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		<title>5 reasons why tutorials still haven’t one-upped courses</title>
		<link>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/</link>
					<comments>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 19 May 2022 09:28:15 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
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		<category><![CDATA[Unreal Engine]]></category>
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		<guid isPermaLink="false">https://school.craterstudio.com/?p=11636</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-0"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>5 reasons why tutorials still haven’t one-upped courses</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><em>When talking about informal education in the field of digital arts and computer graphics, it is well known that the internet is a vast place filled with a plethora of useful learning materials. However, an old-fashioned classroom brings a sense of safety that cannot be expected when one ventures into career-building on their own.</em><br /></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><strong>Courses like those at Crater Training Center represent a series of interactive lectures, designed with a goal of passing down skills to students in a way that&#8217;s methodically organized.</strong> Acquiring knowledge in this way makes them applicable in various different situations and professional environments.</p>
<p><strong>Tutorials, on the other hand, come with the goal of educating about a specific topic.</strong> Easily accessible tutorials that we usually run into on global online learning platforms and various YouTube channels are all based on the same predetermined template. They give the viewers enough information for executing one specific task.</p>
<p>This most certainly does not mean that tutorials are bad. Quite the contrary, we find many of them to be excellent and we are certain that all our lecturers can right off the bat make a list of their favorite educational channels. But, all the reasons that these modern, accessible tutorials still haven&#8217;t one-upped traditional courses are based on the fact that course-goers acquire knowledge according to a tried and tested system, not simply imitating commands.</p>
<p>In this text, we will go through a few common reasons why knowledge-hungry people prefer organized courses over learning on their own.</p>
</div></div></div></div></div></div><script id="script-row-unique-0" data-row="script-row-unique-0" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-0"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-1"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img fetchpriority="high" decoding="async" class="wp-image-11624" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-1" data-row="script-row-unique-1" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-1"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-2"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>1. Courses bring like-minded people together </b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>People choose narrowly specialized courses in private schools because they don&#8217;t enter the process of career building on their own. From experience, we can tell you that people in our courses are very similar in interests and skills, ready to help out one another during learning, but later during the job searching phase as well.</p>
<p>Connecting with fellow students and lecturers can really be beneficial in regards to creating a high-quality portfolio, teamwork, receiving recommendations, and so on.</p>
<p>Countless times did we have students help one another find a job after a course ends, and we have no doubt that this tradition will be kept in each upcoming group.</p>
</div></div></div></div></div></div><script id="script-row-unique-2" data-row="script-row-unique-2" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-2"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-3"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>2. Having a constant flow of communication with experienced mentors</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>A common reason why artists, especially younger generations that are yet to make their first step in the industry, decide to invest their time and money in intensive courses is due to the unique chance to work and communicate every day with seniors from the industry, that is their lecturers and mentors.</p>
<p>An additional bonus is that during the course you can ask for help at any given time, whether that would be for an explanation, an idea evaluation, or how to bring that idea to fruition. In cases when there are two lecturers on a course, this aspect is even more heightened, something that is also confirmed by <strong>Stela Mileusnić</strong>, our student from the <a href="https://school.craterstudio.com/3d-vfx-essentials/" target="_blank" rel="noopener">3D Essentials</a> course.</p>
<p><em>“I am especially happy with the systematic program and dedicated lectures, thanks to which the software can be mastered surprisingly fast. Lecturers come from two different professional backgrounds, so the acquired knowledge is not limited to only VFX or video game design but provides an excellent base in both fields”</em>, says Stela.</p>
</div></div></div></div></div></div><script id="script-row-unique-3" data-row="script-row-unique-3" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-3"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-4"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>3. Learning done in a simulated professional studio’s working environment</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Specialized VFX and game art courses at Crater are formed in such a way that simulates a working pipeline that of a creative studio. When creating our courses we have been following the descriptions of actual artists’ positions in the industry. With this combination, we have created educational programs that accurately answer the current market demands and prepare students for the highly sought-after artistic positions.</p>
<p><em>“Every topic we have gone over in the Environment Art course is important. Even though the course is highly intensive, I believe that enough time was given to every field and that each member of our group had a chance to gain the industry fundamentals. To me personally, the course helped to get familiar with the elements of Environment Art and to keep enhancing my skills. If I hadn’t taken up this course, I wouldn’t have had the knowledge needed to successfully pass the job test”</em> says <strong>Ana Gavrić</strong>, our student that at the beginning of 2022 joined <strong>Ubisoft</strong> in Belgrade as a Junior Level Artist.</p>
</div></div></div></div></div></div><script id="script-row-unique-4" data-row="script-row-unique-4" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-4"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-5"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-11626" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori.jpg" width="1920" height="1080" alt="Slika iz ucionice - mentori i praktikanti" srcset="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-5" data-row="script-row-unique-5" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-5"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-6"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>4. Enrolling in a course is an investment in your education</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Investing in education is one of the most important things that you can do on your career path. Organized lectures, no matter if they fall under formal or informal education, do come with a certain financial burden. However, it is necessary to emphasize that when you enroll in a course, <strong>you don&#8217;t invest only your money, but your time and effort as well.</strong> Given that the tutorials don&#8217;t come with this kind of commitment, viewers don&#8217;t practically have any responsibility towards them. They usually watch them on their own, without any team support, which means success in learning also completely depends on themselves alone. On the other hand, experience has shown that students usually feel a high level of responsibility toward their own progress when they enroll in an intensive course.</p>
