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	<title>Unreal Engine Archives - Crater Training Center</title>
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		<title>Unreal Engine Goes to College: Big step towards high-quality education</title>
		<link>https://school.craterstudio.com/en/unreal-engine-goes-to-college-big-step-towards-high-quality-education/</link>
					<comments>https://school.craterstudio.com/en/unreal-engine-goes-to-college-big-step-towards-high-quality-education/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Mon, 06 Feb 2023 10:32:31 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=13873</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/unreal-engine-goes-to-college-big-step-towards-high-quality-education/">Unreal Engine Goes to College: Big step towards high-quality education</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-0"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Unreal Engine Goes to College: Big step towards high-quality education</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>One of our biggest successes in the last two years was receiving the Epic MegaGrant for the education of university professors under our roof. This venture would not have been possible without the support of the amazing team from 3Lateral that will, in spring 2023, kick off their own educative programs in the upcoming Unreal Engine Community Lab (this is a big step that we are wholeheartedly congratulating them on). So, let’s take one more look at the success that we achieved together.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>The classes organized within the initiative <a href="/en/train-the-trainers/" target="_blank" rel="noopener">Train the Trainers: Game Development with Unreal Engine 4</a> were attended by 45 university professors. Upon completing the classes, they were able to use presentations and Unreal Projects from the course in preparation for their educative programs. Today, almost two years after the initial training within the <em>Train the Trainers</em> initiative, Unreal Engine entered the curriculum of many local faculties.</p>
<p>At the time we completed the initiative, our participants had been annually educating around 1200 students in various technical and art faculties, and we hope that, through accrediting new subjects, this number will significantly grow in the upcoming years.</p>
<p>Our first successful education that focused on Unreal Engine made possible by the participants of this initiative already played out in the summer of 2021 in the spaces of the organization BEST Novi Sad when <strong>Dr. Neda Milić Keresteš</strong> and <strong>Dr. Bojan Banjanin</strong> from the Department of Graphical Engineering and Design at the Faculty of Technical Sciences in Novi Sad held a course <em>A Dive into the Unreal,</em> which we spoke about in our previous <a href="/en/unreal-engine-goes-to-college-kickstarting-creative-communities-through-education-initiatives/" target="_blank" rel="noopener">Unreal Goes to College article</a>.</p>
</div><div class="uncode_text_column" ><p><strong>Dr. Sana Stojanović Đurđević from the Faculty of Mathematics in Belgrade testified about the quality of the class within this program, saying that the course presentation demonstrated the bases for preparing her university course <em>Architecture and Tools for Video Games</em> for the master&#8217;s degree program <em>Art and Design of Video Games</em>. This was a start of a long list of stories stemming from different cities in Serbia where our participants were. </strong></p>
</div></div></div></div></div></div><script id="script-row-unique-0" data-row="script-row-unique-0" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-0"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-1"><div class="row full-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-3 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ></div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-6 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img fetchpriority="high" decoding="async" class="wp-image-13845" src="https://school.craterstudio.com/wp-content/uploads/2023/02/TTT-blog-3.jpg" width="1200" height="800" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/TTT-blog-3.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/TTT-blog-3-300x200.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/TTT-blog-3-1024x683.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/TTT-blog-3-768x512.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-3 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ></div></div></div></div></div><script id="script-row-unique-1" data-row="script-row-unique-1" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-1"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-2"><div class="row no-top-padding no-bottom-padding single-h-padding row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_center column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2 font-weight-900 text-color-dfgh-color" ><span><h2 style="text-align: center;">&#8230;</h2></span></h2></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-2" data-row="script-row-unique-2" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-2"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-3"><div class="row single-top-padding one-bottom-padding single-h-padding row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Starting this semester, on the Technical Faculty Mihajlo Pupin in Zrenjanin, master students that are attending the Computer Designing subject were presented with an obligatory project seminar in the Unreal Engine tool. This is the news that will bring in results in a few months, and <strong>Višnja Ognjenović</strong> highlights he hopes that it will bring some interesting master thesis too:</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>“A year ago, I worked on player movement algorithms analysis within an undergraduate subject that studies AI with students who have already worked in this engine on their own. This was the beginning. The handicap was the fact that here in Zrenjanin we do not have a lab with machines on which we could work in Unreal Engine. Due to this, until now I worked partially only with students who had their computers and the engine installed. Within the work with graduate students, this year we have one group majoring in Clothing Technology that will work in Marvelous Designer and Unreal Engine.”</em></p>
</blockquote>
</div></div></div></div></div></div><script id="script-row-unique-3" data-row="script-row-unique-3" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-3"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-4"><div class="row no-top-padding no-bottom-padding single-h-padding row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_center column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2 font-weight-900 text-color-dfgh-color" ><span><h2 style="text-align: center;">&#8230;</h2></span></h2></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-4" data-row="script-row-unique-4" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-4"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-5"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>In undergraduate academic studies at the Academy of Arts in Novi Sad, the final project within the <em>Design of Video Games</em> curriculum is an original video game that students create from scratch in smaller teams. The participant of our initiative, professor <strong>Ivica Milarić</strong> encourages the students to start their projects exactly in the UE tool and highlights that the program <em>Train the Trainers</em> drastically helped him on an educational level, as well as with personal, creative endeavors:</p>
</div><div class="uncode_text_column" ><p><em>“Right after the course, I started to create short Unreal Engine tutorials for beginners and publish them on my <a href="https://www.youtube.com/@IvicaMilaric/featured" target="_blank" rel="noopener">YouTube channel</a>. Alongside this, in September 2022, I finished my master&#8217;s presentation on the animation module at the Academy of Arts in Novi Sad. The theme was titled Meta Vergilije: Simulation of Escapism Towards Oblivion, and this theory art project included the short experimental video game that I made from scratch with Unreal Engine 4.26. I would highlight that the knowledge I acquired on the Crater course helped me to better understand the evolution of the platform itself, as well as the possibilities it will be able to offer through the development of elements like MetaHuman and many others.”</em></p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>“All 16 students that are currently in their fourth year in the Department for Design in Video Games are separated into 3 teams tasked with making an original game, and one of the teams is doing it in Unreal Engine 5,”</em> adds Milarić.</p>
</blockquote>
</div></div></div></div></div></div><script id="script-row-unique-5" data-row="script-row-unique-5" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-5"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-6"><div class="row unequal col-half-gutter row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-6 one-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 90%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-13830" src="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog.jpg" width="1200" height="836" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-300x209.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1024x713.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-768x535.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div>
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				</div></div></div></div><figcaption>Ivica Milarić</figcaption></div></div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-6 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 90%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-13832" src="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1.jpg" width="1200" height="836" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1-300x209.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1-1024x713.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivica-Milaric-TTT-blog-1-768x535.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div>
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				</div></div></div></div><figcaption>Ivica Milarić</figcaption></div></div></div></div></div></div><script id="script-row-unique-6" data-row="script-row-unique-6" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-6"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-7"><div class="row no-top-padding no-bottom-padding single-h-padding row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_center column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2 font-weight-900 text-color-dfgh-color" ><span><h2 style="text-align: center;">&#8230;</h2></span></h2></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-7" data-row="script-row-unique-7" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-7"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-8"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>At the Faculty of Technical Sciences in Novi Sad, Unreal Engine is currently studied in 4 subjects within the undergraduate academic studies in the Department for Animation in Engineering, while within master studies in the Department for Architecture, it is present in the subject <em>Interactive Visualizations</em>. Furthermore, it is interesting that their new accredited subject Introduction to <em>Extended and Virtual Reality Technologies</em> is primarily focused on Unreal Engine.</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>“All of this is a big step compared to several previous years,”</em> says <strong>Miloš Obradović</strong>, a participant in the initiative and assistant in the Department of Architecture and Urban Planning &#8211; Theories and Interpretation of Architectural Space.</p>
</blockquote>
