trends in the VFX industry
• The future of computer graphics

Getting to know the Maya program
• History of the Maya program
• Areas of application
• Basic concepts of working in Maya

Maya interface I
• Basic components of the interface
• Navigating the Maya interface
• Use of masks for selection
• Transform tools
• Snap tools

Maya interface II
• Editors in Maya (Outliner, Attribute Editor)
• Duplicate
• Parenting and hierarchy

Fundamentals of modeling I
• Approaching modeling problems
• Getting to know polygon geometry

Fundamentals of modeling II
• Poly components
• Basic tools for poly modeling (Create Polygon Tool, Merge Vertices)

Fundamentals of modeling III
• Advanced tools for poly modeling
• Cleaning up bad geometry

VFX production (VFX pipeline)
• Organization of a VFX project
• Work ethic
• Approaching work with the aim of attaining the best possible results
• Interpersonal relations in the workplace

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Stefan Plavšić
Founder @ Ensionix

Attracted to the 3D modeling and VFX industry thanks to his love of video games, movies, and anime, Stefan is a graduate of the VFX Animation School in Barcelona where he got a Master’s Degree in 3D Modeling. Formerly a 3D artist in Crater Studio and now a freelancer, he owns the company Ensionix, publisher of the competitive photography app PhotoLoot. He teaches Teen Maya Essentials and Teen Maya Advanced courses at Crater  Training Center.

COURSE INFORMATION

TUITION
215 EUR for classes in Serbian
323 EUR for classes in English cat. 1*
430 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
39 classes 

REQUIREMENTS
basic computer skills
Teen Photoshop*
* or equivalent computer skills


Teen Maya Advanced

COURSE IS NO LONGER AVAILABLE

Teen Maya Advanced

Develop visual storytelling skills using the same tools as the Fortnite game designers!

You have liked Autodesk Maya and want to become like a pro? Games are a very unique medium to work with as an art form, because unlike almost every other form of expression, games are interactive. Learn the advanced tools used in developing modern video games and create assets, characters and environments in 3D.
Potential benefits to your child:
• the course helps direct your child’s energy towards useful activities
• it helps them acquire knowledge that will be helpful in choosing a career as they will already have real life skills
• it reinforces the attitude for continuous learning, which becomes mantra for future generations
• planning and project development
• using creative thinking to produce unique results

How to prepare before modeling a realistic model:
• Learning about the model and their anatomy
• How to find good references and blueprints
• Analyzing different parts of the model before starting
• Adding an Image plane and positioning it correctly

Advanced Modeling :
• Advanced learning the use of CV Curves
• Fundamentals and Intermediate use of NURBS
• Learning more about Surfaces and useful tools it provides
• Insert Knot
• Extrude Curves using NURBS
• Deeper knowledge of polygon modeling and geometry
• Learning how to overcome different modeling issues
• How to approach modeling small and complicated details
• Advanced learning and usage of known modeling tools:
• Edge manipulation
• Soft Selection
• Booleans
• Bevel
• Extrude

How to make your modeling easier by Naming and Creating a Hierarchy:
• Outliner and Attribute Editor
• Parenting
• Creating a locator for pivoting key elements
• Placing the model in a more natural position

Optimizing your model for gaming industry:
• History of modeling in gaming industry
• Learning the difference between traditional and gaming modeling
• Learning how to repotology and optimize your model

Advanced knowledge of Rendering and Lighting:
• Learning Mental Ray
• How to make high quality renders
• Deeper knowledge of lights and how to use them to make more realistic renders
• How to use shadows and image base lighting to your advantage

Advanced use of materials and textures:
• Fundamentals of Hypershade
• Creating and manipulation mental ray Nodes
• How to use different kinds of material: dgs, blinn, phong…
• Specular Shading
• How to use Connection Editor
• Deeper knowledge of UV’s and the UV Editor

Substance painter fundamentals:
• Learning the UI and navigating the viewport
• Learning how to use brushes and templates
• Laying down materials
• Quick overview of Substance painter rendering

Video games and Visual effects production:
• Organization of a video game/visual effects project
• Work ethic
• Approaching work with aim of attaining the best possible results
• Interpersonal relations in the workplace

Art and visual effect:
• Art history
• Applying art in the gaming/visual effects industry

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Stefan Plavšić
Founder @ Ensionix

Attracted to the 3D modeling and VFX industry thanks to his love of video games, movies, and anime, Stefan is a graduate of the VFX Animation School in Barcelona where he got a Master’s Degree in 3D Modeling. Formerly a 3D artist in Crater Studio and now a freelancer, he owns the company Ensionix, publisher of the competitive photography app PhotoLoot. He teaches Teen Maya Essentials and Teen Maya Advanced courses at Crater Training Center.

