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	<title>environment Archives - Crater Training Center</title>
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	<title>environment Archives - Crater Training Center</title>
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		<title>Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</title>
		<link>https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/</link>
					<comments>https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/#respond</comments>
		
		<dc:creator><![CDATA[Branka Malenica]]></dc:creator>
		<pubDate>Wed, 12 Oct 2022 19:53:42 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[CGA]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unrel engine 5]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=13280</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-0"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><i><span style="font-weight: 400;">In summer 2022, we organized a unique learning experience regarding virtual environments for video games, film, and television. It was called Virtual Environments Lab as it was exploring different aspects of creating environments for different digital sets.<br /></span><span></span></i></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The <a href="https://school.craterstudio.com/en/virtual-environments-lab-2/" target="_blank" rel="noopener">program</a> was focused on the Unreal Engine 5 workflow and presented a two-month prep process for the sixth edition of the <a href="https://cgabelgrade.com/" target="_blank" rel="noopener">CGA conference</a> – particularly for its online edition. All of the four environments created at the Lab were used in the conference livestream production. It is interesting to note that one of them was simulating a level in a video game, the other a movie set, another one a broadcast studio, and there was an atmospheric “general environment” as we like to call it, too.</span></p>
<p><span style="font-weight: 400;">Here’s how they all turned out… </span></p>
</div><div class="uncode_text_column" ><p><iframe title="Virtual Environments Lab: Final Projects" width="840" height="473" src="https://www.youtube.com/embed/tSXTE8MDXNg?feature=oembed&width=840&height=1000&discover=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">This was the CGA&#8217;s very first summer program aimed at students and enter-level artists, yet most importantly, </span><span style="font-weight: 400;">it was an exciting opportunity to create such unique projects with the local CG community.</span></p>
<p><span style="font-weight: 400;">We filmed the entire ordeal in front of the green screen in the studio of our dear collaborators from Atomic Visual Support, while the magnificent Dane Blačić, CGA&#8217;s Technical Director, ensured the smooth experience.</span></p>
<p><span style="font-weight: 400;">The Lab&#8217;s art direction was guided by Dimitrije Miljuš andr Stefan Knežević designed the key visuals. To read more about the program, its mentors and guest lecturers, please visit the Lab’s dedicated page.</span></p>
<p><span style="font-weight: 400;">Or simply take a final look at our little adventure in its official aftermovie. Enjoy!</span></p>
</div><div class="uncode_text_column" ><p><iframe title="Virtual Environments Lab: Aftermovie (2022)" width="840" height="473" src="https://www.youtube.com/embed/p0yPm8g3WXE?feature=oembed&width=840&height=1000&discover=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The environments premiered on September 23rd, 2022, during the streaming of the conference online program. Almost all the sessions will be available for replay at the <a href="https://www.youtube.com/channel/UCS4Tm3ZbHaTeEQA7xRymMQA" target="_blank" rel="noopener">CGA’s YouTube channel</a>.</span></p>
<blockquote>
<p><span style="font-weight: 400;">Virtual Environments Lab was organized by Crater Training Center and supported by our friends and sponsors from 3Lateral (Epic Games), Mad Head Games, Case3D Proptech Solutions, Crater Studio, Ubisoft Belgrade, UNA TV.</span></p>
</blockquote>
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</div><p>The post <a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>We have launched Virtual Environments Lab!</title>
		<link>https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/</link>
					<comments>https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 19:55:52 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[internship]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=12566</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/">We have launched Virtual Environments Lab!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-2"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><strong>We have launched Virtual Environments Lab!</strong></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h4 class="h4" ><span>CGA 2022 preparations can commence!</span></h4></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Last Friday we held a mini celebration in our classrooms where we launched <a href="https://school.craterstudio.com/en/virtual-environments-lab-2/" target="_blank" rel="noopener">Virtual Environments Lab</a>, the first in a long line of programs that will enrich what this year’s <a href="https://cgabelgrade.com/" target="_blank" rel="noopener">CGA conference</a> can offer.</p>
<p>We are talking about an educative program that will give young digital artists a chance to get familiar with different aspects of creating an environment on three different digital sets in <strong> Unreal Engine 5</strong>. All of these created environments during the summer in Crater are planned to be used in the conference’s production, simulating a level in a video game, movie set, and TV studio (there is a high chance we will come up with a few more exciting additions).</p>
<p>Through these processes, the participants will be led by a team of mentors made up of experienced 3D/ Level artists that come to us from companies like <strong>Mad Head Games, Ubisoft Belgrade, Case 3D Proptech Solutions, Una TV</strong> and others alike. The project will be led by <strong> Dane Blačić,</strong> the Technical Director of this year’s CGA program, and the art direction will be done by <strong>Dimitrije Miljuš.</strong></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-12528" src="https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p>We have received numerous applications, and some of the participants arrived directly from courses: <a href="https://school.craterstudio.com/en/environment-art-en/" target="_blank" rel="noopener">Environment Art,</a> <a href="https://school.craterstudio.com/en/3d-vfx-essentials-en/" target="_blank" rel="noopener">3D Essentials</a> and <a href="https://school.craterstudio.com/en/unreal-engine-essentials-en/" target="_blank" rel="noopener">Unreal Engine Essentials</a>. The chosen twelve were divided into 4 teams that have, by the time of writing this, already long started working on their designated projects. Each team consists of a <strong>3D Modeler, Level Artist</strong>, as well as a <strong>Materials &amp; Textures Artist.</strong> Three candidates that have especially blown us away with their applications, will be aiding the team in their work as mentoring assistants.</p>