</div></div></div></div></div></div><script id="script-row-unique-6" data-row="script-row-unique-6" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-6"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-7"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>5. Lectures are structured, and knowledge industry-ready</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>As we already mentioned, we too love tutorials, but before diving into Youtube, it’s recommended to know what to expect in those uncharted territories. However, don&#8217;t run away from them, but we do advise you to leave them aside for later because courses give you structured knowledge that’s later easier to upgrade with tutorials. Choosing the right tutorial will be a lot clearer as well as differentiating high quality from average. At the end of it all, our lecturers can recommend high-quality tutorials that are “a must”, and whether they are a right fit for your level of knowledge and expertise.</p>
</div></div></div></div></div></div><script id="script-row-unique-7" data-row="script-row-unique-7" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-7"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-8"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><blockquote>
<p><strong>If there is any <a href="/en/vfx-vocational-education/" target="_blank" rel="noopener">course of ours</a> that caught your eye and you would like to talk about all of this in person, feel free to contact us to schedule a consultation.</strong></p>
</blockquote>
</div></div></div></div></div></div><script id="script-row-unique-8" data-row="script-row-unique-8" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-8"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-9"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><strong>Marija Rakić-Lovrić</strong> &amp; <strong>Bojana Simić</strong>, Coordinators @ Crater Training Center</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 31, 2023</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/vesna-dinic-miljkovic-with-every-new-project-the-knowledge-and-ambition-of-our-artists-inevitably-grow/" target="_self">Vesna Dinić Miljković: With every new project, the knowledge, and ambition of our artists inevitably grow</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-13628 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/marija-delibasic-digital-painting-as-a-gateway-to-the-film-industry/" class="pushed" target="_self" data-lb-index="2"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13510" src="https://school.craterstudio.com/wp-content/uploads/2022/11/Marija-Delibasic-intervju-naslovna-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">November 23, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/marija-delibasic-digital-painting-as-a-gateway-to-the-film-industry/" target="_self">Marija Delibašić: Digital Painting as a Gateway to the Film Industry</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-11636 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/" class="pushed" target="_self" data-lb-index="3"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-11628" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-header-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">May 19, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/" target="_self">5 reasons why tutorials still haven’t one-upped courses</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-11369 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/when-the-ideas-take-off-how-important-is-animation-in-advertising/" class="pushed" target="_self" data-lb-index="4"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-11727" src="https://school.craterstudio.com/wp-content/uploads/2022/04/munchmallow-prica-za-sebe-ovation-bbdo-animacija-u-marketingu-uai-1920x960.webp" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">April 21, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/when-the-ideas-take-off-how-important-is-animation-in-advertising/" target="_self">When the Ideas Take Off: How Important is Animation in Advertising</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 20, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" target="_self">The Art of Digital Compositing: Why Become the Master of The Trade</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-11252 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" class="pushed" target="_self" data-lb-index="6"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-10958" src="https://school.craterstudio.com/wp-content/uploads/2022/03/Maya-vs-Blender-1920x1080px_v3-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 16, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" target="_self">Maya vs. Blender: Perpetual Game of Thrones</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Maya vs. Blender: Perpetual Game of Thrones</title>
		<link>https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/</link>
					<comments>https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Wed, 16 Mar 2022 09:49:34 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=11252</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/">Maya vs. Blender: Perpetual Game of Thrones</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-11"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><strong>Maya vs. Blender: Perpetual Game of Thrones</strong></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>During the contemporary decade, we have witnessed Blender climb the ranks from freeware for hobbyists to a complex tool worthy of competing with software long-held as industry standards. But the question is, did it reach a high enough level of complexity and capability to be integrated into professional studio pipelines, or does it need more buildup time?<br /></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><strong>Blender</strong> is like a swiss knife of 3D software. We can get from the default cube to a fully modeled and textured environment all with embedded dust, water, or fire particle systems. The same goes for 3D characters. You can complete your digitally sculpted character with hair and clothing simulations, arm him with a quick rig &#8211; and violá! The creature is ready for posing and animating. Lighting, visualization, compositing? Blender can do it all.</p>
</div><div class="uncode_text_column" ><p>On the other side, we have<strong> Autodesk Maya</strong>, an industry juggernaut that doesn’t attempt to fill all the roles in a production workflow but rather aims at being the best at that which he is praised and used for the most &#8211; modeling and animation. He is constructed to be a piece of a puzzle with an overarching goal of better fitting the industry pipeline. This pipeline consists of other top-notch software specialized in different creative fields (<strong>ZBrush</strong> for digital sculpting, <strong>Substance Painter</strong> for texturing, <strong>Nuke</strong> for digital compositing, <strong>Autodesk Arnold</strong> for lighting and materials, <strong>Marvelous Designer</strong> for cloth simulation, <strong>Marmoset Toolbag</strong> for rendering and visualization, etc.) They are considered the best of the best, irreplaceable even, just like Maya.</p>