COURSE INFORMATION

TUITION
290 EUR for classes in Serbian
435 EUR for classes in English cat. 1*
580 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
48 classes

REQUIREMENTS
basic computer skills
Teen Photoshop*
Teen Maya Essentials*
* or equivalent computer skills


3ds Max

COURSE IS NO LONGER AVAILABLE

3ds Max

Want to learn the basics of Autodesk 3D Studio Max? You’ve come to the right place.

The course is intended for anyone who wants to master one of the most powerful 3D modeling and visualization software. Whether you are a beginner or have experience as a graphic designer, architect or visual artist, this course will be of use to bring your creative ideas to life in a 3D environment. In this basic 3D Studio Max course, run by a certified Autodesk lecturer, you will receive information that are crucial for further professional development in the areas of industrial design, architecture, gaming and the film industry.
In this course, you will be introduced to the basic principles of 3D graphics and the working environment of the program. You will also master the tools to create simple and complex 3D models, apply materials, illuminate the scene, define cameras, and render to produce the final visualization.

Getting to know 3ds Max
• Familiarity with the graphical environment
• Work with files
• On-screen manipulation, scene movement, predefined views
• Various types of object selection
• Basic object transformations: Move, Rotate, and Scale commands
• Object Copy Commands: Clone, Align, Mirror
• Standard primitive objects. Exercise – Gradac Church from basic geometric objects

Modifiers
• Accurately move objects
• Creating advanced primitive models, grouping objects
• Work with basic modifiers and work on a sub-project level
• Exercise – Table with kettle

Lines
• Creating different types of lines, working with dots
• Working with text, options for rendering text, applying some modifiers to text
• Exercise – Chandelier
• Change curves, Editable Spline modifier, Bull operations
• Self-Exercise – Book

Polygonal modeling
• Basics of polygonal modeling
• Edit Poly modifier, sub-object level elements
• Selections within the Edit Poly modifier
• Commands for working with points, edges and polygons (Chamfer, Fillet, Extrude, Connect, Weld, Bevel, Inset commands)
• Exercise – Street lighting

Materials
• Introduction to the concept and role of materials, Material Editor tool, V-Ray basics
• Examples of basic materials and their properties
• Textures, examples of basic materials and their properties
• Maps and UVW Mapping modifier
• Exercise for creating interior materials (metal, glass, wood, wall, fabric, parquet)

Lighting
• The concept and types of lights
• Standard lights: omni, spot, direct
• Photometric lights: sphere, spot, ies
• V-Ray light: plane
• Intensity, color of light and shade, decrease of intensity
• Exercise – Interior lighting

Render
• Familiarity with the rendering panel
• Environment and Effects menu

Preparation for final work

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Saša Živković
Education Manager @ Crater Training Center

With thousands of educated trainees of all ages under his hat, Saša is an expert in IT-related education certified by Adobe and Autodesk. A consistently top-rated Autodesk instructor for Serbia, he was also licensed by the Institute for the Advancement of Education and Training to provide IT training to high school teachers. In collaboration with Computer Library Čačak, he has authored four AutoCAD instruction books.
A multi-talent, Saša also worked on various projects related to stage design, advertising, and business process monitoring software implementation. Formally educated as a Naval Architect at the Faculty of Mechanical Engineering, he has spent his life expanding his knowledge of computer graphics and its cross-industry applications. At Crater Training Center, he teaches AutoCAD 2D, AutoCAD 3D, 3ds Max, Teen 3ds Max, Architectural Visualization, Photoshop, Teen Photoshop, Digital Editing and CreationArchitecture Student Module 1 and Architecture Student Module 2.

COURSE INFORMATION

TUITION
240 EUR for classes in Serbian
360 EUR for classes in English cat. 1*
480 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
45 classes 

REQUIREMENTS
basic computer skills
Photoshop*
* or equivalent computer skills


Revit Architecture

COURSE IS NO LONGER AVAILABLE

Revit Architecture

Autodesk Revit Architecture is an architectural design software, a part of the Revit software package for Building Information Modeling (BIM).