<p>On Monday the participants started working on their environments, here is what <strong>Bojana Simić</strong> our program coordinator, had to say about all of this:</p>
<p><em>“The first week of Virtual Environments Lab is off to a great start and we are already seeing initial results. The participants entered this project more than ready and we firmly believe that, together with Dane and fellow mentors from the industry, they will successfully manage to create environments that will find their purpose in the upcoming CGA conference. We owe a big thank you to our industry partners that responded to our call, and we can’t wait to delve into their upcoming lectures. The fact that our participants will have a chance to find their future employers through this program makes us that much happier. Reinforcing the ecosystem and taking care of the industry’s talent is one of our main missions!”</em></p>
</div><div class="uncode_text_column" ><blockquote>
<p><span style="font-weight: 400;">The complete list of lecturers and mentors who will support our small virtual construction site with their expertise can be found </span><a href="https://school.craterstudio.com/virtual-environments-lab/" target="_blank" rel="noopener"><span style="font-weight: 400;">here</span></a><span style="font-weight: 400;">. We will keep you updated during the summer about the progress of this project, so make sure to stay tuned. </span></p>
<p><span style="font-weight: 400;"> More information on the CGA conference coming soon! </span></p>
</blockquote>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">November 13, 2024</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/open-day-2024-crater-training-center/" target="_self">OPEN DAY 2024 &#8211; Crater Training Center</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13946 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/another-belgrade-houdini-user-group-will-be-held-at-our-school/" class="pushed" target="_self" data-lb-index="1"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13943" src="https://school.craterstudio.com/wp-content/uploads/2023/02/CGA-HUG-2023-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 28, 2023</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/another-belgrade-houdini-user-group-will-be-held-at-our-school/" target="_self">Another Belgrade Houdini User Group will be held at our school!</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13270 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/kentools-masterclass/" class="pushed" target="_self" data-lb-index="2"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13268" src="https://school.craterstudio.com/wp-content/uploads/2022/10/kentools-workshop-uai-1280x640.jpg" width="1280" height="640" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/kentools-masterclass/" target="_self">Apply for KeenTools Exclusive Masterclass, November 7 at Crater</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13280 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/" class="pushed" target="_self" data-lb-index="3"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13278" src="https://school.craterstudio.com/wp-content/uploads/2022/10/kraj-laba-1-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 12, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/" target="_self">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13226 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/v-ray-student-rendering-challenge/" class="pushed" target="_self" data-lb-index="4"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13247" src="https://school.craterstudio.com/wp-content/uploads/2022/09/cga-remodeling-logo-uai-1366x683.jpg" width="1366" height="683" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/v-ray-student-rendering-challenge/" target="_self">V-Ray Student Rendering Challenge</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 28, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/learn-vfx-in-houdini-with-support-from-mad-head-games/" target="_self">Learn VFX In Houdini with Support from Mad Head Games</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 13, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/learn-camera-composition-on-cgas-outstanding-side-event/" target="_self">Learn Camera Composition on CGA&#8217;s Outstanding Side Event</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 10, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" target="_self">Introducing HUG Belgrade: CGA’S Official Kick-Off Event</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13086 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" class="pushed" target="_self" data-lb-index="8"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13110" src="https://school.craterstudio.com/wp-content/uploads/2022/08/victorperez-master-class-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">August 25, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" target="_self">CGA Belgrade presents: Digital Compositing Master Class by Victor Perez</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/">We have launched Virtual Environments Lab!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>5 reasons why tutorials still haven’t one-upped courses</title>
		<link>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/</link>
					<comments>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 19 May 2022 09:28:15 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Matte Paint]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Z-Brush]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=11636</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-5"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>5 reasons why tutorials still haven’t one-upped courses</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><em>When talking about informal education in the field of digital arts and computer graphics, it is well known that the internet is a vast place filled with a plethora of useful learning materials. However, an old-fashioned classroom brings a sense of safety that cannot be expected when one ventures into career-building on their own.</em><br /></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><strong>Courses like those at Crater Training Center represent a series of interactive lectures, designed with a goal of passing down skills to students in a way that&#8217;s methodically organized.</strong> Acquiring knowledge in this way makes them applicable in various different situations and professional environments.</p>
<p><strong>Tutorials, on the other hand, come with the goal of educating about a specific topic.</strong> Easily accessible tutorials that we usually run into on global online learning platforms and various YouTube channels are all based on the same predetermined template. They give the viewers enough information for executing one specific task.</p>
<p>This most certainly does not mean that tutorials are bad. Quite the contrary, we find many of them to be excellent and we are certain that all our lecturers can right off the bat make a list of their favorite educational channels. But, all the reasons that these modern, accessible tutorials still haven&#8217;t one-upped traditional courses are based on the fact that course-goers acquire knowledge according to a tried and tested system, not simply imitating commands.</p>
<p>In this text, we will go through a few common reasons why knowledge-hungry people prefer organized courses over learning on their own.</p>