</div></div></div></div></div></div><script id="script-row-unique-11" data-row="script-row-unique-11" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-11"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-12"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_center column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-5880" src="https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-Ivana_Jevtic_02-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-12" data-row="script-row-unique-12" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-12"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-13"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>Blender or Maya &#8211; who fits easier in a production pipeline? </b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>This leads us to the following question &#8211; is higher production quality achieved by using the combination of the aforementioned software or is Blender all that is needed? The answer is yes and no. Using these software will result in increased quality, which is why big-budget studios invest in them in the first place. But if you are a hobbyist using Blender and expect a major jump in quality just because you made a switch to Maya, the solution likely is to increase your skills, not change your working environment. After all, we should strive for perfecting our techniques, not our tools. Practice, determination, patience, and support from the community and mentors are what lead to an impressionable and noticeable improvement in the work quality.</p>
</div><div class="uncode_text_column" ><p>Blender is a phenomenal tool, and there are numerous valid reasons why more and more people are using it. But answering who is better or whether or not will Blender dethrone Maya cannot be done by solely focusing on the tools inside these software. To understand where Maya’s true worth and magic lie, we need to step back and look at the bigger picture.</p>
</div><div class="uncode_text_column" ><p>If you wish to enter the creative industry, acquiring skills in Autodesk and fellow software is inevitable. Maya has been an industry standard for a long strand of years and has been implemented in the majority of studio pipelines, which is the very reason why it is being taught in our <a href="/en/3d-vfx-essentials-en/">essential course for 3D rookies</a>.</p>
</div></div></div></div></div></div><script id="script-row-unique-13" data-row="script-row-unique-13" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-13"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-14"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-5896" src="https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8.jpg" width="1920" height="1152" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8-300x180.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8-1024x614.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8-768x461.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2020/06/3d-essentials-2019-zoran_tomic_v8-1536x922.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-14" data-row="script-row-unique-14" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-14"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-15"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>What does this look like from a developer&#8217;s standpoint? </b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>At first glance, Blender and Autodesk Maya do seem fairly similar, but the truth is, they don’t fill the same roles. Better said, the developers behind these software don’t have the same goal in mind as they are developing.</p>
<p>Many software companies have their teams of engineers designated to program-specific tools and functions needed for a certain studio and/ or project. For instance, Maya at Pixar looks unrecognizable compared to the one used at ILM. An enormous budget and two decades have been poured into creating and perfecting this software to better fit the production&#8217;s needs, and companies would be at a big loss to decide to toss it all away and replace it.</p>
</div></div></div></div></div></div><script id="script-row-unique-15" data-row="script-row-unique-15" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-15"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-16"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="what is Maya History" width="840" height="473" src="https://www.youtube.com/embed/JopYeODiyaw?feature=oembed&amp;v=JopYeODiyaw" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div><figcaption>Maya History video by  InspirationTuts </figcaption></div></div></div></div></div></div><script id="script-row-unique-16" data-row="script-row-unique-16" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-16"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-17"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>On the other side, Blender’s main advantage is that it&#8217;s free. For young indie studios and rookies the price plays a major role, and having a tool that can cover most, if not all the steps in the pipeline with a satisfactory quality is useful and effective. It is also worth mentioning the impact of Blender’s user community. There is a plethora of free resources available as well as forums filled with people ready to jump in and help in any way they can, all in hopes of continuing the spirit, values, and goals of Blender &#8211; introducing as many people as possible to the world of 3D.</p>
</div><div class="uncode_text_column" ><p>While there are many people too focused on this perpetual power struggle, only a handful of them are aware of the direct influence Blender has had on Autodesk Maya and other software. Blender’s success and impact on the industry are not only impressive but meaningful to the development of other software packages. Companies have been on high alert and are working diligently, now more than ever, to increase their tools in order to sway the masses to their side. Regardless of your stand towards these two tools, the undeniable fact is that the result of this stand-off is the one going to the artist’s favor &#8211; which is the improvement of tools we use every day.</p>
</div></div></div></div></div></div><script id="script-row-unique-17" data-row="script-row-unique-17" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-17"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-18"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>In the end, you chose your own career path!</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Someone striving to become a professional should learn professional tools used by senior artists (as well as those easily jumping from one tool to another if the company or project requires them to do so). Without software in the likes of Maya and fellow industry standards, it is difficult, if not impossible, to develop a career in the fields of Character or Environment Design for film or video games. This has also been reflected in the current industry demands. If a project has to be completed fast and at a low cost, Blender is the way to go.</p>
</div><div class="uncode_text_column" ><p>At the end of the day, the best tool is the one that the artist knows the best. It is not the pen but the person holding it that matters. This is why all future professionals should strive toward improving their skills more than anything else.</p>