</div><div class="uncode_text_column" ><p><em>“I sincerely hope that we will continue in this direction. In my opinion, Unreal Engine is constructed in a way that you can always learn something new, so the new knowledge is constantly updated, so I would say that the new knowledge is always welcome. It is in this way that I collected some new information from your course that I used in further education and projects. More specifically, I implemented one segment within the practical part of a subject that studies non-immersive systems of interactive visualization. Currently, I implemented most of what I heard about light because this is very important to students, behind modeling and texturing.”</em></p>
</div></div></div></div></div></div><script id="script-row-unique-8" data-row="script-row-unique-8" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-8"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-9"><div class="row full-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-3 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ></div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-6 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="un-media-gallery owl-carousel-wrapper textual-carousel">
		
	
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															<div class="t-overlay-text single-block-padding"><div class="t-entry"><h3 class="t-entry-title h6 title-scale ">Rad Aleksandre Bobić, student FTN-a</h3></div></div></div></div></div><img decoding="async" class="wp-image-13854" src="https://school.craterstudio.com/wp-content/uploads/2023/02/Aleksandra-Bobic-student-FTN-TTT-blog.jpg" width="1200" height="642" alt="Rad Aleksandre Bobić, student FTN-a" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/Aleksandra-Bobic-student-FTN-TTT-blog.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/Aleksandra-Bobic-student-FTN-TTT-blog-300x161.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/Aleksandra-Bobic-student-FTN-TTT-blog-1024x548.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/Aleksandra-Bobic-student-FTN-TTT-blog-768x411.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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															<div class="t-overlay-text single-block-padding"><div class="t-entry"><h3 class="t-entry-title h6 title-scale ">Rad Ivane Rijevac, student FTN-a</h3></div></div></div></div></div><img decoding="async" class="wp-image-13855" src="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivana-Rijavec-student-FTN-TTT-blog.jpg" width="1200" height="657" alt="Rad Ivane Rijevac, student FTN-a" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/Ivana-Rijavec-student-FTN-TTT-blog.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivana-Rijavec-student-FTN-TTT-blog-300x164.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivana-Rijavec-student-FTN-TTT-blog-1024x561.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/Ivana-Rijavec-student-FTN-TTT-blog-768x420.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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															<div class="t-overlay-text single-block-padding"><div class="t-entry"><h3 class="t-entry-title h6 title-scale ">Rad Jane Jovanović, student FTN-a</h3></div></div></div></div></div><img decoding="async" class="wp-image-13856" src="https://school.craterstudio.com/wp-content/uploads/2023/02/Jana-Jovanovic-student-FTN-TTT-blog.jpg" width="1200" height="656" alt="Rad Jane Jovanović, student FTN-a" srcset="https://school.craterstudio.com/wp-content/uploads/2023/02/Jana-Jovanovic-student-FTN-TTT-blog.jpg 1200w, https://school.craterstudio.com/wp-content/uploads/2023/02/Jana-Jovanovic-student-FTN-TTT-blog-300x164.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2023/02/Jana-Jovanovic-student-FTN-TTT-blog-1024x560.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2023/02/Jana-Jovanovic-student-FTN-TTT-blog-768x420.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></a></div>
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</div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-3 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ></div></div></div></div></div><script id="script-row-unique-9" data-row="script-row-unique-9" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-9"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-10"><div class="row no-top-padding no-bottom-padding single-h-padding row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_center column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2 font-weight-900 text-color-dfgh-color" ><span><h2 style="text-align: center;">&#8230;</h2></span></h2></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-10" data-row="script-row-unique-10" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-10"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-11"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Straighten by the initiative <em>Train the Trainers</em>, University Metropolitan formed and accredited the subject <em>Unreal Environment for Video Game Development</em> for the students majoring in Game Development and Interactive Media Design in the autumn semester of 2022. Special focus was put on the highly detailed introduction to technical engineering processes that bring global illumination in real-time, as well as best habits when it comes to optimization and quality development with the help of the Epic ecosystem. On the subject, we teach students about contemporary tendencies regarding real-time graphics as well as how acquired knowledge of this tool can be applied in other creative industries when it comes to stylized or hyper-realistic digital experiences.</p>
<p>The aforementioned subject is studied at Metropolitan centers in Niš and Belgrade, and we are particularly proud of the fact that 3 of our participants are involved in it: docent <strong>Dr. Igor Savelljić</strong>, teaching associate <strong>Vuk Mihailović Takimoto</strong>, and docent <strong>Milan Ličina</strong> whose activities after the completed initiative present a tremendous success for us as a training center.</p>
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				</div></div></div></div><figcaption>Milan Ličina</figcaption></div></div></div></div></div></div><div class="wpb_column pos-top pos-center align_left column_parent col-lg-3 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ></div></div></div></div></div><script id="script-row-unique-12" data-row="script-row-unique-12" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-12"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-13"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Namely, in the spring of 2022, Milan Ličina took over our commercial course and changed its plan and curriculum. With this, <a href="/en/unreal-engine-essentials-en/" target="_blank" rel="noopener">Unreal Engine Essentials</a> stops being a project-oriented course. Instead, it has been designed in a way that participants can understand how the tool works and all it can offer, so they can ask further questions, give them purpose and create their own challenges.</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>“The specificity of this course is that the students got a chance to talk to somebody who does visual and interactive programming firsthand. With that said, I use engines for the necessity of creating an interactive design, in other words, I am not developing video games but rather activations. When I manage to show that you don’t necessarily have to build a shooter game in the engine but activate anything and everything in your virtual set, people are quite pleased &#8211; whether that is a visualization of an archeological dig site or interactive content within an exhibition”</em>, said Milan in our recent <a href="/en/milan-licina-the-point-is-to-create-challenges-using-ue/" target="_blank" rel="noopener">interview</a>.</p>
</blockquote>
</div><div class="uncode_text_column" ><p>Last year Milan was granted the title of an authorized Unreal Engine instructor from Epic Games and managed three successful groups of students who studied this tool in our center. For the most part, the groups were gathered within the <a href="/en/train-the-professionals-en/" target="_blank" rel="noopener">Train the Professionals</a> initiative that targeted professional 3D artists in the region. In realization of this initiative, we once more got big support from our longtime partners at <strong>3Lateral</strong> and Epic&#8217;s educational department<strong> Unreal Engine Education</strong>.</p>
</div><div class="uncode_text_column" ><p>Finally, we would like to mention a move that is not directly tied to our initiative but presents an important step for the growth of the local CG scene, and that is the opening of the Department for Visual Effects, Animation, and Game Art at the Faculty of Dramatic Arts in Belgrade. Presently one of the professors in this department is <strong>Darko Subotin</strong>, the original instructor on <em>Train the Trainers: Game Development with Unreal Engine</em> for which we are forever grateful.</p>
</div><div class="uncode_text_column" ><p>In case you are interested in improving your skills in the Unreal Engine tool and further researching its capabilities, you will be more than happy to hear the news that starting this spring in Novi Sad 3Lateral is initiating a row of educative programs in their Community Lab. Follow their <a href="https://www.linkedin.com/company/3lateral/" target="_blank" rel="noopener">LinkedIn</a> page to keep up with the upcoming adventures.</p>
<p>Until our next collaborative success!</p>
</div></div></div></div></div></div><script id="script-row-unique-13" data-row="script-row-unique-13" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-13"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-14"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell single-block-padding style-color-gyho-bg" ><div class="uncont" ><div class="uncode_text_column" ><p>ABOUT THE INITIATIVE:</p>
<p>The first iteration of the Unreal Engine Essentials course within the Train the Trainers initiative started in February 2021 when we, in collaboration with the company 3Lateral from Novi Sad, brought together many professors from art and technical faculties as well as two-year post-secondary schools from all the major universities in Serbia. At the end of the same semester, due to the increase in demand, the course was revived in an online format. The class was attended by in total of 45 academic professors to apply newly acquired knowledge to future commercial projects or within the educative curriculum. With this, the course achieved the status of an educative initiative with a potentially great influence on the community in the region, given that the classes of our professors that participated are listened to by 1200 students annually. In the autumn of 2022, participants got a chance to further advance their knowledge of the upgraded version of Unreal Engine 5 in one seminar. You can find out how all of this went on the official page of the initiative.</p>
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		<title>Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</title>
		<link>https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/</link>
					<comments>https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/#respond</comments>
		
		<dc:creator><![CDATA[Branka Malenica]]></dc:creator>
		<pubDate>Wed, 12 Oct 2022 19:53:42 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[CGA]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unrel engine 5]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=13280</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-16"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><i><span style="font-weight: 400;">In summer 2022, we organized a unique learning experience regarding virtual environments for video games, film, and television. It was called Virtual Environments Lab as it was exploring different aspects of creating environments for different digital sets.<br /></span><span></span></i></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The <a href="https://school.craterstudio.com/en/virtual-environments-lab-2/" target="_blank" rel="noopener">program</a> was focused on the Unreal Engine 5 workflow and presented a two-month prep process for the sixth edition of the <a href="https://cgabelgrade.com/" target="_blank" rel="noopener">CGA conference</a> – particularly for its online edition. All of the four environments created at the Lab were used in the conference livestream production. It is interesting to note that one of them was simulating a level in a video game, the other a movie set, another one a broadcast studio, and there was an atmospheric “general environment” as we like to call it, too.</span></p>