</div></div></div></div></div></div><script id="script-row-unique-5" data-row="script-row-unique-5" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-5"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-6"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-11624" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-6" data-row="script-row-unique-6" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-6"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-7"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>1. Courses bring like-minded people together </b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>People choose narrowly specialized courses in private schools because they don&#8217;t enter the process of career building on their own. From experience, we can tell you that people in our courses are very similar in interests and skills, ready to help out one another during learning, but later during the job searching phase as well.</p>
<p>Connecting with fellow students and lecturers can really be beneficial in regards to creating a high-quality portfolio, teamwork, receiving recommendations, and so on.</p>
<p>Countless times did we have students help one another find a job after a course ends, and we have no doubt that this tradition will be kept in each upcoming group.</p>
</div></div></div></div></div></div><script id="script-row-unique-7" data-row="script-row-unique-7" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-7"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-8"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>2. Having a constant flow of communication with experienced mentors</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>A common reason why artists, especially younger generations that are yet to make their first step in the industry, decide to invest their time and money in intensive courses is due to the unique chance to work and communicate every day with seniors from the industry, that is their lecturers and mentors.</p>
<p>An additional bonus is that during the course you can ask for help at any given time, whether that would be for an explanation, an idea evaluation, or how to bring that idea to fruition. In cases when there are two lecturers on a course, this aspect is even more heightened, something that is also confirmed by <strong>Stela Mileusnić</strong>, our student from the <a href="https://school.craterstudio.com/3d-vfx-essentials/" target="_blank" rel="noopener">3D Essentials</a> course.</p>
<p><em>“I am especially happy with the systematic program and dedicated lectures, thanks to which the software can be mastered surprisingly fast. Lecturers come from two different professional backgrounds, so the acquired knowledge is not limited to only VFX or video game design but provides an excellent base in both fields”</em>, says Stela.</p>
</div></div></div></div></div></div><script id="script-row-unique-8" data-row="script-row-unique-8" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-8"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-9"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>3. Learning done in a simulated professional studio’s working environment</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Specialized VFX and game art courses at Crater are formed in such a way that simulates a working pipeline that of a creative studio. When creating our courses we have been following the descriptions of actual artists’ positions in the industry. With this combination, we have created educational programs that accurately answer the current market demands and prepare students for the highly sought-after artistic positions.</p>
<p><em>“Every topic we have gone over in the Environment Art course is important. Even though the course is highly intensive, I believe that enough time was given to every field and that each member of our group had a chance to gain the industry fundamentals. To me personally, the course helped to get familiar with the elements of Environment Art and to keep enhancing my skills. If I hadn’t taken up this course, I wouldn’t have had the knowledge needed to successfully pass the job test”</em> says <strong>Ana Gavrić</strong>, our student that at the beginning of 2022 joined <strong>Ubisoft</strong> in Belgrade as a Junior Level Artist.</p>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-10" data-row="script-row-unique-10" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-10"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-11"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>4. Enrolling in a course is an investment in your education</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Investing in education is one of the most important things that you can do on your career path. Organized lectures, no matter if they fall under formal or informal education, do come with a certain financial burden. However, it is necessary to emphasize that when you enroll in a course, <strong>you don&#8217;t invest only your money, but your time and effort as well.</strong> Given that the tutorials don&#8217;t come with this kind of commitment, viewers don&#8217;t practically have any responsibility towards them. They usually watch them on their own, without any team support, which means success in learning also completely depends on themselves alone. On the other hand, experience has shown that students usually feel a high level of responsibility toward their own progress when they enroll in an intensive course.</p>
</div></div></div></div></div></div><script id="script-row-unique-11" data-row="script-row-unique-11" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-11"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-12"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>5. Lectures are structured, and knowledge industry-ready</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>As we already mentioned, we too love tutorials, but before diving into Youtube, it’s recommended to know what to expect in those uncharted territories. However, don&#8217;t run away from them, but we do advise you to leave them aside for later because courses give you structured knowledge that’s later easier to upgrade with tutorials. Choosing the right tutorial will be a lot clearer as well as differentiating high quality from average. At the end of it all, our lecturers can recommend high-quality tutorials that are “a must”, and whether they are a right fit for your level of knowledge and expertise.</p>
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<p><strong>If there is any <a href="/en/vfx-vocational-education/" target="_blank" rel="noopener">course of ours</a> that caught your eye and you would like to talk about all of this in person, feel free to contact us to schedule a consultation.</strong></p>
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</div></div></div></div></div></div><script id="script-row-unique-13" data-row="script-row-unique-13" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-13"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-14"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><strong>Marija Rakić-Lovrić</strong> &amp; <strong>Bojana Simić</strong>, Coordinators @ Crater Training Center</p>