</div></div></div></div></div></div><script id="script-row-unique-18" data-row="script-row-unique-18" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-18"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-19"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Author: <strong>Lorena Ignjatović Ivanović</strong><br />
Editor: <strong>Branka Malenica</strong></p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 20, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" target="_self">The Art of Digital Compositing: Why Become the Master of The Trade</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 16, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" target="_self">Maya vs. Blender: Perpetual Game of Thrones</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/">Maya vs. Blender: Perpetual Game of Thrones</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Studying ONLINE at Crater</title>
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		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 07:37:46 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
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					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-21"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Studying ONLINE at Crater</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>Crater Training Center’s virtual classroom is designed so that our students who enrolled online receive the same quality of class as those who are studying in person at school. Here we explain how this looks like in practice.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>What sets our online class apart from the rest is that they are <strong>not pre recorded</strong>. This decision was made out of the desire to address the problems that arises during learning real time and to enable our teachers a direct contact with the students.</p>
<p>This means that online attendees follow the course at the same time as those who are in the classroom and can communicate with the teacher <strong>like they are there, physically, at the Crater Training Center</strong>.</p>
<p>Before the initial class, students receive a set of <strong>House Rules for online attendees</strong>. After that, teachers and students introduce themselves to one another so they could see each other face to face as soon as possible and tear down the barrier that students’ fear created, thinking that them being online will cause them to be less of a priority, which is never the case.</p>
<p>During class teachers regularly check if online students are following along, whether or not did the internet connection break or was there any other technical problems. Furthermore, after attendees finish the assigned task, teachers check whether they were successful, which at the same time reinforces the quality of the online class.</p>
<p>Our online attendees&#8217; testimonials can confirm all of this:</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>Teacher Saša Živković has done an amazing job with the course this large in a short period of time. We went over very important details in regards to the software and have made a good fundament for further self development and learning. As an online student, I haven’t run into any problems with communication and work. In contrary actually, this method of learning was highly beneficial due to my other responsibilities and personal organization. This was not my first online course that I have attended at Crater Training Center and I would highly recommend anyone to give it a shot.</em></p>
</blockquote>
<p>&#8211; says <strong>Teodora Černoh</strong>, our online student on the course <a href="/3ds-max/">3ds Max</a>.</p>
</div><div class="uncode_text_column" ><p>However, in the end we had to look into the technical requirements that our potential attendees need to fulfill in order to apply for an online course:</p>
<ul>
<li>Computer (desktop PC or laptop) meeting at least the minimal requirements regarding the software in question. However we would recommend a stronger configuration (before starting class, detailed informations are given directly by our coordinators);</li>
<li>A solid internet connection, around 8mb upload and 10mb download;</li>
<li>2 monitors (or a following combination: monitor + TV or monitor + tablet) in order to have one screen for following the teachers lecture and the other for student to work on;</li>
<li>Mouse (touchpad is not an adequate stand-in);</li>
<li>Headphones with a microphone.</li>
</ul>
<p>In case you are interested in enrolling in a course at the Crater Training Center in this learning method you can contact our coordinators for more information at school@craterstudio.com  or calling +381 62 840 1100.</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>CGAcademy presents: Pipeline Essentials for 3D Game Animation</title>
		<link>https://school.craterstudio.com/en/cgacademy-presents-pipeline-essentials-for-3d-game-animation/</link>
					<comments>https://school.craterstudio.com/en/cgacademy-presents-pipeline-essentials-for-3d-game-animation/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Tue, 07 Dec 2021 15:26:58 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=10155</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/cgacademy-presents-pipeline-essentials-for-3d-game-animation/">CGAcademy presents: Pipeline Essentials for 3D Game Animation</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-23"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>CGAcademy presents: Pipeline Essentials for 3D Game Animation</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><span style="font-weight: 400;">2021 was a big year for the CGA community, so let’s end it on a high note: by learning </span><span style="font-weight: 400;">AAA game animation from the industry best. </span></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>With the promise of providing high-quality education for junior artists and everybody willing to hone their digital skills, CGAcademy content track presents an extended lecture in 3D game animation held by <strong>Nataša Vučićević</strong>, 3D Animator from <strong>Mad Head Games</strong>.</p>
<p>An interactive master class, <strong>Pipeline Essentials for 3D Game Animation,</strong> is scheduled for <strong>December 14,</strong> 2021, at <strong>6 PM</strong> CET in the CGA’s virtual classroom.</p>
</div><div class="uncode_text_column" ><blockquote>
<p>The event is <strong>FREE</strong> but <strong>closed to the public</strong> with the <strong>registration required via <a href="https://docs.google.com/forms/d/e/1FAIpQLSeKGnxGXeKh77JY8SrXM8a7fGVh9D4ANp2dbfUI9zwyf11fmA/viewform?usp=sf_link">this form</a>.</strong><br />
The link to the lecture will be delivered a few days before the event.</p>
</blockquote>
</div><div class="uncode_text_column" ><p>In more than two hours, the class will take you through all the steps needed to get from the rigged static character to the game-ready animated character. Later on, Nataša will teach you to import animations to Unreal Engine and talk about the variety of things that every animator in the gaming industry should know.</p>
<p><strong>Mad Head Games</strong> studio is one of the pioneers of game development in Serbia. Founded in 2011, it quickly grew into an industry leader, blazing the trail for all up-and-coming domestic game developers. The company is known for its innovative approach to casual adventure games, and after years of consecutive successes, it is expanding into new genres, developing new projects and boldly making headway into CORE and F2P markets.</p>