<p><span style="font-weight: 400;">Here’s how they all turned out… </span></p>
</div><div class="uncode_text_column" ><p><iframe title="Virtual Environments Lab: Final Projects" width="840" height="473" src="https://www.youtube.com/embed/tSXTE8MDXNg?feature=oembed&width=840&height=1000&discover=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">This was the CGA&#8217;s very first summer program aimed at students and enter-level artists, yet most importantly, </span><span style="font-weight: 400;">it was an exciting opportunity to create such unique projects with the local CG community.</span></p>
<p><span style="font-weight: 400;">We filmed the entire ordeal in front of the green screen in the studio of our dear collaborators from Atomic Visual Support, while the magnificent Dane Blačić, CGA&#8217;s Technical Director, ensured the smooth experience.</span></p>
<p><span style="font-weight: 400;">The Lab&#8217;s art direction was guided by Dimitrije Miljuš andr Stefan Knežević designed the key visuals. To read more about the program, its mentors and guest lecturers, please visit the Lab’s dedicated page.</span></p>
<p><span style="font-weight: 400;">Or simply take a final look at our little adventure in its official aftermovie. Enjoy!</span></p>
</div><div class="uncode_text_column" ><p><iframe title="Virtual Environments Lab: Aftermovie (2022)" width="840" height="473" src="https://www.youtube.com/embed/p0yPm8g3WXE?feature=oembed&width=840&height=1000&discover=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The environments premiered on September 23rd, 2022, during the streaming of the conference online program. Almost all the sessions will be available for replay at the <a href="https://www.youtube.com/channel/UCS4Tm3ZbHaTeEQA7xRymMQA" target="_blank" rel="noopener">CGA’s YouTube channel</a>.</span></p>
<blockquote>
<p><span style="font-weight: 400;">Virtual Environments Lab was organized by Crater Training Center and supported by our friends and sponsors from 3Lateral (Epic Games), Mad Head Games, Case3D Proptech Solutions, Crater Studio, Ubisoft Belgrade, UNA TV.</span></p>
</blockquote>
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							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13188 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" class="pushed" target="_self" data-lb-index="7"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13192" src="https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771.jpg" width="2560" height="1280" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771.jpg 2560w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-300x150.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-1024x512.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-768x384.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-1536x768.jpg 1536w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-2048x1024.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 10, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" target="_self">Introducing HUG Belgrade: CGA’S Official Kick-Off Event</a></h2><hr /></div></div>
							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13086 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" class="pushed" target="_self" data-lb-index="8"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13110" src="https://school.craterstudio.com/wp-content/uploads/2022/08/victorperez-master-class-uai-1920x960.jpg" width="1920" height="960" alt="" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">August 25, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" target="_self">CGA Belgrade presents: Digital Compositing Master Class by Victor Perez</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Milan Ličina: The point of it all is to create your own challenges using Unreal Engine</title>
		<link>https://school.craterstudio.com/en/milan-licina-the-point-is-to-create-challenges-using-ue/</link>
					<comments>https://school.craterstudio.com/en/milan-licina-the-point-is-to-create-challenges-using-ue/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Wed, 17 Aug 2022 10:52:02 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unrel engine 5]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=13022</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/milan-licina-the-point-is-to-create-challenges-using-ue/">Milan Ličina: The point of it all is to create your own challenges using Unreal Engine</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-18"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>Milan Ličina: The point of it all is to create your own challenges using Unreal Engine</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><i><span style="font-weight: 400;">We sit down with the lecturer whose teachings have blown the minds of the Unreal Engine Essentials course students to talk about his approach to education, the art of designing interactive experiences with a sprinkle of some really cool needlepoint.</span></i></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;"><a href="http://milanlicina.com/" target="_blank" rel="noopener">Milan Ličina</a> is a new media designer and creative technologist from Belgrade. Apart from being hired as a docent on the Faculty of Digital Arts at the Metropolitan University, he is also a part of the innovative collective of <b>Galerija 12</b>. He started his career as a CGI generalist and today celebrates his anniversary of work in the industry. It is for these reasons that it is a huge honor that Milan joined Crater’s assembly hall this spring in a role of a lecturer on <a href="/en/train-the-professionals-en/" target="_blank" rel="noopener">a course that explores the possibilities of a powerful tool that is Unreal Engine.</a>.</span></p>
<p><span style="font-weight: 400;">You are most likely to find Milan on long walks with his dog around Belgrade, at an interesting exposition, or in a tight crowd of a concert, especially if you love post-black metal (with a slice of the Doom gaze). And it is without a doubt that you will, in any aforementioned situations, find a common topic to talk about for ages. This is exactly what we have done, marking the end of the summer semester at Crater.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><a class="single-media-link" href="https://www.youtube.com/watch?v=zsg_KJ2gyf0"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="Unreal Engine Essentials - Aftermovie 2022" width="840" height="473" src="https://www.youtube.com/embed/zsg_KJ2gyf0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
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				</div></div></div></a></div></div></div></div></div></div></div><script id="script-row-unique-18" data-row="script-row-unique-18" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-18"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-19"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>You made the transition from graphic design to interactive media amidst your studies. Why made you decide on that move?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; I graduated in the design of industrial products and graphic design from Belgrade Polytechnic. I chose interactive media as my major above all else because I wanted to specialize in design and technology, which was becoming more and more interesting to me when I was a student. At that time a few relevant festivals have been popping up, such as Resonate, that were frequently visited by artists that were connecting technology and computer sciences with art. It wasn’t long before I followed in their footsteps because, as an industrial designer, I was taught to design the form and function of a product that is first and foremost useful, as well as highly esthetic. Graphic design has taught me to visually communicate my ideas, and then somehow combine them into product design, resulting in interactivity. I’ve always had a nick for mashing things together to see what happens, just like Rocket Raccoon said: “We could just get it first and improvise”.</span></p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>You present yourself as a creative technologist, which is somewhat an unusual profession. Could you elaborate on it further?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; Creative technologist is a designer that has mastered the technical-technological aspects of the industry in which he can create and participate in both processes &#8211; art and technical. Or, it is a programmer with high visual sensibility. In the world of new media, this is a title that combines Technical Design and Technical Art positions, which is especially common in the industry of video games and visual effects, but it also brings with itself certain creative and art decisions.</span></p>
<p><span style="font-weight: 400;">&#8211; For years I have been a part of the content creation team at Galerija 12, where I was working as a generalist. But as my interests were leaning towards experimentation in technology development, testing the boundaries of what technology has to offer, and using that to create those unique scene-visual experiences of ours. With this, my role was changing accordingly. Today I am a part of the research and development process, as well as integration, where the usage of a gaming engine is more than useful. Transitioning to real-time graphics was the next logical step.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-12823" src="https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-6.webp" width="1271" height="716" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-6.webp 1271w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-6-300x169.webp 300w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-6-1024x577.webp 1024w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-6-768x433.webp 768w" sizes="(max-width: 1271px) 100vw, 1271px" /></div>
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				</div></div></div></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>You have basically perfected your skills in Unity for years on end.</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; Unity was my native engine, but at that moment when Unreal Engine 4 became available to everybody, getting familiar with that kind of technology was a no-brainer for me. Contrary to popular opinion, for me, the same set of rules applies for both of them, because for me as an artist it is key to work modularly and to have an insight into the scalability of the project, which is something both engines provide. Unreal Engine, even though free, comes with a certain set of rules that not every client is ready to comply with. Unity is however directed at a completely different angle and that engine is much easier to optimize. I would say that the creators of these two tools realized that they can’t go against each other, and instead opted for aiming for filling in two different needs in the market. </span></p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>What feature of UE5 do you think amazed your students the most now during the course? What did they like the most?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; Blueprints, without a doubt! The specificity of this course is that the students got a chance to talk to somebody who does visual and interactive programming firsthand. With that said, I use engines for the necessity of creating an interactive design, in other words, I am not developing video games, but rather activations. When I manage to show that you don’t necessarily have to build a shooter game in the engine, but rather activate anything and everything in your virtual set, people are quite pleased. Even though my making is not focused on gaming, the logic and mechanic used in games is absolutely the same as the activation logic that I use in my professional work, having just a different output. Whether you are working on an exhibition or a video game, the mechanics that are utilized on the project are identical. </span></p>