</div></div></div></div></div></div><script id="script-row-unique-14" data-row="script-row-unique-14" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-14"));</script></div></div></div><div data-parent="true" class="vc_row gradient style-color-xsdn-bg row-container onepage-section" data-label="Latest News" data-name="latest-news" id="row-unique-15"><div class="row unequal col-no-gutter single-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-middle pos-center align_center column_parent col-lg-12 double-internal-gutter"><div class="uncol style-light animate_when_almost_visible alpha-anim"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="divider-wrapper "  >
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">November 23, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/marija-delibasic-digital-painting-as-a-gateway-to-the-film-industry/" target="_self">Marija Delibašić: Digital Painting as a Gateway to the Film Industry</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 20, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" target="_self">The Art of Digital Compositing: Why Become the Master of The Trade</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 16, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" target="_self">Maya vs. Blender: Perpetual Game of Thrones</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>This summer, our Environment Art course provides a unique educational experience!</title>
		<link>https://school.craterstudio.com/en/environment-art-course-provides-a-unique-educational-experience/</link>
					<comments>https://school.craterstudio.com/en/environment-art-course-provides-a-unique-educational-experience/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Mon, 16 May 2022 14:05:53 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[internship]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=11468</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/environment-art-course-provides-a-unique-educational-experience/">This summer, our Environment Art course provides a unique educational experience!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-16"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>This summer, our Environment Art course provides a unique educational experience!</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>Our course on virtual environment design is to undergo a major upgrade &#8211; and it&#8217;s not too late to enroll!</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>This summer, the <a href="/en/environment-art-en/" target="_blank" rel="noopener">Environment Art</a> course-goers will be awarded a unique learning experience in creating virtual environments for video games, film, and television called <strong>Virtual Environments Lab</strong>. The project is intended as a two-month prep process for the upcoming <a href="http://cgabelgrade.com" target="_blank" rel="noopener">CGA conference</a>, organized by the Crater Training Center.</p>
<p>The program will focus on the <strong>Unreal Engine 5</strong> workflow and provide valuable knowledge in this area, both through lectures and specialized master classes, as well as through practical work on specific projects. Namely, <strong>all of the three environments created in Crater this summer will be used in the conference production.</strong> One of those will be simulating a level in a video game, the other will act as a movie set, and the third will work as a broadcast studio.</p>
</div><div class="uncode_text_column" ><p>Throughout the program, participants will also have access to the mentoring support delivered by senior artists from the leading studios in the country. The Technical Director of this year&#8217;s CGA conference and Virtual Environments Lab is <strong>Dane Blačić</strong> (Mogul Digital), an experienced XR producer, creative broadcast director, and master of virtual production with vast experience working on international projects. <strong>Dimitrije Miljus</strong>, a <a href="https://www.artstation.com/dimitrijemiljus" target="_blank" rel="noopener">senior illustrator and concept artist</a> at the Hexworks game dev studio (currently developing the sequel to the cult fantasy RPG Lord of the Fallen) is the Lab&#8217;s Art Director.</p>
<p>Virtual Environments Lab is a logical continuation of the Environment Art course in our school, which kicks off on June 6. (Applications are still open!)</p>
<p>All the course-goers interested in enrolling in the Lab&#8217;s program will hold a position of Level Artists, as they will already acquire the knowledge and skills necessary to perform tasks in this role.</p>
</div><div class="uncode_text_column" ><blockquote>
<p style="text-align: left;"><a href="https://school.craterstudio.com/en/environment-art-en/" target="_blank" rel="noopener">Read more about the Environment Art course and apply here.</a></p>
</blockquote>
</div><div class="uncode_text_column" ><p>CGA&#8217;s educational program on creating virtual environments will be held <strong>live in Crater Training Center from July 1 to August 27, 2022.</strong> Participation in the program includes mandatory lectures, masterclasses, and practical work under the mentorship of experienced professionals.</p>
<p><span style="font-weight: 400;">Afterward, the teams will test their final works in the studio and will be able to see how their creations interact with the actors and cameras in the production process. The final phase of the Virtual Environments Lab will be organized in September, ending before the CGA Belgrade conference.</span></p>
<p>Up to 12 artists will take part in the program, and a <a href="https://docs.google.com/forms/d/e/1FAIpQLSdGMKomuFhuzW8vM8n0c0baEYraOG5zDd5254ELxbPYXCmsgg/viewform" target="_blank" rel="noopener">public competition</a> is currently open for 3D modelers who would like to get involved in this unique educational experience.</p>
<p>Participation is <strong>free</strong> for all artists, with the obligatory presence during the entire duration of the program, every working day, from 9 AM to 5 PM.</p>
</div><div class="uncode_text_column" ><blockquote>
<p style="text-align: left;"><a href="https://school.craterstudio.com/en/virtual-environments-lab-2/" target="_blank" rel="noopener">Click here to find out more about Virtual Environments Lab.</a></p>
</blockquote>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">August 25, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" target="_self">CGA Belgrade presents: Digital Compositing Master Class by Victor Perez</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/environment-art-course-provides-a-unique-educational-experience/">This summer, our Environment Art course provides a unique educational experience!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Studying ONLINE at Crater</title>
		<link>https://school.craterstudio.com/en/studying-online-at-crater/</link>
					<comments>https://school.craterstudio.com/en/studying-online-at-crater/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 07:37:46 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
