unreal engine 5 train the professionals

Train the Professionals - subsidized course for working 3D artists

000 days 00 hours 00 minutes 00 seconds

The competition is now closed. Thank you for your application.

Train the Professionals: Unreal Engine Essentials
- subsidized course for working 3D artists

We invite you to Unreal Engine Essentials, the first course of its kind under the Train the Professionals initiative supported by Unreal Engine Educations and 3Lateral, local representatives of Epic Games.

If you work in Visual Arts, have at least 2 years of working experience (no matter if in 3D modeling, visualization, VFX, Game Art, or any other creative field) and you come from Serbia or the region, then this is the course for you.
We started the Train the Professionals initiative with the goal of supporting the ambitions and career development of regional artists by getting them familiar with the Unreal Engine 5 possibilities and its practical use in a production pipeline. In this, we are supported by partners from Unreal Engine Educations and 3Lateral (Epic Games). During the training, students will master this tool’s specificity when it comes to environment design and real-time interaction.

Take your first step in the entertainment industry unlike any other we have seen before with Train the Professionals!

unreal engine 5 train the professionals

ABOUT THE TRAINING

Course name: Unreal Engine Essentials
Price: 70 € (its commercial value amounts to 530 euros)

Duration: Eight weeks (60 school classes)

Dates:
GROUP 1 – October 3 – November 21, 2022, every Monday and Thursday from 7 PM
GROUP 2 – October 5 – November 23, 2022, every Wednesday and Saturday from 7 PM

Deadline for submission of final work: February 23, 2023.

After six weeks of intensive training, attendees will be able to:

  • confidently use the Unreal Editor environment,
  • independently create virtual environments using built-in terrain generation tools,
  • apply ready-made solutions for vegetation or design their own with emphasis on optimization,
  • successfully design a production line for manipulating 3D content created in specialized software (Autodesk Maya, Houdini, Cinema 4D) and their application in the engine,
  • understand and apply to develop their materials directly from the engine,
  • learn recommended practices for lighting scenes in real-time,
  • design basic interactions using the Blueprint system,
  • master the creation of animated camera sequences,
  • use the built-in interface design module,
  • add camera effects,
  • get to know the Niagara particle system,
  • use Quixel and Marketplace content,
  • successfully publish a virtual experience.

After the official part of the training, we will provide you with specialized lectures by the industry experts who will introduce you to the work processes in their studios. The complete list of collaborators will be announced soon.

TERMS OF THE COMPETITION

Apply if:
  • you are a working artist specializing in any field of visual arts;
  • have a minimum of 2 years of working experience (regardless of the current employment status);
  • have a comprehensive level of Serbian language;
  • skilled in any of the industry-standard 3D modeling software (Autodesk Maya, 3ds Max, or Blender);
  • are highly motivated to learn.

The number of applicants is limited, and candidate selection will be based on technical expertise, the quality level of your portfolio projects, and the motivation you exert through your application. Up to three spots are available for recent graduates looking for professional experience, able to impress us with their work.

The application is open until August 31, 2022;
at midnight (UTC +2)

Apply here!

The Many Faces of Unreal Engine 5

Unreal Engine 5 is being used more and more for the development of linear and interactive content in real-time for films, video games, or VR/AR applications. It is becoming accessible in architectural visualization and advertising, and even more in film studios and virtual production on TV.
With one of the most recent projects, The Matrix Awakens: An Unreal Engine 5 Experience, the limits of traditional formats has successfully been surpassed, all thanks to Unreal Engine. With many more ambitious projects emerging, it’s safe to say that Unreal Engine gives a greater range of possibilities to creative teams. This comes as no surprise considering that it literally expands the space in real-time, all while simplifying the production pipeline and enabling higher control of the creative process.
Aside from this, Unreal Engine has found its role in the world of the automobile industry, specializing in driving simulations and new car model testing. Due to its ability to create realistic simulations, it is being used more and more in science, as seen in the project of “resurrecting” a prehistoric man from Lepenski Vir, which the Serbian delegation presented last year at Dubai Expo.

matrix awakening: the unreal engine 5 experience

Why Learn the Art of Unreal at Crater Training Center?

At the start of 2021, the leader in the field of interactive and 3D engine technology, Epic Games awarded Crater Training Center with the Epic MegaGrant for the project dedicated to educating professors from numerous schools in Serbia. From this stemmed the original Train the Trainers initiative during which we trained 45 university professors to work in the Unreal Engine.
Later that same year, we participated in the European education project in this engine called Summer of Unreal, shoulder to shoulder with the leading European schools for animation and digital graphics. These are Escape Studios, ArtFX, The Animation Workshop, Screen Skills Ireland, La Salle Barcelona, and Hochschule der Medien Stuttgart.
Our educational program Technical Art in Unreal Engine, completed with this course, has been accredited by the Agency for qualification by the Ministry of Education of the Republic of Serbia.

About the Lecturer

Milan Ličina

Visual artist and a docent at the Metropolitan University in Belgrade, as well as a lecturer on the Unreal Engine Essentials course at Crater.

milan licina, unreal engine 5 predavac

As a specialist for audio-visual technologies in studio Galerija 12, he worked on many local and international projects. Through his work, he connects art, design, and new technologies to create immersive content for TV production and VR, and is prone to using game engines for the development of interactive art installations and virtual set design.