<p><strong>CGAcademy</strong> is designed as a hub of educational content that helps students and entry-level artists work their way up in the VFX, gaming, animation, and computer graphics industry. The program is organized by Crater Training Center on the<strong><a href="https://cgabelgrade.com/" target="_blank" rel="noopener"> CGA platform</a></strong>.</p>
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</div><p>The post <a href="https://school.craterstudio.com/en/cgacademy-presents-pipeline-essentials-for-3d-game-animation/">CGAcademy presents: Pipeline Essentials for 3D Game Animation</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>The Power of Feedback and How It Can Help Boost Your Career</title>
		<link>https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/</link>
					<comments>https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Tue, 09 Nov 2021 22:56:05 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[compositing]]></category>
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		<category><![CDATA[Houdini]]></category>
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		<guid isPermaLink="false">https://school.craterstudio.com/?p=10086</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/">The Power of Feedback and How It Can Help Boost Your Career</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-25"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>The Power of Feedback and How It Can Help Boost Your Career</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><span style="font-weight: 400;">Whether you work in the film or video game industry, architecture, or animation, as an artist, you often lose focus due to the multitude of details and visual elements that you create and evaluate every single day. Yet, there is a simple solution to this problem &#8211; and is called </span><i><span style="font-weight: 400;">feedback</span></i><span style="font-weight: 400;">. </span></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In this article, we will try to explain why feedback is valuable for personal and professional growth, how to give it, and when it might be a good time to seek another opinion on your work. We will take a closer look at real-life experiences and examine why feedback is of the utmost importance in the creative industries today &#8211; especially if you are working on projects consumed by millions of users. So, rest assured that feedback is not only good for you but necessary for you to progress.</span></p>
</div><div class="uncode_text_column" ><p><b>What is feedback anyway?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The concept of providing and giving professional opinions originated in cybernetics. It is related to the process in which information is &#8220;returned to the beginning&#8221; to modify a certain behavior. This meaning is retained by the term </span><i><span style="font-weight: 400;">feedback </span></i><span style="font-weight: 400;">in the business environment. As such, it implies feedback that is focused on the behavior of an individual or a team aiming to improve their behavior.</span></p>
<p><span style="font-weight: 400;">During the premiere of the<strong> CGAcademy: Portfolio Reviews</strong> session, <strong>Marija Mitic</strong>, Learning &amp; Development Specialist from<strong> Mad Head Game</strong>s, pointed out: </span></p>
<p><span style="font-weight: 400;">&#8211; There is positive, corrective, and no feedback. In addition to the feedback that gives you the boost (positive), and the one that makes you work harder (corrective), there is also non-existing feedback. This is problematic because when you know what&#8217;s wrong, you can always fix it, unlike when you don&#8217;t get feedback and don&#8217;t know if you need to change something at all or not, says Marija.</span></p>
<p><span style="font-weight: 400;">The process of giving and receiving feedback goes something like this: you adopt the information, test it, accept it and correct the original work (or not) and extract the information you have learned from the whole process. </span></p>
</div></div></div></div></div></div><script id="script-row-unique-25" data-row="script-row-unique-25" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-25"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-26"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021 - Pripremi se za Feedback: Saveti za tvoj prvi intervju" width="840" height="473" src="https://www.youtube.com/embed/ZaiKu87Yl0o?feature=oembed&amp;v=ZaiKu87Yl0o" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><b>What is the meaning and purpose of feedback for young artists?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the film and video game industry, the feedback you fear the most is the one you get after releasing a video game or movie in front of an audience. Then, even though the material has previously passed through numerous hands and eyes, you are still afraid of the first reaction and comments. However, a much more common example of the opinion exchange happens among employees or in a superior-employee relationship. Although Q&amp;A teams review video games before they get released, up until one game gets out, there is always some apprehension about what the audience might see.</span></p>
<p><span style="font-weight: 400;">During the first independent<strong> Portfolio Reviews</strong> session, <strong>Vladimir Kuzevski</strong>, Character Artist from <strong>3Lateral</strong>, explained how this process works in the video game industry, especially for 3D artists working on AAA titles.</span></p>
<p><span style="font-weight: 400;">&#8211; Let&#8217;s say you start creating a 3D model of a video game character, and after a few hours, you&#8217;re working on the creature&#8217;s facial expression. Due to you being focused on details, sometimes you miss the bigger picture and fail to notice other, perhaps more obvious flaws of the model. Therefore, whether you work in 2D or 3D, you should always have two pairs of eyes. That&#8217;s why there are teams of experts working in the same field because they can give more specific feedback on the work of their colleagues, concludes Vladimir.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021: Portfolio Reviews I" width="840" height="473" src="https://www.youtube.com/embed/4AVMCv4rUsI?feature=oembed&amp;v=4AVMCv4rUsI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">And so we come to the next chapter, in which we explain why context is the key in giving feedback.</span></p>
</div></div></div></div></div></div><script id="script-row-unique-26" data-row="script-row-unique-26" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-26"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-27"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><b>What is good feedback? What should you pay attention to when receiving or giving it?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">When giving feedback, one must always pay attention to the context. Provide feedback only when you know the context and have good arguments. Otherwise, you will only distract your colleagues. </span></p>
<p><span style="font-weight: 400;"><strong>Vladimir Janković</strong>, Art Lead at <strong>Nordeus</strong>, spoke from the role of team leader about the consequences of not respecting the context when providing feedback on the colleague&#8217;s work:</span></p>
<p><span style="font-weight: 400;">&#8211; The person you ask for review needs to understand the context in which you have created some of your work. Otherwise, the feedback will not be valid. Understanding the context helps the subject provide accurate feedback on someone&#8217;s work and thus provide valuable information, explains (the other) Vladimir.</span></p>