BIM is an intelligent 3D model-based process that equips architecture, engineering, and construction professionals with the insight and tools to more efficiently plan, design, construct, and manage buildings and infrastructure.
Revit support for BIM process allows multiple team members to work on the same project at the same time in a centrally shared 3D model. Revit has features for all disciplines involved in a building project, so everyone can use the same software, putting the project at the center and connecting participants.
Revit enables workflow for members of an extended project team. It imports, exports, and links data with commonly used formats, including IFC, DWG™ and DGN.
On this course you will learn how to use Revit Architecture to take an idea from conceptual design to construction documentation within a single software environment. You will learn how to create floorplans and, at the same time, sections, elevations and all other views required are generated by using the simple tools.
This course is led by an Autodesk Certified Professionals and Instructors for Revit Architecture.

Introduction
• General information about Revit Architecture and BIM technology
• Getting to know the user interface
• Understanding the Wall as the basic element in Revit

Tools and commands
• Tools and commands for editing

Modelling objects
• Modelling and modifying walls
• Creating new styles of walls
• Adding and modifying doors
• Adding and modifying windows
• Creating and modifying levels

Working with families
• Adding components as additional elements of the building
• Adding and changing families/components

Developing models
• Creating Floors
• Creating Ceilings
• Modelling and modifying Roofs
• Creating a Curtain Walls
• Modelling Stairs

Working with 3D conceptual forms
• Creating mass
• Creating Revit Elements by using Mass Geometry

Import and export data from the Programme
• Import of external files and formats (DWG, jpg)
• Export data (pdf, jpg, dwg)

Display settings of models
• Managing views
• Controlling the display of objects
• Creating and modifying intersections
• Creating and modifying 3D displays

Using Dimensions and Constraints
• Dimensioning and labelling
• Application and removal of restrictions

Details and technical documentation
• Preparation of technical documentation
• Viewing details

Documentation
• Preparing Schedules and Quantities
• Defining Room Styles
• Creating legends

Preparing the project for a presentation/press release
• Rendering views
• Creating and using sheets
• Creating a Title block

 Practical exam

Upon completion of the course students will receive the internationally recognized Autodesk Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Dušan Kojić
Head of Operational-technical documentation @ JKP Belgrade Waterworks and Sewerage

Dušan is a geodetic engineer and Autodesk certified trainer for AutoCAD and Revit. As the Head of the Department of Operational-Technical Documentation in the PUC Belgrade Waterworks and Sewerage, he works on jobs related to the maintenance of the geographic information system (GIS). In his free time, he is engaged in photography and aquaristics, and his photographs have been published in several domestic and foreign magazines and publications. He works at the Crater Training Center as a trainer on the Revit Architecture course.

COURSE INFORMATION

TUITION
300 EUR for classes in Serbian
450 EUR for classes in English cat. 1*
600 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
45 classes

REQUIREMENTS
basic computer skills
* or equivalent computer skills


illustrator course - illustrator kurs crater training center

Illustrator

COURSE IS NO LONGER AVAILABLE

Illustrator

Adobe Illustrator is a powerful graphic software and certainly the most popular software for creating vector graphics, in today’s market.

The first version of the program was launched in 1987. Since then, the use of Illustrator has become a de facto standard for product design and illustrations that need to be realized through print, Web or in some other form such as displayed on screens – for example, through websites or mobile applications. During this course, you will master key techniques, as well as useful tricks for working with Illustrator. This course is a well-balanced combination of demonstrations by instructors and independent work

Introducing the workspace
• Introduction to Adobe Illustrator
• Examples of Illustrator work (logo, illustrations, UI design)
• Starting Illustrator and opening files
• Display manipulation tools
• Using Artboards panel
• Exercise: Abstract illustration (exploring the workspace and tools)

Graphic object selection techniques
• Selecting objects and parts of objects with Selection and Direct Selection tools
• Hiding and locking objects
• Similar objects selection
• Outline mode selection
• Aligning and arranging objects
• Object grouping and Isolation mode

Using the Shape Object Creation Tool
• Working with simple shapes (rectangle, ellipse, circle, polygon, star)
• Live corners option
• Changing the line width and its alignment
• Working in drawing regime (Draw Behind, Draw Inside)
• Image vectorization

Changing and combining Shape objects and paths
• Changing paths and Shape objects
• Cutting paths with Scissors tool and joining paths
• Using the Eraser tool
• Combining objects with the Pathfinder panel and the Shape builder tool
• Creating complex paths
• Working with Width tool
• Adding an Outline effect