<p><span style="font-weight: 400;">&#8211; The students had very positive feedback on the procedural design as well. I’ve shown them how to generate terrain and texture it automatically by parameterization of certain values because the outcome of the course has been set in a way that by completing the course, students can become generalists, which I regard as a big advantage considering that I have worked as a CGI generalist for plenty of years.</span></p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>Was this approach suitable for everybody, considering how diverse your group was?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; The energy of the group was really good. We had students with almost no prior experience, as well as trained professionals who have been working in the industry for 15 to 20 years, and they all had a common goal of expanding their knowledge and wanting to hear what a fellow colleague in the industry has to say on their native tongue. They all knew how to create something, and how to model, but they were interested in how an experienced professional approaches obstacles because we are not all starting from the same position when beginning a new project. I was blown away by the fact that there were no feelings of being lesser than others in the group when it was to happen that a student isn’t familiar with something. They were all supporting one another, and have insisted that every term gets a further explanation even if it is not directly tied to Unreal Engine, but plays an important role in the process.</span></p>
<p><span style="font-weight: 400;">&#8211; People with the least experience that arrived like <em>tabula rasa</em> have shown to be the most diligent by the middle of the course. They improved significantly faster because they have invested time between classes to further educate themselves. The width of the knowledge they have received has further surpassed the reason they enrolled in the first place because they got my 10 years of experience condensed, which is something I can say with zero prepotencys.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-12825" src="https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-scaled.webp" width="2560" height="1708" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-scaled.webp 2560w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-300x200.webp 300w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-1024x683.webp 1024w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-768x512.webp 768w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-1536x1025.webp 1536w, https://school.craterstudio.com/wp-content/uploads/2022/08/Crater-Training-Center-Unreal-engine-obuka-5-2048x1366.webp 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></div>
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				</div></div></div></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>Was it challenging having this kind of diverse group of students? Better said, was it difficult to balance your lectures equally so that everyone can follow along and, in a sense, do the best that they can?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; I think that the biggest challenge was to get them adjusted to my tempo. This is not regarding speed, but the fact that </span><i><span style="font-weight: 400;">Unreal Engine Essentials</span></i><span style="font-weight: 400;"> is not a project-orientated course. It was created with the goal of helping students understand how the tool operates, and all that it offers so they can ask further questions, give it purpose and create their own challenges. There were a few people that came to the course to create their own pipelines for their studios, one student that works in the army had amazing questions regarding optimization, and we had one teenager that was connecting the dots rather impressively. One student, an archaeologist, enrolled intending to create a visualization of a monastery that he had 3D scanned because he sees amazing potential in applying real-time graphics for materializing the worlds that once existed &#8211; which is somewhat in line with what I do. They all actually came here so their careers would benefit from Unreal, but somewhere along the way, they realized that they can advance on a personal level too, make some of their ideas come true, and it was beautiful to witness that.</span></p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>What advice would you give to people regarding further education, and what do you want to learn yourself?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; Whatever job they are doing today, we have come to a point where there is no stagnation. If you want to be up-to-date, and fair to yourself, you will always follow trends. Never should you stop studying, only switch the aspect of what you are studying, but you cannot allow yourself to not be up to date in your field, whether that would be CGI or something else. In this day and age with the internet, it&#8217;s possible to connect with people that are doing similar things or ones you see as high-quality coworkers or influencers. </span></p>
<p><span style="font-weight: 400;">&#8211; In our industry, you ought to keep up to date with metahumans technology because that’s a very interesting way of speeding up and automatizing certain things. I am under the impression that locally we are the least “suppled” when it comes to animation and rigging &#8211; purely because we don’t have enough specialists in these fields. On the other hand, we have a local product that supplies them. MetaHuman, a tool developed by 3Lateral, a team that recently joined the Epic family, is not just a success story, but a story about the fact that we have a local team that developed globally successful software for motion capture/ facial animation capture that needs to be studied from. One should keep an eye for their next product because they obviously are masters at their craft.</span></p>
<p><span style="font-weight: 400;">&#8211; If we are talking about formal education, I am still at the precipice of a doctorate degree, only having left the doctorate exhibition and dissertation 🙂</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-12837" src="https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/08/milan-licina-interview-kafana-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>You have been collaborating with Galerija 12 for almost 7 years, working on interdisciplinary events on a global scale. Can you highlight a few dear-to-heart projects that you established with this collective?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; The first big project that I participated in was the world tournament in drone racing, World Drone Prix 2016 when this whole industry was expanding. All of our exhibitions that are currently active, and by that I mostly refer to our section at the Museum of the Future in Dubai, represent the crown of our collective creative and productional strain.</span></p>
<p><span style="font-weight: 400;">&#8211; We are always trying to achieve the next level of visual quality on these projects, and the fundamental goal is what we actually want to achieve with a creative concept. Probably the biggest satisfaction of this job is to see the attendees truly believe they are there at those places due to the credibility of production and the quality of the narrative. When that resonates with them, they display emotions just like when they attend a theater play or a concert, which means that, above all else, they learned something new about themselves.</span></p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><b>Can you highlight a few exhibitions and events that you have been particularly amazed by?</b></span></h6></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">&#8211; I was blown away by a recently held exhibition of needlepoint at the Ethnographic museum. When you take a look at how someone used media like sewing and puncturing as a means of creating highly complex compositions, it&#8217;s fascinating. When it comes to interactive exhibitions, I really liked the Saudi Arabia Pavilion and Switzerland at the Dubai Expo. Both states have demonstrated their heirloom intellectually, with a lesser usage of technology. The swiss received an award as a state with the most innovations, and they presented this highly simplistic through the motive of drops &#8211; because for them ideas are dropping everywhere. The Saudi Arabia Pavillion is, on the other hand, completely high-tech, but was based on an intelligent concept. They used ornaments that are present in their folklore, but the final impression was that we are entering the vision of Saudi Arabia itself like it&#8217;s some sort of introspective exhibition, which was a breath of fresh air.</span></p>
</div></div></div></div></div></div><script id="script-row-unique-19" data-row="script-row-unique-19" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-19"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-20"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h6 class="h4" ><span><p style="text-align: center;"><b>The point of designing experience, much like experimental design is to transfer the audience to a whole other world, just like when you are watching a good movie or playing a video game.</b></p></span><span><p style="text-align: center;"><b>Learn to control your own narrative directly from Milan on the Unreal Engine Essentials course this autumn at Crater. The admission for participating in the <a href="/en/train-the-professionals-en/" target="_blank" rel="noopener">subsidized edition of the course</a> is open until 31. August at midnight, so HURRY UP AND APPLY.</b></p></span></h6></div><div class="clear"></div></div></div></div></div></div></div><script id="script-row-unique-20" data-row="script-row-unique-20" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-20"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-21"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="un-media-gallery owl-carousel-wrapper">
		
	
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">February 6, 2023</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/unreal-engine-goes-to-college-big-step-towards-high-quality-education/" target="_self">Unreal Engine Goes to College: Big step towards high-quality education</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 31, 2023</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/vesna-dinic-miljkovic-with-every-new-project-the-knowledge-and-ambition-of-our-artists-inevitably-grow/" target="_self">Vesna Dinić Miljković: With every new project, the knowledge, and ambition of our artists inevitably grow</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">November 23, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/marija-delibasic-digital-painting-as-a-gateway-to-the-film-industry/" target="_self">Marija Delibašić: Digital Painting as a Gateway to the Film Industry</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">January 27, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/crater-training-center-anniversary/" target="_self">Crater Training Center: Anniversary</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/milan-licina-the-point-is-to-create-challenges-using-ue/">Milan Ličina: The point of it all is to create your own challenges using Unreal Engine</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>We have launched Virtual Environments Lab!</title>
		<link>https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/</link>