<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">Discussing Design, </span></i><span style="font-weight: 400;">authors <strong>Adam Connor</strong> and <strong>Aaron Irizarry</strong> offer a simple framework for giving feedback to designers. However, this feedback method is adaptable to all creative industries and consists of several key questions to ask yourself before providing feedback.</span></p>
</div><div class="uncode_text_column" ><ul>
<li><b>Question 1:</b><span style="font-weight: 400;"> What is the goal of the design?</span></li>
<li><b>Question 2</b><span style="font-weight: 400;">: What design elements are related to the goal?</span></li>
<li><b>Question 3</b><span style="font-weight: 400;">: Are these elements effective in achieving the goal?</span></li>
<li><b>Question 4:</b><span style="font-weight: 400;"> Why or why not?</span></li>
</ul>
<p><span style="font-weight: 400;">These questions should help you take a few steps away from the project and observe what is not working. If something is wrong with a scene or design you must first understand its purpose. If you do not understand the goal of a particular project, there is no way to be sure if the scene works. So, break down the project into even smaller modules and ask yourself: What are the fundamental elements of this design, and do they work? Once you understand the goal, it should be fairly simple to determine whether the elements are working accordingly or not. </span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><a class="single-media-link" href="https://bit.ly/307yCbX"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10089" src="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg" width="2048" height="1152" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg 2048w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1536x864.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
					</div>
				</div></div></div></a></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Another book on the art of feedback, set in the film industry, was written by </span><b>Ed Catmull</b><span style="font-weight: 400;">, co-founder of </span><b>Pixar</b><span style="font-weight: 400;">. In </span><i><span style="font-weight: 400;">Creativity Inc.</span></i><span style="font-weight: 400;">, he writes about an in-house feedback group known as </span><i><span style="font-weight: 400;">Braintrust</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">This group is not only responsible for the success of Pixar, but it also helped prevent more than a few disasters. </span><i><span style="font-weight: 400;">Braintrust </span></i><span style="font-weight: 400;">enrolled not only the employees of the studio but also people who are not directly involved in Pixar&#8217;s projects. Since these people are not emotionally attached to the production, they can give the most objective feedback possible.</span></p>
<p><span style="font-weight: 400;">The point of feedback is to adopt it, but you should also be careful when giving it. Giving good feedback is most certainly harder than accepting it. It is a discipline that takes a long time to master.</span></p>
<p><span style="font-weight: 400;">Feedback is there to help teams strengthen their design, products, and services, rather than being used to establish authority or push different agendas. </span></p>
<p><span style="font-weight: 400;">Great feedback comes from people who care about the project because it is hard to fix something you do not care about. If you are being asked to provide feedback, try to find a way to connect with the project you are reviewing. Figure out its purpose. However, if you don’t feel any connection to the project, there is nothing wrong with acknowledging that you might not be the best person to give feedback.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p style="text-align: left;"><i>A good note says what is wrong, what is missing, what isn’t clear, what makes no sense. A good note is offered at a timely moment, not too late to fix the problem. A good note doesn’t make demands; it doesn’t even have to include a proposed fix. But if it does, that fix is offered only to illustrate a potential solution, not to prescribe an answer. Most of all, though, a good note is specific. “I’m writing with boredom,” is not a good note.</i></p>
</blockquote>
</div><div class="uncode_text_column" ><p style="text-align: center;"><span style="font-weight: 400;">&#8211; says Ed Cattmul on providing feedback (notes)</span></p>
</div><div class="uncode_text_column" ><p><b>When is it OK to ask for feedback?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the world of visual arts, it is common for everyone to have their particular perception, so when you apply for a job and send your portfolio, do not hesitate to ask for feedback for your work. Whatmore, a good employer will respect that move since it shows your enthusiasm and willingness to learn.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p><strong>Our upcoming lecture on feedback is scheduled for November 19 as part of the Portfolio Reviews, an opening session on the second day of the <a href="https://school.craterstudio.com/en/join-us-in-embracing-metaversity-at-the-upcoming-cga-online-conference/" target="_blank" rel="noopener">CGA Belgrade</a> online conference. On that occasion, in the CGAcademy&#8217;s virtual classroom, we will be joined by experienced 2D and 3D artists from Serbia&#8217;s leading game dev studios. Ivana Radović (PlayrixRS), Milica Mastelica (Playstudios), and Nenad Nešović (Nordeus) will be reviewing the audience portfolios’ live in-stream. If you wish to submit your work for review and  test how well you accept feedback, you can do it <a href="https://docs.google.com/forms/d/e/1FAIpQLSfzhQ-HLhpjQfI6aERq9H9GmpdGEgSG3JTo-9ilBVExOKSfbw/viewform" target="_blank" rel="noopener">HERE</a>.</strong></p>
</blockquote>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10081" src="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg" width="1920" height="1080" alt="CGA 2021 - Portfolio Reviews" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><b>Source:</b><br />
<em>Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration,</em> Ed Catmull, Amy Wallace (Random House, 2014)<br />
<em>Discussing Design: Improving Communication and Collaboration through Critique</em>, Adam Connor, Aaron Irizarry (O’Reilly Media, 2015)</p>
<p>&nbsp;</p>
<p><strong>Author:</strong> Bosiljka Đikanović</p>
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		<title>Introducing 3D Essentials: Our Best Selling Course in 3D Art</title>
		<link>https://school.craterstudio.com/en/introducing-3d-essentials-our-best-selling-course-in-3d-art/</link>