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					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-18"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Studying ONLINE at Crater</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>Crater Training Center’s virtual classroom is designed so that our students who enrolled online receive the same quality of class as those who are studying in person at school. Here we explain how this looks like in practice.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>What sets our online class apart from the rest is that they are <strong>not pre recorded</strong>. This decision was made out of the desire to address the problems that arises during learning real time and to enable our teachers a direct contact with the students.</p>
<p>This means that online attendees follow the course at the same time as those who are in the classroom and can communicate with the teacher <strong>like they are there, physically, at the Crater Training Center</strong>.</p>
<p>Before the initial class, students receive a set of <strong>House Rules for online attendees</strong>. After that, teachers and students introduce themselves to one another so they could see each other face to face as soon as possible and tear down the barrier that students’ fear created, thinking that them being online will cause them to be less of a priority, which is never the case.</p>
<p>During class teachers regularly check if online students are following along, whether or not did the internet connection break or was there any other technical problems. Furthermore, after attendees finish the assigned task, teachers check whether they were successful, which at the same time reinforces the quality of the online class.</p>
<p>Our online attendees&#8217; testimonials can confirm all of this:</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>Teacher Saša Živković has done an amazing job with the course this large in a short period of time. We went over very important details in regards to the software and have made a good fundament for further self development and learning. As an online student, I haven’t run into any problems with communication and work. In contrary actually, this method of learning was highly beneficial due to my other responsibilities and personal organization. This was not my first online course that I have attended at Crater Training Center and I would highly recommend anyone to give it a shot.</em></p>
</blockquote>
<p>&#8211; says <strong>Teodora Černoh</strong>, our online student on the course <a href="/3ds-max/">3ds Max</a>.</p>
</div><div class="uncode_text_column" ><p>However, in the end we had to look into the technical requirements that our potential attendees need to fulfill in order to apply for an online course:</p>
<ul>
<li>Computer (desktop PC or laptop) meeting at least the minimal requirements regarding the software in question. However we would recommend a stronger configuration (before starting class, detailed informations are given directly by our coordinators);</li>
<li>A solid internet connection, around 8mb upload and 10mb download;</li>
<li>2 monitors (or a following combination: monitor + TV or monitor + tablet) in order to have one screen for following the teachers lecture and the other for student to work on;</li>
<li>Mouse (touchpad is not an adequate stand-in);</li>
<li>Headphones with a microphone.</li>
</ul>
<p>In case you are interested in enrolling in a course at the Crater Training Center in this learning method you can contact our coordinators for more information at school@craterstudio.com  or calling +381 62 840 1100.</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>The Power of Feedback and How It Can Help Boost Your Career</title>
		<link>https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/</link>
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		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Tue, 09 Nov 2021 22:56:05 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[Matte Paint]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Nuke]]></category>
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					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/">The Power of Feedback and How It Can Help Boost Your Career</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-20"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>The Power of Feedback and How It Can Help Boost Your Career</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><span style="font-weight: 400;">Whether you work in the film or video game industry, architecture, or animation, as an artist, you often lose focus due to the multitude of details and visual elements that you create and evaluate every single day. Yet, there is a simple solution to this problem &#8211; and is called </span><i><span style="font-weight: 400;">feedback</span></i><span style="font-weight: 400;">. </span></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In this article, we will try to explain why feedback is valuable for personal and professional growth, how to give it, and when it might be a good time to seek another opinion on your work. We will take a closer look at real-life experiences and examine why feedback is of the utmost importance in the creative industries today &#8211; especially if you are working on projects consumed by millions of users. So, rest assured that feedback is not only good for you but necessary for you to progress.</span></p>
</div><div class="uncode_text_column" ><p><b>What is feedback anyway?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The concept of providing and giving professional opinions originated in cybernetics. It is related to the process in which information is &#8220;returned to the beginning&#8221; to modify a certain behavior. This meaning is retained by the term </span><i><span style="font-weight: 400;">feedback </span></i><span style="font-weight: 400;">in the business environment. As such, it implies feedback that is focused on the behavior of an individual or a team aiming to improve their behavior.</span></p>
<p><span style="font-weight: 400;">During the premiere of the<strong> CGAcademy: Portfolio Reviews</strong> session, <strong>Marija Mitic</strong>, Learning &amp; Development Specialist from<strong> Mad Head Game</strong>s, pointed out: </span></p>
<p><span style="font-weight: 400;">&#8211; There is positive, corrective, and no feedback. In addition to the feedback that gives you the boost (positive), and the one that makes you work harder (corrective), there is also non-existing feedback. This is problematic because when you know what&#8217;s wrong, you can always fix it, unlike when you don&#8217;t get feedback and don&#8217;t know if you need to change something at all or not, says Marija.</span></p>
<p><span style="font-weight: 400;">The process of giving and receiving feedback goes something like this: you adopt the information, test it, accept it and correct the original work (or not) and extract the information you have learned from the whole process. </span></p>
</div></div></div></div></div></div><script id="script-row-unique-20" data-row="script-row-unique-20" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-20"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-21"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021 - Pripremi se za Feedback: Saveti za tvoj prvi intervju" width="840" height="473" src="https://www.youtube.com/embed/ZaiKu87Yl0o?feature=oembed&amp;v=ZaiKu87Yl0o" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><b>What is the meaning and purpose of feedback for young artists?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the film and video game industry, the feedback you fear the most is the one you get after releasing a video game or movie in front of an audience. Then, even though the material has previously passed through numerous hands and eyes, you are still afraid of the first reaction and comments. However, a much more common example of the opinion exchange happens among employees or in a superior-employee relationship. Although Q&amp;A teams review video games before they get released, up until one game gets out, there is always some apprehension about what the audience might see.</span></p>