					<comments>https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 19:55:52 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[internship]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=12566</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/">We have launched Virtual Environments Lab!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-23"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><strong>We have launched Virtual Environments Lab!</strong></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h4 class="h4" ><span>CGA 2022 preparations can commence!</span></h4></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Last Friday we held a mini celebration in our classrooms where we launched <a href="https://school.craterstudio.com/en/virtual-environments-lab-2/" target="_blank" rel="noopener">Virtual Environments Lab</a>, the first in a long line of programs that will enrich what this year’s <a href="https://cgabelgrade.com/" target="_blank" rel="noopener">CGA conference</a> can offer.</p>
<p>We are talking about an educative program that will give young digital artists a chance to get familiar with different aspects of creating an environment on three different digital sets in <strong> Unreal Engine 5</strong>. All of these created environments during the summer in Crater are planned to be used in the conference’s production, simulating a level in a video game, movie set, and TV studio (there is a high chance we will come up with a few more exciting additions).</p>
<p>Through these processes, the participants will be led by a team of mentors made up of experienced 3D/ Level artists that come to us from companies like <strong>Mad Head Games, Ubisoft Belgrade, Case 3D Proptech Solutions, Una TV</strong> and others alike. The project will be led by <strong> Dane Blačić,</strong> the Technical Director of this year’s CGA program, and the art direction will be done by <strong>Dimitrije Miljuš.</strong></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-12528" src="https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/07/EA_LAb-12-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p>We have received numerous applications, and some of the participants arrived directly from courses: <a href="https://school.craterstudio.com/en/environment-art-en/" target="_blank" rel="noopener">Environment Art,</a> <a href="https://school.craterstudio.com/en/3d-vfx-essentials-en/" target="_blank" rel="noopener">3D Essentials</a> and <a href="https://school.craterstudio.com/en/unreal-engine-essentials-en/" target="_blank" rel="noopener">Unreal Engine Essentials</a>. The chosen twelve were divided into 4 teams that have, by the time of writing this, already long started working on their designated projects. Each team consists of a <strong>3D Modeler, Level Artist</strong>, as well as a <strong>Materials &amp; Textures Artist.</strong> Three candidates that have especially blown us away with their applications, will be aiding the team in their work as mentoring assistants.</p>
<p>On Monday the participants started working on their environments, here is what <strong>Bojana Simić</strong> our program coordinator, had to say about all of this:</p>
<p><em>“The first week of Virtual Environments Lab is off to a great start and we are already seeing initial results. The participants entered this project more than ready and we firmly believe that, together with Dane and fellow mentors from the industry, they will successfully manage to create environments that will find their purpose in the upcoming CGA conference. We owe a big thank you to our industry partners that responded to our call, and we can’t wait to delve into their upcoming lectures. The fact that our participants will have a chance to find their future employers through this program makes us that much happier. Reinforcing the ecosystem and taking care of the industry’s talent is one of our main missions!”</em></p>
</div><div class="uncode_text_column" ><blockquote>
<p><span style="font-weight: 400;">The complete list of lecturers and mentors who will support our small virtual construction site with their expertise can be found </span><a href="https://school.craterstudio.com/virtual-environments-lab/" target="_blank" rel="noopener"><span style="font-weight: 400;">here</span></a><span style="font-weight: 400;">. We will keep you updated during the summer about the progress of this project, so make sure to stay tuned. </span></p>
<p><span style="font-weight: 400;"> More information on the CGA conference coming soon! </span></p>
</blockquote>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/kentools-masterclass/" target="_self">Apply for KeenTools Exclusive Masterclass, November 7 at Crater</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/we-have-launched-virtual-environments-lab/">We have launched Virtual Environments Lab!</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Supported by Epic Games, we are introducing professionals to Unreal Engine 5</title>
		<link>https://school.craterstudio.com/en/supported-by-epic-games-train-the-professionals-in-unreal-engine-5/</link>
					<comments>https://school.craterstudio.com/en/supported-by-epic-games-train-the-professionals-in-unreal-engine-5/#respond</comments>
		
		<dc:creator><![CDATA[Branka Malenica]]></dc:creator>
		<pubDate>Fri, 03 Jun 2022 12:38:32 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unrel engine 5]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=12057</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/supported-by-epic-games-train-the-professionals-in-unreal-engine-5/">Supported by Epic Games, we are introducing professionals to Unreal Engine 5</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-26"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>Supported by Epic Games, we are introducing professionals to Unreal Engine 5</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>The subsidized edition of the <a href="https://school.craterstudio.com/en/unreal-engine-essentials-en/" target="_blank" rel="noopener">Unreal Engine Essentials</a> course is the first in a series of training within the Train the Professionals initiative.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>We launched the initiative with the aim of training 30 professionals from the regional 3D scene to work in the most progressive tool for creating interactive content, supported by our partners from<strong> Unreal Engine Educations</strong> and <strong>3Lateral (Epic Games).</strong></p>
<p>Thanks to them, for this occasion we lowered the final price of the training from 530 to only <strong>70 euros!</strong></p>
<p>The training is primarily intended for professionals who are actively working in visual arts with at least two years of work experience. To participate, you will have to go through a selection process based on your technical experience, the quality of previous work, and your motivation.</p>
<p><strong>The competition for participation in the training lasts until midnight on August 31</strong> and is open to professionals from Serbia and the region.</p>
<p>Classes will be held during October and November in our classrooms, and students outside of Belgrade will follow them online.</p>
<p>After the official part of the training, this exceptional experience will be enriched by specialized lectures by industry experts who will bring the work processes in their studios closer to the participants.</p>
</div><div class="uncode_text_column" ><blockquote>
<p><span style="font-weight: 400;">The training is intended for Serbian-speakers only, so read about it <a href="https://school.craterstudio.com/train-the-professionals/" target="_blank" rel="noopener">HERE</a>.</span></p>
</blockquote>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">November 13, 2024</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/open-day-2024-crater-training-center/" target="_self">OPEN DAY 2024 &#8211; Crater Training Center</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/kentools-masterclass/" target="_self">Apply for KeenTools Exclusive Masterclass, November 7 at Crater</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">October 12, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/virtual-environments-lab-watch-the-final-cinematics-and-the-aftermovie/" target="_self">Virtual Environments Lab: Watch the Final Cinematics and the Aftermovie</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 29, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/v-ray-student-rendering-challenge/" target="_self">V-Ray Student Rendering Challenge</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 28, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/learn-vfx-in-houdini-with-support-from-mad-head-games/" target="_self">Learn VFX In Houdini with Support from Mad Head Games</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 10, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" target="_self">Introducing HUG Belgrade: CGA’S Official Kick-Off Event</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">August 25, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" target="_self">CGA Belgrade presents: Digital Compositing Master Class by Victor Perez</a></h2><hr /></div></div>
							</div></div></div>		</div>	
	

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</div><p>The post <a href="https://school.craterstudio.com/en/supported-by-epic-games-train-the-professionals-in-unreal-engine-5/">Supported by Epic Games, we are introducing professionals to Unreal Engine 5</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<item>
		<title>5 reasons why tutorials still haven’t one-upped courses</title>
		<link>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/</link>
					<comments>https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 19 May 2022 09:28:15 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Matte Paint]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Z-Brush]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=11636</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-28"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>5 reasons why tutorials still haven’t one-upped courses</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><em>When talking about informal education in the field of digital arts and computer graphics, it is well known that the internet is a vast place filled with a plethora of useful learning materials. However, an old-fashioned classroom brings a sense of safety that cannot be expected when one ventures into career-building on their own.</em><br /></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><strong>Courses like those at Crater Training Center represent a series of interactive lectures, designed with a goal of passing down skills to students in a way that&#8217;s methodically organized.</strong> Acquiring knowledge in this way makes them applicable in various different situations and professional environments.</p>
<p><strong>Tutorials, on the other hand, come with the goal of educating about a specific topic.</strong> Easily accessible tutorials that we usually run into on global online learning platforms and various YouTube channels are all based on the same predetermined template. They give the viewers enough information for executing one specific task.</p>
<p>This most certainly does not mean that tutorials are bad. Quite the contrary, we find many of them to be excellent and we are certain that all our lecturers can right off the bat make a list of their favorite educational channels. But, all the reasons that these modern, accessible tutorials still haven&#8217;t one-upped traditional courses are based on the fact that course-goers acquire knowledge according to a tried and tested system, not simply imitating commands.</p>
<p>In this text, we will go through a few common reasons why knowledge-hungry people prefer organized courses over learning on their own.</p>
</div></div></div></div></div></div><script id="script-row-unique-28" data-row="script-row-unique-28" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-28"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-29"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-11624" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-Studenti-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-29" data-row="script-row-unique-29" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-29"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-30"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>1. Courses bring like-minded people together </b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>People choose narrowly specialized courses in private schools because they don&#8217;t enter the process of career building on their own. From experience, we can tell you that people in our courses are very similar in interests and skills, ready to help out one another during learning, but later during the job searching phase as well.</p>