Unreal Engine Essentials - Aftermovie 2022

unreal engine 5 train the professionals

Summer of Unreal

Summer of Unreal: Educational program for European animators

Summer of Unreal is a free, four-week boot camp held in the summer of 2021. It was organized by Escape Studios in collaboration with Epic Games and leading European schools for computer graphics, including our own.

During the program, almost 1000 students acquired skills that will help them create quality interactive content in real-time. Starting with the fundamentals, students discovered various enthralling lessons, like stylizing photorealistic objects and digital humans.

Seven industry-leading European animations and VFX schools took part in the program. These include Escape Studios (UK), The Animation Workshop (Denmark), ARTFX (France), LaSalle Barcelona (Spain), Screen Skills Ireland (Ireland), HdM Stuttgart (Germany), as well as our training center. As a southeast European partner, Crater Training Center has provided support for well over 200 knowledge-hungry applicants from many countries.

Summer of Unreal welcomed industry professionals and future animators, VFX and motion graphics artists, film and TV creators too, as well as educators from the aforementioned fields. Rookies in Unreal were also invited to apply, but basic knowledge in 3D software, graphics, or animation was required.

  • The course was focused on the use of Unreal Engine across areas such as pre-visualization, layout, rigging, animation, modeling, lighting, importing characters into Unreal Engine, and rendering.
  • The class was held by experts every workday in all the key aspects of Unreal Engine.
  • During the boot camp, students were provided with online support from the assistants (a.k.a. representatives from each of the seven participating schools).
  • Internal project communication was held entirely on Discord as an excellent tool for networking.
  • Lectures were held by creative professionals with extensive experience in virtual production and UE.
  • Participants from across Europe worked together to come up with solutions for creative challenges during the course.
  • All current trends and new developments were coming directly from Epic Games.
  • Industry experts held several panel discussions to discuss how Unreal Engine is changing media production.
  • Participants learned to make Unreal Engine work for their workflow.
  • Participants were able to collect digital badges for each day. Upon completing 80% of classes, students would gain a certificate of attendance from Escape Studios, signed by Epic Games.

Summer of Unreal targeted industry professionals with at least two years of experience working in an animation studio or on animation projects in any role as an artist (Rigging, Layout, Pre-visualisation, Concept Art, Animation, Lighting, and Rendering). The course was also open for professionals in the film or TV industry, university professors, but not students.

The training delved into the wider animation production industry. The course was also useful for VFX and motion graphics artists, as well as producers and directors eager to understand how Unreal Engine could fit into their workflows.

Originally developed for the games industry, Unreal Engine has been increasingly used in VFX due to the level of detail it can capture and create, including projects like Game of Thrones or The Mandalorian. Next in line is animation, as the engine provides multiple opportunities for real-time production.

Unreal Engine is the world’s most open and advanced real-time 3D creation tool. It has changed the way games have been made for years but recently has become a powerful tool for Animation and VFX creators with its ability to run photoreal and complex 3D scenes in real-time. It has opened up incredible new opportunities for the animation and 3D CGI industries.

It gives creators the freedom and control to deliver cutting-edge entertainment, compelling visualizations, and even immersive virtual worlds. Demand for real-time 3D skills is at an all-time high, and for many, learning Unreal Engine can broaden their career scope and open up their career potential for work on exciting new projects.

Summer of Unreal Timetable

Week 1

  • Introduction to Unreal Engine
  • Materials
  • Lighting
  • Partner showcase

Week 2

  • Functional lighting
  • Animation in Unreal Engine
  • Partner showcase

Week 3

  • Creating photoreal sequences with Megascan and other software
  • Rendering in Unreal Engine
  • Motion graphics in Sequencer
  • Partner showcase

Week 4

  • Technical information and diagnostics
  • Using Niagara
  • Partner showcase
  • Project delivery and showcase

The course was taught in English through Zoom and Discord for four weeks, split into days of experimentation and practice. It offered a breathable curriculum which meant there was room for participants to keep up to date with their work and leisure. The course featured daily workshops covering all the major aspects of using Unreal Engine interspersed with practice time, teamwork, as well as demonstrations and masterclasses from some of Europe’s premier companies and artists.

Students were divided into smaller groups, and each of them presented their original project at the end, during an honorary Zoom gala.

The demand for talent who wield Unreal Engine has been growing rapidly, which further enhances the need for industry professionals to keep their skillset strong by taking up courses like Summer of Unreal. This course helped participants begin their journey into the world of animation and virtual production with Unreal Engine by their side, as it also enabled them to implement their newly acquired knowledge into their work pipeline. In addition to this, Summer of Unreal introduced its participants to a vast network of like-minded creatives from all around Europe, whose paths would have never crossed otherwise.

We are incredibly proud of the community that gathered up around this initiative, and we hope to see the fruits of their collaborative labor in the future.

Lectures during the Summer of Unreal boot camp were held by Escape Studio’s college lecturers, as well as their colleagues from Framestore and Blue Zoo Animations. Among them were Simon Fenton, Kevin Nally, Christian Avigni, Michael Davies, Clement Gharini, and others. Aside from them, guest speakers were lecturers and coworkers from partnering schools.

Crater Training Center joined Summer of Unreal by hosting three guest lectures. Darko Subotin, professor at the Faculty of Contemporary Arts in Belgrade, has used this opportunity to hold a one-day training in rendering. The team representing 3Lateral/ EpicGames provided the participants with a “private” premiere of an Epic tutorial on MetaHuman Creator. Belgrade-based director Sava Živković held a captivating lecture which shifted the focus on the possibilities and benefits that Unreal Engine provides to animators.

TESTIMONIALS

Partners