<p><span style="font-weight: 400;">During the first independent<strong> Portfolio Reviews</strong> session, <strong>Vladimir Kuzevski</strong>, Character Artist from <strong>3Lateral</strong>, explained how this process works in the video game industry, especially for 3D artists working on AAA titles.</span></p>
<p><span style="font-weight: 400;">&#8211; Let&#8217;s say you start creating a 3D model of a video game character, and after a few hours, you&#8217;re working on the creature&#8217;s facial expression. Due to you being focused on details, sometimes you miss the bigger picture and fail to notice other, perhaps more obvious flaws of the model. Therefore, whether you work in 2D or 3D, you should always have two pairs of eyes. That&#8217;s why there are teams of experts working in the same field because they can give more specific feedback on the work of their colleagues, concludes Vladimir.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021: Portfolio Reviews I" width="840" height="473" src="https://www.youtube.com/embed/4AVMCv4rUsI?feature=oembed&amp;v=4AVMCv4rUsI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">And so we come to the next chapter, in which we explain why context is the key in giving feedback.</span></p>
</div></div></div></div></div></div><script id="script-row-unique-21" data-row="script-row-unique-21" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-21"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-22"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><b>What is good feedback? What should you pay attention to when receiving or giving it?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">When giving feedback, one must always pay attention to the context. Provide feedback only when you know the context and have good arguments. Otherwise, you will only distract your colleagues. </span></p>
<p><span style="font-weight: 400;"><strong>Vladimir Janković</strong>, Art Lead at <strong>Nordeus</strong>, spoke from the role of team leader about the consequences of not respecting the context when providing feedback on the colleague&#8217;s work:</span></p>
<p><span style="font-weight: 400;">&#8211; The person you ask for review needs to understand the context in which you have created some of your work. Otherwise, the feedback will not be valid. Understanding the context helps the subject provide accurate feedback on someone&#8217;s work and thus provide valuable information, explains (the other) Vladimir.</span></p>
<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">Discussing Design, </span></i><span style="font-weight: 400;">authors <strong>Adam Connor</strong> and <strong>Aaron Irizarry</strong> offer a simple framework for giving feedback to designers. However, this feedback method is adaptable to all creative industries and consists of several key questions to ask yourself before providing feedback.</span></p>
</div><div class="uncode_text_column" ><ul>
<li><b>Question 1:</b><span style="font-weight: 400;"> What is the goal of the design?</span></li>
<li><b>Question 2</b><span style="font-weight: 400;">: What design elements are related to the goal?</span></li>
<li><b>Question 3</b><span style="font-weight: 400;">: Are these elements effective in achieving the goal?</span></li>
<li><b>Question 4:</b><span style="font-weight: 400;"> Why or why not?</span></li>
</ul>
<p><span style="font-weight: 400;">These questions should help you take a few steps away from the project and observe what is not working. If something is wrong with a scene or design you must first understand its purpose. If you do not understand the goal of a particular project, there is no way to be sure if the scene works. So, break down the project into even smaller modules and ask yourself: What are the fundamental elements of this design, and do they work? Once you understand the goal, it should be fairly simple to determine whether the elements are working accordingly or not. </span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><a class="single-media-link" href="https://bit.ly/307yCbX"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10089" src="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg" width="2048" height="1152" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg 2048w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1536x864.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
					</div>
				</div></div></div></a></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Another book on the art of feedback, set in the film industry, was written by </span><b>Ed Catmull</b><span style="font-weight: 400;">, co-founder of </span><b>Pixar</b><span style="font-weight: 400;">. In </span><i><span style="font-weight: 400;">Creativity Inc.</span></i><span style="font-weight: 400;">, he writes about an in-house feedback group known as </span><i><span style="font-weight: 400;">Braintrust</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">This group is not only responsible for the success of Pixar, but it also helped prevent more than a few disasters. </span><i><span style="font-weight: 400;">Braintrust </span></i><span style="font-weight: 400;">enrolled not only the employees of the studio but also people who are not directly involved in Pixar&#8217;s projects. Since these people are not emotionally attached to the production, they can give the most objective feedback possible.</span></p>
<p><span style="font-weight: 400;">The point of feedback is to adopt it, but you should also be careful when giving it. Giving good feedback is most certainly harder than accepting it. It is a discipline that takes a long time to master.</span></p>
<p><span style="font-weight: 400;">Feedback is there to help teams strengthen their design, products, and services, rather than being used to establish authority or push different agendas. </span></p>
<p><span style="font-weight: 400;">Great feedback comes from people who care about the project because it is hard to fix something you do not care about. If you are being asked to provide feedback, try to find a way to connect with the project you are reviewing. Figure out its purpose. However, if you don’t feel any connection to the project, there is nothing wrong with acknowledging that you might not be the best person to give feedback.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p style="text-align: left;"><i>A good note says what is wrong, what is missing, what isn’t clear, what makes no sense. A good note is offered at a timely moment, not too late to fix the problem. A good note doesn’t make demands; it doesn’t even have to include a proposed fix. But if it does, that fix is offered only to illustrate a potential solution, not to prescribe an answer. Most of all, though, a good note is specific. “I’m writing with boredom,” is not a good note.</i></p>
</blockquote>