<p>Connecting with fellow students and lecturers can really be beneficial in regards to creating a high-quality portfolio, teamwork, receiving recommendations, and so on.</p>
<p>Countless times did we have students help one another find a job after a course ends, and we have no doubt that this tradition will be kept in each upcoming group.</p>
</div></div></div></div></div></div><script id="script-row-unique-30" data-row="script-row-unique-30" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-30"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-31"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>2. Having a constant flow of communication with experienced mentors</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>A common reason why artists, especially younger generations that are yet to make their first step in the industry, decide to invest their time and money in intensive courses is due to the unique chance to work and communicate every day with seniors from the industry, that is their lecturers and mentors.</p>
<p>An additional bonus is that during the course you can ask for help at any given time, whether that would be for an explanation, an idea evaluation, or how to bring that idea to fruition. In cases when there are two lecturers on a course, this aspect is even more heightened, something that is also confirmed by <strong>Stela Mileusnić</strong>, our student from the <a href="https://school.craterstudio.com/3d-vfx-essentials/" target="_blank" rel="noopener">3D Essentials</a> course.</p>
<p><em>“I am especially happy with the systematic program and dedicated lectures, thanks to which the software can be mastered surprisingly fast. Lecturers come from two different professional backgrounds, so the acquired knowledge is not limited to only VFX or video game design but provides an excellent base in both fields”</em>, says Stela.</p>
</div></div></div></div></div></div><script id="script-row-unique-31" data-row="script-row-unique-31" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-31"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-32"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>3. Learning done in a simulated professional studio’s working environment</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Specialized VFX and game art courses at Crater are formed in such a way that simulates a working pipeline that of a creative studio. When creating our courses we have been following the descriptions of actual artists’ positions in the industry. With this combination, we have created educational programs that accurately answer the current market demands and prepare students for the highly sought-after artistic positions.</p>
<p><em>“Every topic we have gone over in the Environment Art course is important. Even though the course is highly intensive, I believe that enough time was given to every field and that each member of our group had a chance to gain the industry fundamentals. To me personally, the course helped to get familiar with the elements of Environment Art and to keep enhancing my skills. If I hadn’t taken up this course, I wouldn’t have had the knowledge needed to successfully pass the job test”</em> says <strong>Ana Gavrić</strong>, our student that at the beginning of 2022 joined <strong>Ubisoft</strong> in Belgrade as a Junior Level Artist.</p>
</div></div></div></div></div></div><script id="script-row-unique-32" data-row="script-row-unique-32" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-32"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-33"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-11626" src="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori.jpg" width="1920" height="1080" alt="Slika iz ucionice - mentori i praktikanti" srcset="https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/05/5-razloga-zasto-tutorijali-jos-uvek-nisu-prevazisli-kurseve-mentori-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-33" data-row="script-row-unique-33" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-33"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-34"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>4. Enrolling in a course is an investment in your education</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Investing in education is one of the most important things that you can do on your career path. Organized lectures, no matter if they fall under formal or informal education, do come with a certain financial burden. However, it is necessary to emphasize that when you enroll in a course, <strong>you don&#8217;t invest only your money, but your time and effort as well.</strong> Given that the tutorials don&#8217;t come with this kind of commitment, viewers don&#8217;t practically have any responsibility towards them. They usually watch them on their own, without any team support, which means success in learning also completely depends on themselves alone. On the other hand, experience has shown that students usually feel a high level of responsibility toward their own progress when they enroll in an intensive course.</p>
</div></div></div></div></div></div><script id="script-row-unique-34" data-row="script-row-unique-34" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-34"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-35"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>5. Lectures are structured, and knowledge industry-ready</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>As we already mentioned, we too love tutorials, but before diving into Youtube, it’s recommended to know what to expect in those uncharted territories. However, don&#8217;t run away from them, but we do advise you to leave them aside for later because courses give you structured knowledge that’s later easier to upgrade with tutorials. Choosing the right tutorial will be a lot clearer as well as differentiating high quality from average. At the end of it all, our lecturers can recommend high-quality tutorials that are “a must”, and whether they are a right fit for your level of knowledge and expertise.</p>
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<p><strong>If there is any <a href="/en/vfx-vocational-education/" target="_blank" rel="noopener">course of ours</a> that caught your eye and you would like to talk about all of this in person, feel free to contact us to schedule a consultation.</strong></p>
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</div></div></div></div></div></div><script id="script-row-unique-36" data-row="script-row-unique-36" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-36"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-37"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><strong>Marija Rakić-Lovrić</strong> &amp; <strong>Bojana Simić</strong>, Coordinators @ Crater Training Center</p>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">May 19, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/" target="_self">5 reasons why tutorials still haven’t one-upped courses</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/5-reasons-why-tutorials-still-havent-one-upped-courses/">5 reasons why tutorials still haven’t one-upped courses</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Studying ONLINE at Crater</title>
		<link>https://school.craterstudio.com/en/studying-online-at-crater/</link>
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		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 07:37:46 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[After effects]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Matte Paint]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Unreal Engine]]></category>
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					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-39"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Studying ONLINE at Crater</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>Crater Training Center’s virtual classroom is designed so that our students who enrolled online receive the same quality of class as those who are studying in person at school. Here we explain how this looks like in practice.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>What sets our online class apart from the rest is that they are <strong>not pre recorded</strong>. This decision was made out of the desire to address the problems that arises during learning real time and to enable our teachers a direct contact with the students.</p>
<p>This means that online attendees follow the course at the same time as those who are in the classroom and can communicate with the teacher <strong>like they are there, physically, at the Crater Training Center</strong>.</p>
<p>Before the initial class, students receive a set of <strong>House Rules for online attendees</strong>. After that, teachers and students introduce themselves to one another so they could see each other face to face as soon as possible and tear down the barrier that students’ fear created, thinking that them being online will cause them to be less of a priority, which is never the case.</p>
<p>During class teachers regularly check if online students are following along, whether or not did the internet connection break or was there any other technical problems. Furthermore, after attendees finish the assigned task, teachers check whether they were successful, which at the same time reinforces the quality of the online class.</p>
<p>Our online attendees&#8217; testimonials can confirm all of this:</p>
</div><div class="uncode_text_column" ><blockquote>
<p><em>Teacher Saša Živković has done an amazing job with the course this large in a short period of time. We went over very important details in regards to the software and have made a good fundament for further self development and learning. As an online student, I haven’t run into any problems with communication and work. In contrary actually, this method of learning was highly beneficial due to my other responsibilities and personal organization. This was not my first online course that I have attended at Crater Training Center and I would highly recommend anyone to give it a shot.</em></p>
</blockquote>
<p>&#8211; says <strong>Teodora Černoh</strong>, our online student on the course <a href="/3ds-max/">3ds Max</a>.</p>
</div><div class="uncode_text_column" ><p>However, in the end we had to look into the technical requirements that our potential attendees need to fulfill in order to apply for an online course:</p>
<ul>
<li>Computer (desktop PC or laptop) meeting at least the minimal requirements regarding the software in question. However we would recommend a stronger configuration (before starting class, detailed informations are given directly by our coordinators);</li>
<li>A solid internet connection, around 8mb upload and 10mb download;</li>
<li>2 monitors (or a following combination: monitor + TV or monitor + tablet) in order to have one screen for following the teachers lecture and the other for student to work on;</li>
<li>Mouse (touchpad is not an adequate stand-in);</li>
<li>Headphones with a microphone.</li>
</ul>
<p>In case you are interested in enrolling in a course at the Crater Training Center in this learning method you can contact our coordinators for more information at school@craterstudio.com  or calling +381 62 840 1100.</p>
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</div><p>The post <a href="https://school.craterstudio.com/en/studying-online-at-crater/">Studying ONLINE at Crater</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Our Educational Programs for Film and Games Gained Recognition from the Ministry of Education</title>
		<link>https://school.craterstudio.com/en/our-educational-programs-for-film-and-games-gained-recognition/</link>
