Digital Effects

Become a magician of natural phenomena – master their magic! 

The Digital Effects Course, through lectures and practical work, offers its participants an introduction to the methodology and tools used to create top dynamic effects as it is done in a genuine professional production environment. We will teach you how to create natural phenomena effects such as explosions, fire, smoke and liquids, as well as to use cloth, hair and fur simulations and the demolition of objects, while choosing the optimum solution for each task. You will be engaged in key-frame animation, procedural modeling, particle and fluid animation, by focusing on exploring and solving problems, optimization of complex tasks and the final form, which must both obey the laws of physics and fulfill high visual standards.

________________________________________________________________________________________________________________

Basic information:

________________________________________________

course duration:   10 weeks
________________________________________________

requirements:    3D/VFX Essentials*

________________________________________________
prices for international students click here        

prices for home students click here         
________________________________________________
      *or  equivalent computer skills
    **price based on minimum 5 participants
  ***internship available

Online application send here>

________________________________________________________________________________________________________________

Course program:

Houdini basics
  • VFX basic theory
  • Houdini place in the pipeline (strengths and weaknesses)
  • Houdini UI Basics

SOPs - Procedural Modeling 
  • Procedural modeling basics
  • Setting attributes, Scattering, Copy stamping
  • Working with curves, Carve, Sweep,...

Rendering basics - Mantra 
  • Basic rendering theory 
  • Mantra specifics and rendering models
  • Principal Shader, Volume Shader, Hair Shader

POPs - Particle simulation
  • Difference between SOPs and DOPs
  • Sourcing Particles
  • Forces and masks
  • VOP/VEX custom forces

Rigid body simulation 
  • Difference between RBD and Bullet engine
  • Fracturing Geometry for DOPs
  • Simulation considerations and managing complexity

PYRO simulation
  • Volume basics
  • Sourcing pyro from SOPs
  • Shaping fire, explosion and smoke simulation
  • Pyro rendering specifics

Flip fluid simulation and ocean surface
  • Basics of FLIP/PIC approach
  • Sourcing FLIP simulation from various objects (Single frame, continuous, Flip tank)
  • Making additional elements (whitewater, mist, foam)
  • Applying wave deformation to FLIP simulation

FEM simulation
  • Basics of tetrahedral meshes
  • Basic FEM sim
  • Deforming high res meshes with tetrahedral cage

Exercise

________________________________________________________________________________________________________________

Literature* :


* all literature is available to students at the Crater VFX Training Center library

________________________________________________________________________________________________________________

Certificate:

Upon completion of the course students will receive the Crater VFX Training Center Certificate.

________________________________________________________________________________________________________________

Subscribe to our mailing list :

* indicates required
Email Format
Close