</div><div class="uncode_text_column" ><p style="text-align: center;"><span style="font-weight: 400;">&#8211; says Ed Cattmul on providing feedback (notes)</span></p>
</div><div class="uncode_text_column" ><p><b>When is it OK to ask for feedback?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the world of visual arts, it is common for everyone to have their particular perception, so when you apply for a job and send your portfolio, do not hesitate to ask for feedback for your work. Whatmore, a good employer will respect that move since it shows your enthusiasm and willingness to learn.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p><strong>Our upcoming lecture on feedback is scheduled for November 19 as part of the Portfolio Reviews, an opening session on the second day of the <a href="https://school.craterstudio.com/en/join-us-in-embracing-metaversity-at-the-upcoming-cga-online-conference/" target="_blank" rel="noopener">CGA Belgrade</a> online conference. On that occasion, in the CGAcademy&#8217;s virtual classroom, we will be joined by experienced 2D and 3D artists from Serbia&#8217;s leading game dev studios. Ivana Radović (PlayrixRS), Milica Mastelica (Playstudios), and Nenad Nešović (Nordeus) will be reviewing the audience portfolios’ live in-stream. If you wish to submit your work for review and  test how well you accept feedback, you can do it <a href="https://docs.google.com/forms/d/e/1FAIpQLSfzhQ-HLhpjQfI6aERq9H9GmpdGEgSG3JTo-9ilBVExOKSfbw/viewform" target="_blank" rel="noopener">HERE</a>.</strong></p>
</blockquote>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10081" src="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg" width="1920" height="1080" alt="CGA 2021 - Portfolio Reviews" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><b>Source:</b><br />
<em>Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration,</em> Ed Catmull, Amy Wallace (Random House, 2014)<br />
<em>Discussing Design: Improving Communication and Collaboration through Critique</em>, Adam Connor, Aaron Irizarry (O’Reilly Media, 2015)</p>
<p>&nbsp;</p>
<p><strong>Author:</strong> Bosiljka Đikanović</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">May 19, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/" target="_self">5 reasons why tutorials still haven’t one-upped courses</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-11369 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/when-the-ideas-take-off-how-important-is-animation-in-advertising/" class="pushed" target="_self" data-lb-index="4"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-11727" src="https://school.craterstudio.com/wp-content/uploads/2022/04/munchmallow-prica-za-sebe-ovation-bbdo-animacija-u-marketingu-uai-1920x960.webp" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">April 21, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/when-the-ideas-take-off-how-important-is-animation-in-advertising/" target="_self">When the Ideas Take Off: How Important is Animation in Advertising</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-333 tmb-no-double-tap tmb-id-11263 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" class="pushed" target="_self" data-lb-index="5"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-10835" src="https://school.craterstudio.com/wp-content/uploads/2022/03/compositing-crater-stipendija-1-1-e1650451998240-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 20, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/the-art-of-digital-compositing/" target="_self">The Art of Digital Compositing: Why Become the Master of The Trade</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">March 16, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/maya-vs-blender-perpetual-game-of-thrones/" target="_self">Maya vs. Blender: Perpetual Game of Thrones</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 17, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/studying-online-at-crater/" target="_self">Studying ONLINE at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/">The Power of Feedback and How It Can Help Boost Your Career</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Environment Art and Where It Stands in the Gaming Pipeline</title>
		<link>https://school.craterstudio.com/en/environment-art-and-where-it-stands-in-the-gaming-pipeline/</link>
					<comments>https://school.craterstudio.com/en/environment-art-and-where-it-stands-in-the-gaming-pipeline/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Tue, 14 Sep 2021 14:11:09 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[environment]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=9813</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/environment-art-and-where-it-stands-in-the-gaming-pipeline/">Environment Art and Where It Stands in the Gaming Pipeline</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-24"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Environment Art and Where It Stands in the Gaming Pipeline</span></h1></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-24" data-row="script-row-unique-24" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-24"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-25"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>With major gaming companies getting more employee traction in the last few years, individual stages of production have become more complex and structured. In this blog post, we&#8217;ll try to explain the specifics regarding the position of Environment Artist in the production pipeline.<br /></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>As a separate position, environment art is present in large companies specialized in producing games for PC that require complex scenes. 3D Environment Art is closely related to Level Design and is crucial for the overall game appearance. However, art positions are often not clearly defined, causing big overlaps in task distribution. The demystification of the specialized field of work that is Environment Art might, eventually, lead to better-structured working conditions in the video game industry.</p>
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<div class="tmb tmb-carousel tmb-iso-h4 tmb-light tmb-overlay-middle tmb-overlay-text-left tmb-bordered tmb-id-8699  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox" ><div class="t-inside no-anim" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 40.5%;"></div><a href="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07.jpg"  class="pushed" data-active="1" data-lbox="ilightbox_gallery-132808" data-options="width:1200,height:486,thumbnail: 'https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07-300x122.jpg'" data-lb-index="0"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-dark-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-8699" src="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07.jpg" width="1200" height="486" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07-300x122.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07-1024x415.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-07-768x311.