					<comments>https://school.craterstudio.com/en/introducing-3d-essentials-our-best-selling-course-in-3d-art/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Sun, 24 Oct 2021 22:19:15 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=9992</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/introducing-3d-essentials-our-best-selling-course-in-3d-art/">Introducing 3D Essentials: Our Best Selling Course in 3D Art</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-29"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><p><span style="font-weight: 400;">Introducing 3D Essentials: Our Best Selling Course in 3D Art</span></p></span></h1></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-29" data-row="script-row-unique-29" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-29"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-30"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><i><span style="font-weight: 400;">This is a story about a decade-long partnership with Autodesk and its influence on the local CG industry.</span></i></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">2021 has brought many exciting new projects, collaborations, and experiences. Its finale will mark a significant jubilee: 10 years of partnership with </span><b>Autodesk</b><span style="font-weight: 400;">, our allies in numerous education and business ventures.</span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Our collaboration dates back to the early days of the school. In January 2012, CTC became a certified Autodesk training center, and the very same year, we started with the VFX trainings that included Autodesk software packages. The high demand for talent and skills-based courses in software such as Autodesk Maya showed us that we chose the right path. A few years later (officially in 2019), we introduced </span><a href="https://school.craterstudio.com/en/vfx-vocational-education/" target="_blank" rel="noopener"><span style="font-weight: 400;">specialized game art courses</span></a><span style="font-weight: 400;"> for training in the video game industry. </span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">For the past 10 years, over 1,500 attendees have taken our certified courses, and their number is continuously growing. Moreover, we are proud to say that most of these amazing people are still working in the creative industries. Of course, the success would not be possible without a small but strong &#8220;army&#8221; of lecturers from </span><a href="https://craterstudio.com/"><span style="font-weight: 400;">Crater Studio</span></a><span style="font-weight: 400;">, as well as other companies. All of them are top professionals in the fields they lecture in with a minimum of five years of active work experience in creative industries.</span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Time has shown that Autodesk software attracts many digital artists eager to hone their skills in rigging, animation, scene lighting, and rendering. The </span><a href="https://school.craterstudio.com/en/3d-vfx-essentials-en/" target="_blank" rel="noopener"><span style="font-weight: 400;">3D Essentials</span></a><span style="font-weight: 400;"> course certainly stands out as a fan favorite, which is why we are calling it our best-seller. This course offers an excellent base for further specializations in the field of computer graphics, and in addition to technical skills, participants are given detailed insight and first-hand advice from seniors in the computer graphics industry.</span></p>
</div></div></div></div></div></div><script id="script-row-unique-30" data-row="script-row-unique-30" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-30"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-31"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-xs tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-9982" src="https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic.jpg" width="2048" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic.jpg 2048w, https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic-300x158.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic-1024x540.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic-768x405.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/10/3d-essentials-nenad-nenadic-1536x810.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
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				</div></div></div></div><figcaption>Jedan od završnih radova sa kursa 3D Essentials. Autor: Nenad Nenadič</figcaption></div></div></div></div></div></div><script id="script-row-unique-31" data-row="script-row-unique-31" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-31"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-32"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; I am satisfied with the course and the acquired skills. I learned a lot not only about modeling but also about the industry itself. The lecturers were paying attention to each of us and were open to answering all of our questions, says Nenad Nenadić, a 3D Essentials course-goer of his experience in Crater Training Center. </span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">After completing the 3D Essentials course, our students usually opt to further specialize for jobs in video game art and post-production. On the other hand, some of them turn to video design. Precisely for these reasons, we have expanded our offerings by a number of new courses, but also through career counseling programs, mentoring, internships, and special education initiatives.</span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Thanks to the support of our partners, such as Autodesk, we are able to adapt the program of each of our courses according to the needs of companies interested in providing their employees with quality education. We are always open to suggestions and collaborations with new clients, whether through specialized game art and VFX education or software training.</span></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Autodesk has also provided us extensive, ongoing support in organizing the </span><a href="https://cgabelgrade.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">CGA Conference dedicated to computer graphics</span></a><span style="font-weight: 400;">. The next episode of this chapter awaits us next month, so make sure to clear up your schedule for November 18 and 19, 2021. That&#8217;s when the latest edition of the </span><b>CGA Belgrade</b><span style="font-weight: 400;"> online conference will play out under the slogan</span><i><span style="font-weight: 400;"> Embracing Metaversity</span></i><span style="font-weight: 400;">.</span>.</p>
</div></div></div></div></div></div><script id="script-row-unique-32" data-row="script-row-unique-32" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-32"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-33"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Cover image: Aleksandar Mišić, 3D Essentials generation 2017</p>
<p>Crater Training Center, 2021.</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">May 19, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/" target="_self">5 reasons why tutorials still haven’t one-upped courses</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 20, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" target="_self">The Art of Digital Compositing: Why Become the Master of The Trade</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 16, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" target="_self">Maya vs. Blender: Perpetual Game of Thrones</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/introducing-3d-essentials-our-best-selling-course-in-3d-art/">Introducing 3D Essentials: Our Best Selling Course in 3D Art</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Here&#8217;s what you should know about Lighting Artists</title>
		<link>https://school.craterstudio.com/en/heres-what-you-should-know-about-lighting-artists/</link>
