Digital Effects

Become a magician of natural phenomena – master their magic! 

The Digital Effects Course, through lectures and practical work, offers its participants an introduction to the methodology and tools used to create top dynamic effects as it is done in a genuine professional production environment. We will teach you how to create natural phenomena effects such as explosions, fire, smoke and liquids, as well as to use cloth, hair and fur simulations and the demolition of objects, while choosing the optimum solution for each task. You will be engaged in key-frame animation, procedural modeling, particle and fluid animation, by focusing on exploring and solving problems, optimization of complex tasks and the final form, which must both obey the laws of physics and fulfill high visual standards.

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Basic information:

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course duration:   10 weeks
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requirements:    3D/VFX Essentials*

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prices for international students click here        

prices for home students click here         
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      *or  equivalent computer skills
    **price based on minimum 5 participants
  ***internship available

Online application send here>

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Course program:

Introduction to the Houdini program
  • Introduction to Houdini and FX in general
  • Introduction to the Houdini interface

Surface Operators (SOP) net
  • Most common use of nodes with examples, procedurality, connections. Basic Expressions, attributes and application, SOP solver, Trail
    SOP…

Dynamic Operators Rigid Bodies (DOP RBD)
  • RBD solvers, preparation of geometry, advantages and disadvantages of auto fracturing with examples, voronoi prefracture, various
    constraints and the basics of optimization, caching, transferring geometry to other program packages
    Simple setup with all the necessary elements.

Particle Operators (POP) net
  • nodes, sourcing, possibilities, conditions, simple crowd, split, advection, particles as forces, orientations, standards, attributes

Volumes
  • Volumes, application, SDF, fog volume, collisions, visualization of volume attributes, volume manipulations, Volume VOP, level sets
   
    Exercise

PYRO MANtra
  • sourcing, simulations, custom forces, upres, caching data, volume shading, rendering in MANtri

Tips - Tricks
  • work with normals, expressions, sort SOP, groups, working with groups

    Exercise

FLIP solver (liquid solver)
  • working with liquid simulations, liquid solvers, sourcing, particles

    Exercise
 
CLOTH solver
  • various applications of Cloth, setup, constraints, controls

    Exercise

WIRE solver
  • Wire, application, fur, setting painting attributes

     Exercise

Maya nCloth
  • Nucleus Framework, nCloth, n particles, n constraints, nucleus solver, controlling simulations through vertex and map textures, caching
    simulations and cache manipulation

     Exercise

Maya Qualoth
  • Qualoth Intro, Qualoth nodes (cloth, colliders, constraints, simulator...), workflow for characters

     Exercise

Naiad
  • Liquid Simulation Intro (comparing various liquid solvers, sph, flip, volume....), Naiad flip solver, Naiad graph architecture,
    input/output pipeline, working with volumes, particle liquid simulation, secondary effects: splash, floam, caching and meshing
    simulations

    Exercise

FumeFX
  • basic concepts, sourcing, FumeFX solver settings

    Exercise

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Literature* :


* all literature is available to students at the Crater VFX Training Center library

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Certificate:

Upon completion of the course students will receive the Crater VFX Training Center Certificate.

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