This summer, our Environment Art course provides a unique educational experience!

Our course on virtual environment design is to undergo a major upgrade - and it's not too late to enroll!

This summer, the Environment Art course-goers will be awarded a unique learning experience in creating virtual environments for video games, film, and television called Virtual Environments Lab. The project is intended as a two-month prep process for the upcoming CGA conference, organized by the Crater Training Center.

The program will focus on the Unreal Engine 5 workflow and provide valuable knowledge in this area, both through lectures and specialized master classes, as well as through practical work on specific projects. Namely, all of the three environments created in Crater this summer will be used in the conference production. One of those will be simulating a level in a video game, the other will act as a movie set, and the third will work as a broadcast studio.

Throughout the program, participants will also have access to the mentoring support delivered by senior artists from the leading studios in the country. The Technical Director of this year’s CGA conference and Virtual Environments Lab is Dane Blačić (Mogul Digital), an experienced XR producer, creative broadcast director, and master of virtual production with vast experience working on international projects. Dimitrije Miljus, a senior illustrator and concept artist at the Hexworks game dev studio (currently developing the sequel to the cult fantasy RPG Lord of the Fallen) is the Lab’s Art Director.

Virtual Environments Lab is a logical continuation of the Environment Art course in our school, which kicks off on June 6. (Applications are still open!)

All the course-goers interested in enrolling in the Lab’s program will hold a position of Level Artists, as they will already acquire the knowledge and skills necessary to perform tasks in this role.

CGA’s educational program on creating virtual environments will be held live in Crater Training Center from July 1 to August 27, 2022. Participation in the program includes mandatory lectures, masterclasses, and practical work under the mentorship of experienced professionals.

Afterward, the teams will test their final works in the studio and will be able to see how their creations interact with the actors and cameras in the production process. The final phase of the Virtual Environments Lab will be organized in September, ending before the CGA Belgrade conference.

Up to 12 artists will take part in the program, and a public competition is currently open for 3D modelers who would like to get involved in this unique educational experience.

Participation is free for all artists, with the obligatory presence during the entire duration of the program, every working day, from 9 AM to 5 PM.