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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				</div></div></div><div class="tmb tmb-carousel tmb-iso-h4 tmb-light tmb-overlay-middle tmb-overlay-text-left tmb-bordered tmb-id-8698  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox" ><div class="t-inside no-anim" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 40.5%;"></div><a href="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05.jpg"  class="pushed" data-active="1" data-lbox="ilightbox_gallery-132808" data-options="width:1200,height:486,thumbnail: 'https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05-300x122.jpg'" data-lb-index="1"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-dark-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-8698" src="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05.jpg" width="1200" height="486" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05-300x122.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05-1024x415.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-05-768x311.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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				</div></div></div><div class="tmb tmb-carousel tmb-iso-h4 tmb-light tmb-overlay-middle tmb-overlay-text-left tmb-bordered tmb-id-8697  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox" ><div class="t-inside no-anim" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 40.5%;"></div><a href="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04.jpg"  class="pushed" data-active="1" data-lbox="ilightbox_gallery-132808" data-options="width:1200,height:486,thumbnail: 'https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04-300x122.jpg'" data-lb-index="2"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-dark-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-8697" src="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04.jpg" width="1200" height="486" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04-300x122.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04-1024x415.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-04-768x311.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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				</div></div></div><div class="tmb tmb-carousel tmb-iso-h4 tmb-light tmb-overlay-middle tmb-overlay-text-left tmb-bordered tmb-id-8696  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox" ><div class="t-inside no-anim" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 40.5%;"></div><a href="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01.jpg"  class="pushed" data-active="1" data-lbox="ilightbox_gallery-132808" data-options="width:1200,height:486,thumbnail: 'https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01-300x122.jpg'" data-lb-index="3"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-dark-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-8696" src="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01.jpg" width="1200" height="486" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01-300x122.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01-1024x415.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/01/branislav-pavlovic-01-768x311.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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</div></div></div></div></div><script id="script-row-unique-26" data-row="script-row-unique-26" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-26"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-27"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>At the beginning of the design process, the initial blockout of a game is usually presented by the level designer. Together with the game designer, this person creates each level with primitives corresponding to the game mechanics, gameplay, narrative, and other factors. In the early stages of production, level designers play only a supporting role, but later on, they start replacing the original primitives with specific models. This is when things would get interesting.</p>
</div><div class="uncode_text_column" ><p>Then the environment designer jumps to the stage. Their main task is to understand the storyline and content in each image. To break it down into components and then break those components down into modular elements that, in essence, represent a series of smaller models. By combining these smaller models, a final scene comes to life.</p>
</div><div class="uncode_text_column" ><p>Understanding the optimization process is pivotal to the environment artist. The final design largely depends on the game&#8217;s genre and art direction, but one thing is for sure: the environment design has to be bold but likable to keep the players in the game as long as possible.</p>
</div></div></div></div></div></div><script id="script-row-unique-27" data-row="script-row-unique-27" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-27"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-28"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 80%;"><a class="single-media-link" href="https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-xs tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-6710" src="https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art.jpg" width="1920" height="1080" alt="Branislav Pavlovic art for game art course Environment Art" srcset="https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2020/08/Environment-Art-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></a></div></div></div></div></div></div></div><script id="script-row-unique-28" data-row="script-row-unique-28" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-28"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-29"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><span style="font-weight: 400;">The process of creating an image representing one level in the game involves different phases. The artist first breaks the scene down into components. Then further steps are being planned, and the artist starts preparing the textures. Only when textures get ready, the modeling of individual elements shall begin. In the final phase, the scene is set in the engine and all the mentioned elements are modified according to the gameplay. Eventually, when the lighting is defined, players can finally jump into the game.</span></p>
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<p><b>At Crater Training Center, we provide specialized game art and VFX education, including the course in <a href="https://school.craterstudio.com/en/environment-art-en/">Environment Art</a>.<br />
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Branka Malenica</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/kentools-masterclass/" target="_self">Apply for KeenTools Exclusive Masterclass, November 7 at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 12, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/" target="_self">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/v-ray-student-rendering-challenge/" target="_self">V-Ray Student Rendering Challenge</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 28, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/learn-vfx-in-houdini-with-support-from-mad-head-games/" target="_self">Learn VFX In Houdini with Support from Mad Head Games</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/environment-art-and-where-it-stands-in-the-gaming-pipeline/">Environment Art and Where It Stands in the Gaming Pipeline</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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