					<comments>https://school.craterstudio.com/en/heres-what-you-should-know-about-lighting-artists/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Wed, 23 Jun 2021 15:10:59 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=9458</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/heres-what-you-should-know-about-lighting-artists/">Here&#8217;s what you should know about Lighting Artists</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-35"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Here&#8217;s what you should know about Lighting Artists<br /></span></h1></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-35" data-row="script-row-unique-35" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-35"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-36"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>In the world of digital art, a Lighting Artist is like a gaffer on a movie set. He or she directs the light in such a way to make visual content come to life and is directly responsible for creating the overall charm of the final product.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Although digital lighting is primarily associated with film and game development, there is a whole range of areas where this calling is of the utmost importance. For instance, lighting design plays a major role in advertising because designing striking scenes in ads is key to selling a product. Quality lighting is also vital in architecture, especially for studios producing photorealistic visualizations, whether digital or VR.</p>
</div></div></div></div></div></div><script id="script-row-unique-36" data-row="script-row-unique-36" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-36"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-37"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-xs tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-9439" src="https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04.jpg" width="1200" height="1200" alt="Dusan Kovic - Eye Cam - Lighting" srcset="https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04-300x300.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04-1024x1024.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04-150x150.jpg 150w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-eye-cam-04-768x768.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div>
					</div>
				</div></div></div></div><figcaption>Dusan Kovic - Eye Cam</figcaption></div></div></div></div></div></div><script id="script-row-unique-37" data-row="script-row-unique-37" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-37"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-38"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>A digital artist specializing in lighting design is usually a member of a larger team of 3D artists working on the final stages of the project, i.e., stage lighting and rendering. When one project grows to a much larger scale, it is necessary to hire more experts in various areas of 3D graphics. Studios often do this to meet strict deadlines and the expected level of quality. These artists work in modeling, rigging, animation, texturing, and lighting, although overlaps often occur.</p>
</div><div class="uncode_text_column" ><blockquote>
<p>So, what can a future Lightning Artist expect from his or her job? As noted, the position requires skills from a wide range of fields, as well as a high level of expertise in advanced software. Can it stand independently? Or is digital lightning just an instance in a wide area of work, including modeling, rendering, and animation?</p>
</blockquote>
</div></div></div></div></div></div><script id="script-row-unique-38" data-row="script-row-unique-38" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-38"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-39"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-xs tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-5916" src="https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2020/06/DLSR-2019-Milos_Mrdjenovic-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div><figcaption>Miloš Mrđenović - 2019</figcaption></div></div></div></div></div></div><script id="script-row-unique-39" data-row="script-row-unique-39" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-39"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-40"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><a href="https://dusankovic.com/" target="_blank" rel="noopener">Dusan Kovic</a>, an award-winning CG artist and Beta Tester for Autodesk Maya and Arnold, recently addressed this issue. During his public lecture on the <a href="/en/digital-lighting-shading-and-rendering-en/">Digital Lighting, Shading, and Rendering</a> course he holds in our school, Dušan spoke about his experience in working within the lighting department.</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>Everything depends on the level of production and what the studio is looking for. A lot depends on the deadlines and size of the project. I have worked both as a generalist and as a lighting designer, and I think it is great to kick off a career as a generalist. In my opinion, this is the best way to pinpoint what you actually like doing. Otherwise, you may spend years working on projects you do not really find inspiring.</em></p>
</blockquote>
</div><div class="uncode_text_column" ><p>Dušan also points out that large projects with various departments working on different aspects of a project are mostly related to the film industry.</p>
<blockquote>
<p><em>In the film, there is little chance that you will get to do everything. Of course, there are generalists, but they are exceptional cases, and these people are very good at what they do. On the other hand, regular artists are focused on specific tasks. I think that is good because it is almost impossible for someone to master so many skills.</em></p>
</blockquote>
</div></div></div></div></div></div><script id="script-row-unique-40" data-row="script-row-unique-40" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-40"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-41"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-xs tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-9443" src="https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up.jpg" width="2048" height="873" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up.jpg 2048w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up-300x128.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up-1024x437.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up-768x327.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/06/dusan-kovic-vw-beetle-up-1536x655.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
					</div>
				</div></div></div></div><figcaption>Dusan Kovic - VW Beetle Up </figcaption></div></div></div></div></div></div><script id="script-row-unique-41" data-row="script-row-unique-41" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-41"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-42"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Kompletan <a href="/javni-cas-digital-lighting-shading-and-rendering/" target="_blank" rel="noopener">javni čas</a> možete pogledati na našem <a href="https://www.youtube.com/watch?v=lWZ0U8iaBro" target="_blank" rel="noopener">YouTube</a> kanalu. Preporučujemo vam da izdvojite vreme da ga pogledate, posebno ako želite da čujete još konkretnih saveta od Dušana i saznate da li ovaj digitalni zanat možete da kujete kod kuće kao freelancer ili je bolje da odaberete studio.</p>
<p>Dušan&#8217;s public lecture is now available on our <a href="https://www.youtube.com/watch?v=lWZ0U8iaBro" target="_blank" rel="noopener">YouTube</a> channel, so make sure to dive in if you understand Serbian.</p>
</div><div class="uncode_text_column" ><blockquote>
<p>Prijave za naredni ciklus kursa <a href="/en/digital-lighting-shading-and-rendering-en/">Digital Lighting, Shading and Rendering </a>su sada otvorene.</p>
</blockquote>
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Branka Malenica</p>
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</div><p>The post <a href="https://school.craterstudio.com/en/heres-what-you-should-know-about-lighting-artists/">Here&#8217;s what you should know about Lighting Artists</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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