Using Illustrator with other Adobe programs
• Image uploading and resizing
• Uploading the Photoshop images using Show Import Options

Transforming the workspace
• Adding, editing, renaming and changing the order of document workspaces
• Working with rulers and guides
• Workspace positioning using the Transform panel and Smart Guides
• Modifying objects (size, reflection, distortion and skew)
• Modifying with the Free Transform tool

Creating illustrations with drawing tools
• Draw straight and curved lines with Pen tool
• Changing the type of point pass through from smooth to angular
• Drawing objects with Pen tool
• Changing paths and points
• Deleting and adding Control Points (Anchor Point)
• Creating a dashed line
• Adding arrows to the path
• Drawing free paths with Pencil tool
• Joining with Join tool
• Exercise: Mastering the paths

Working with colors
• Creating a new color using the Color panel
• Saving a color as a sample (Swatch)
• Creating and changing color swatches
• Using Color Picker tool to create colors
• Creating and saving color shades
• Color conversion
• Copying attributes
• Changing object colors
• Working with Live Paint tool
• Creating and modifying Live Paint groups

Adding text
• Adding Point Type text
• Adding Area Type text
• Changing font family and style
• Text overflow between columns
• Text formatting
• Resizing and changing text color
• Paragraph formatting
• Changing text with Touch Type tool
• Resizing and changing the shape of entered text
• Reading and copying parameters of one text object to another
• Placing text along the path
• Creating text outline

Exporting files in different formats
• Setting parameters for creating a PDF file
• Exporting Photoshop PSD files
• Export option for screens
• Panel Asset export

Organizing the graphics by using layers
• Creating layers and sublayers and their positioning
• Moving objects between layers
• Viewing and changing the layer layout
• New layer grouping
• Duplicating layer content
• Applying visual attributes to a layer
• Creating a clipping mask

Gradients, blend objects and textures
• Application of linear gradient
• Changing and saving gradients
• Adjusting the linear gradient fill
• Applying and changing the radial gradient
• Adding transparency to the gradient
• Working with Blend Objects
• Creating and changing your own textures

Working with brushes
• Working with brushes
• Changing the paths with Paint Brush tool
• Changing brush settings
• Using and Changing Art Brush brushes
• Using and Changing the Pattern Brush brushes
• Working with Blob Brush tool

Creative application of effects and graphic styles
• Working with the Appearance panel
• Adding another Stroke and Fill effect to graphics and text
• Changing the order of the attribute
• Working with effects (applying and changing effects)
• Applying the Offset Path effect
• Working with 3D effects
• Using graphic styles
• Creating and implementing a new graphic style
• Graphic style update
• Changing the size of Stroke Effect and Other Effects

Creating graphics using symbols
• Working with symbols
• Working with dynamic symbols (creating, duplicating and replacing symbols)
• Exercise: Illustration

Final work
• Illustration for portfolio

Upon completion of the course students will receive the internationally recognized Adobe Certificate of Completion, as well as the Crater VFX Training Center Certificate.

Stefan Lakić
Graphic Designer @ Freelance
Scholarship: Young Talents of Belgrade
Scholarship: DAAD (German Academic Exchange Service)
Member of Association of Film Artists of Serbia (UFUS)

Film and TV Camera graduate turned graphic designer, Stefan holds a Master’s Degree in Digital Media from the Bremen University of Arts in Germany and an Adobe Expert certification for Adobe Illustrator. Starting as a camera assistant during his university years, he was awarded Best Student Award for Academic Year 2005-06 at the Academy of Arts Belgrade and went on to receive a talent scholarship from the city of Belgrade. In 2010, he became a Member of Association of Film Artists of Serbia (UFUS) thanks to his work as a director of photography in documentary movies. After having an internship at Lifestream Creations GmbH in Bremen, Germany, he returned to Belgrade and started working as a freelance graphic designer. He teaches Illustrator, Teen Illustrator, Graphic Design and Printing, InDesign and Architecture Student Module 1 at Crater VFX Training Center.

COURSE INFORMATION

TUITION
150 EUR for classes in Serbian
225 EUR for classes in English cat. 1*
300 EUR for classes in English cat. 2*
VAT included. Class is 45 minutes
* Country category list

COURSE DURATION
24 classes 

REQUIREMENTS
basic computer skills
Photoshop*
* or equivalent computer skills