					<comments>https://school.craterstudio.com/en/our-educational-programs-for-film-and-games-gained-recognition/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Thu, 23 Dec 2021 17:58:51 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Z-Brush]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=10296</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/our-educational-programs-for-film-and-games-gained-recognition/">Our Educational Programs for Film and Games Gained Recognition from the Ministry of Education</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-41"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span>Our Educational Programs for Film and Games Gained Recognition from the Ministry of Education</span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>For about a decade, Crater Training Center has been introducing young talents to the world of digital graphics. Now, it is our pleasure to announce that our education programs have been crowned with accreditation by the Ministry of Education, Science and Technological Development of the Republic of Serbia.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Modular education in our school is designed to follow current trends in the creative industries in every aspect. The programs are created as a combination of specific courses that meet the requirements of the current labor market and prepare students for attractive positions in the film and video game industry, but also in advertising, architecture, and other creative fields.</p>
<p>As of this year, our educational offer includes two programs accredited by the Ministry&#8217;s Agency for Qualifications.</p>
<p>Through a variety of courses, the <strong>3D Character and Organic Modeling</strong> teaches students to design three-dimensional characters and other living creatures. Thanks to this program, participants will learn the secrets of this highly regarded digital craft.</p>
<p>Another accredited program, <strong>Technical Art in Unreal Engine</strong>, trains students to work in one of the most attractive software for creating interactive content. Since our school has supported and organized several educational initiatives in Unreal Engine, the accreditation of this program seemed like a logical step forward.</p>
</div><div class="uncode_text_column" ><p>The course present in most educational programs is 3D Essentials, a course that certainly stands out as a fan favorite. This course offers an excellent base for further specializations in the field of computer graphics, and in addition to technical skills, participants are given detailed insight and first-hand advice from seniors in the computer graphics industry. After completing the 3D Essentials course, our students usually opt to further specialize for jobs in video game art and post-production. On the other hand, some of them turn to video design. Precisely for these reasons, we have expanded our offerings by several new courses, but also through career counseling programs, mentoring, internships, and special education initiatives.</p>
</div><div class="uncode_text_column" ><blockquote>
<p>Of course, we will not stop here. 2022 should bring us more accredited programs and exciting educational initiatives. For more information on the course schedule and enrollment, click here or contact our coordinators at school@craterstudio.com.</p>
</blockquote>
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							</div></div></div><div class="tmb tmb-carousel atc-typography-inherit tmb-iso-h33 tmb-round tmb-light tmb-text-showed tmb-content-left tmb-image-anim tmb-shadowed tmb-shadowed-sm  grid-cat-267 tmb-no-double-tap tmb-id-13188 tmb-img-ratio tmb-content-under tmb-media-first" ><div class="t-inside style-color-xsdn-bg animate_when_almost_visible right-t-left" ><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="t-entry-visual-cont"><div class="dummy" style="padding-top: 50%;"></div><a role="button" tabindex="-1" href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" class="pushed" target="_self" data-lb-index="7"><div class="t-entry-visual-overlay"><div class="t-entry-visual-overlay-in style-color-jevc-bg" style="opacity: 0.5;"></div></div><img decoding="async" class="wp-image-13192" src="https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771.jpg" width="2560" height="1280" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771.jpg 2560w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-300x150.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-1024x512.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-768x384.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-1536x768.jpg 1536w, https://school.craterstudio.com/wp-content/uploads/2022/09/CTC-sidefx-hug-belgrade-scaled-e1663343020771-2048x1024.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></a></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">September 10, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/introducing-hug-belgrade-cgas-official-kick-off-event/" target="_self">Introducing HUG Belgrade: CGA’S Official Kick-Off Event</a></h2><hr /></div></div>
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									<div class="t-entry-text-tc single-block-padding"><div class="t-entry"><p class="t-entry-meta"><span class="t-entry-date">August 25, 2022</span></p><h2 class="t-entry-title h6 title-scale "><a href="https://school.craterstudio.com/en/cga-belgrade-presents-digital-compositing-master-class-by-victor-perez/" target="_self">CGA Belgrade presents: Digital Compositing Master Class by Victor Perez</a></h2><hr /></div></div>
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</div><p>The post <a href="https://school.craterstudio.com/en/our-educational-programs-for-film-and-games-gained-recognition/">Our Educational Programs for Film and Games Gained Recognition from the Ministry of Education</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>Unreal Engine Goes to College:  Kickstarting creative communities through education initiatives</title>
		<link>https://school.craterstudio.com/en/unreal-engine-goes-to-college-kickstarting-creative-communities-through-education-initiatives/</link>
					<comments>https://school.craterstudio.com/en/unreal-engine-goes-to-college-kickstarting-creative-communities-through-education-initiatives/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Mon, 20 Dec 2021 10:29:13 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://school.craterstudio.com/?p=10632</guid>

					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/unreal-engine-goes-to-college-kickstarting-creative-communities-through-education-initiatives/">Unreal Engine Goes to College:  Kickstarting creative communities through education initiatives</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-43"><div class="row double-top-padding single-bottom-padding single-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><h2><b>Unreal Engine Goes to College: Kickstarting creative communities through education initiatives<br /></span><span></b></h2></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span>Last year in Crater Training Center was marked by many months of educating university professors in the software Unreal Engine. In this text, we talk about the influence of this initiative in our small, but the dedicated community, all while asking ourselves how can projects of this scale reinforce the creative ecosystem in the region.</span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p>The first iteration of the Train the Trainers course dedicated to video game development in Unreal Engine 4 (UE4) started in February 2021 when we gathered a number of professors from art and technical universities as well as post-secondary schools from all larger universities in Serbia, only to have the course reformed at the end of the semester due to the high-interest rate &#8211; this time in an online format. The class was undertaken by a total of 45 academic professors with a united goal of applying the newly acquired knowledge to future commercial projects or academic curriculums. With this, the course reached the status of an education initiative with a potential great influence on the community in the region, considering the fact that our professor-turned-trainees classes are attended by around 1200 students annually.</p>
<p>Many of these professors have already started with the implementation of the subject and knowledge in the field. Today we speak about one of these amazing programs.</p>
</div></div></div></div></div></div><script id="script-row-unique-43" data-row="script-row-unique-43" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-43"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-44"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10258" src="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1.jpg" width="1920" height="1080" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-1-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-44" data-row="script-row-unique-44" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-44"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-45"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b><i>A Dive into the Unreal</i></b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>The course <strong>A Dive into the Unreal</strong> had been held in the summer of 2021 at BEST Novi Sad, a European organization that unites students of Novi Sad’s universities. As a European student organization, BEST offers support not only to students but professors who want to transfer knowledge out of the boundaries of their departments. That&#8217;s how this course was born out of <strong>Train the Trainers</strong> attendees’ aspiration who wanted to apply the acquired knowledge from our training in the field even before UE4 was officially implemented into their faculty. With this in mind, the program was being formed with the goal of bringing the UE4 developmental environment closer to its students, as well as its tools for video game development and impressive graphical 3D worlds in real-time.</p>
<p>Educators and coordinators of the course were actually our attendees, <strong>Neda Milić Keresteš</strong> and <strong>dr Bojan Banjanin</strong> from, the Faculty of Technical Sciences at the University of Novi Sad, more specifically the Department of Graphic Engineering and Design. This experienced duo teaches various subjects in this department, including Computer Games Basics and Multimedia, as well as two future subjects Computer Games and Computer Games Design. The upcoming plan is to enhance the student experience through Unreal Engine, which is why they are intensively working on implementing UE in the curriculum of the faculty.</p>
</div><div class="uncode_text_column" ><p>The interest for the BEST course mostly came from third and fourth-year students. Next to prior knowledge in the field of 3D modeling and experience in working with tools such as 3Ds Max, Autodesk Maya, or Blender, interested students sent their motivational letter in which they explained their reasons behind wanting to sharpen their skills in UE4 as well as why its a necessity for their further development. Fifteen students won the chance to participate in the training course in which they, with the use of theoretical lectures and practical work, made their own original 3D video game. In this way, students acquired the technical skills through the development of a real, hands-on game project, starting with establishing the base all up to creating its final version.</p>
</div></div></div></div></div></div><script id="script-row-unique-45" data-row="script-row-unique-45" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-45"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-46"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10259" src="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3.jpg" width="1920" height="1280" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3-300x200.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3-1024x683.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3-768x512.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-3-1536x1024.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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<p>“Students with prior experience in 3D modeling found the implementation of interactivity and the mechanic of using the Blueprint visual scripting system highly interesting. For them, this was a completely unprecedented field, whereas some students were blown away by the simplicity in which 3D terrain and vegetation is created in Unreal. Aside from that, students were exceedingly motivated to set up and create their own personalized, unique game world”</p>
</blockquote>
<p>&#8211; says professor <strong>Neda Milić Keresteš</strong> about the attendees&#8217; preferences.</p>
</div><div class="uncode_text_column" ><p>Her colleague from the aforementioned department, <strong>Bojan Banjanin</strong> is soon to take over the elective subject Computer Games Design on master studies of this university. He states the participation in Train the Trainers gave him adequate support in strengthening his knowledge and practical software skills which are necessary for the creation of quality faculty lectures.</p>
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				</div></div></div></a></div></div></div></div></div></div></div><script id="script-row-unique-48" data-row="script-row-unique-48" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-48"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-49"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><blockquote>
<p>“The material we were given on the course served as a good fundament from which to start. There we got a grip on the general insight into the game development workflow and all of its elements. Even though we worked on the FPS genre, the story was broader and applicable to any other video game genre. On the A Dive into the Unreal course we specifically worked on a 3rd Person Action RPG genre, but the base was all the same. Also, due to the time limit and quantity of information needed to be gone over and presented to students, the theory material came in quite handy, as we used and modified it when needed. Highly condense and useful information we have gained via Train the Trainers helped us to enrich this course with theory as well, in addition to the practical work of course. But before anything, it enabled us to once more go over everything we worked on in detail &#8211; and only then did certain things start to make sense and find their place. It boosted my confidence to even take up this course as a teacher. It would have been undoubtedly different (and harder) if we had to construct this course from scratch.”</p>
</blockquote>
<p>&#8211; states Bojan Banjanin.</p>
</div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span>Benefits of the Train the Trainers initiative</span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>To a few of our attendees, just like Bojan, who approached the course with a certain level of experience in UE, this program served as an additional test of knowledge, which turned out as an excellent option for professors who don&#8217;t have time to give to year-long studies. It is exactly that deficit in time and development of quality education that presents one of the most frequent challenges to representatives of our academic community when it comes to taking over new educational programs that involve bringing in new software.</p>
</div></div></div></div></div></div><script id="script-row-unique-49" data-row="script-row-unique-49" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-49"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-50"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-center"><div class="single-wrapper" style="max-width: 60%;"><a class="single-media-link" href="https://bit.ly/307yCbX"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10261" src="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5.jpg" width="1920" height="1280" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5-300x200.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5-1024x683.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5-768x512.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/12/BEST-5-1536x1024.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
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				</div></div></div></a></div></div></div></div></div></div></div><script id="script-row-unique-50" data-row="script-row-unique-50" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-50"));</script></div></div></div><div data-parent="true" class="vc_row limit-width row-container" id="row-unique-51"><div class="row row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h3" ><span><b>Together to new creative ventures</b></span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Train the Trainers initiative was supported by the Epic MegaGrants fund. An enormous help in project application was provided by Novi Sad’s 3Lateral, one of four Epic Games’ co-developmental subsidiaries. This company was behind the course A Dive into the Unreal as well, which they describe as one of their pioneer ventures in the sense of supporting students in the creative community and their professors without whom this initiative wouldn&#8217;t have even been possible. We are yet to see a continuation of this story in the upcoming student AI hackathon <a href="https://aibg.bestns.org.rs/" target="_blank" rel="noopener">Artificial Intelligence Battleground (AIBG)</a>, among which are a few of the aforementioned BEST course attendees. According to the tournament organization, this is a unique experience that connects artificial intelligence and gaming. The whole experience is designed to inspire students to move their limits and horizons, develop technical skills and find inspiration for further development of creative projects.</p>
</div><div class="uncode_text_column" ><p>If you wish to read more about 3Lateral’s efforts in reinforcing the local creative ecosystem, make sure to visit their website.</p>
<p><em>Photographs provided by BEST Novi Sad, all right reserved.</em></p>
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</div><p>The post <a href="https://school.craterstudio.com/en/unreal-engine-goes-to-college-kickstarting-creative-communities-through-education-initiatives/">Unreal Engine Goes to College:  Kickstarting creative communities through education initiatives</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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		<title>The Power of Feedback and How It Can Help Boost Your Career</title>
		<link>https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/</link>
					<comments>https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/#respond</comments>
		
		<dc:creator><![CDATA[Jasna Milosevic]]></dc:creator>
		<pubDate>Tue, 09 Nov 2021 22:56:05 +0000</pubDate>
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					<description><![CDATA[<p>The post <a href="https://school.craterstudio.com/en/the-power-of-feedback-and-how-it-can-help-you-boost-your-career/">The Power of Feedback and How It Can Help Boost Your Career</a> appeared first on <a href="https://school.craterstudio.com/en/naslovna-en">Crater Training Center</a>.</p>
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										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-53"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h1 class="h2" ><span><b>The Power of Feedback and How It Can Help Boost Your Career</b></span></h1></div><div class="clear"></div></div><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h5 class="h4" ><span><span style="font-weight: 400;">Whether you work in the film or video game industry, architecture, or animation, as an artist, you often lose focus due to the multitude of details and visual elements that you create and evaluate every single day. Yet, there is a simple solution to this problem &#8211; and is called </span><i><span style="font-weight: 400;">feedback</span></i><span style="font-weight: 400;">. </span></span></h5></div><div class="clear"></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In this article, we will try to explain why feedback is valuable for personal and professional growth, how to give it, and when it might be a good time to seek another opinion on your work. We will take a closer look at real-life experiences and examine why feedback is of the utmost importance in the creative industries today &#8211; especially if you are working on projects consumed by millions of users. So, rest assured that feedback is not only good for you but necessary for you to progress.</span></p>
</div><div class="uncode_text_column" ><p><b>What is feedback anyway?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">The concept of providing and giving professional opinions originated in cybernetics. It is related to the process in which information is &#8220;returned to the beginning&#8221; to modify a certain behavior. This meaning is retained by the term </span><i><span style="font-weight: 400;">feedback </span></i><span style="font-weight: 400;">in the business environment. As such, it implies feedback that is focused on the behavior of an individual or a team aiming to improve their behavior.</span></p>
<p><span style="font-weight: 400;">During the premiere of the<strong> CGAcademy: Portfolio Reviews</strong> session, <strong>Marija Mitic</strong>, Learning &amp; Development Specialist from<strong> Mad Head Game</strong>s, pointed out: </span></p>
<p><span style="font-weight: 400;">&#8211; There is positive, corrective, and no feedback. In addition to the feedback that gives you the boost (positive), and the one that makes you work harder (corrective), there is also non-existing feedback. This is problematic because when you know what&#8217;s wrong, you can always fix it, unlike when you don&#8217;t get feedback and don&#8217;t know if you need to change something at all or not, says Marija.</span></p>
<p><span style="font-weight: 400;">The process of giving and receiving feedback goes something like this: you adopt the information, test it, accept it and correct the original work (or not) and extract the information you have learned from the whole process. </span></p>
</div></div></div></div></div></div><script id="script-row-unique-53" data-row="script-row-unique-53" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-53"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-54"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021 - Pripremi se za Feedback: Saveti za tvoj prvi intervju" width="840" height="473" src="https://www.youtube.com/embed/ZaiKu87Yl0o?feature=oembed&amp;v=ZaiKu87Yl0o" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
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				</div></div></div></div></div><div class="uncode_text_column" ><p><b>What is the meaning and purpose of feedback for young artists?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the film and video game industry, the feedback you fear the most is the one you get after releasing a video game or movie in front of an audience. Then, even though the material has previously passed through numerous hands and eyes, you are still afraid of the first reaction and comments. However, a much more common example of the opinion exchange happens among employees or in a superior-employee relationship. Although Q&amp;A teams review video games before they get released, up until one game gets out, there is always some apprehension about what the audience might see.</span></p>
<p><span style="font-weight: 400;">During the first independent<strong> Portfolio Reviews</strong> session, <strong>Vladimir Kuzevski</strong>, Character Artist from <strong>3Lateral</strong>, explained how this process works in the video game industry, especially for 3D artists working on AAA titles.</span></p>
<p><span style="font-weight: 400;">&#8211; Let&#8217;s say you start creating a 3D model of a video game character, and after a few hours, you&#8217;re working on the creature&#8217;s facial expression. Due to you being focused on details, sometimes you miss the bigger picture and fail to notice other, perhaps more obvious flaws of the model. Therefore, whether you work in 2D or 3D, you should always have two pairs of eyes. That&#8217;s why there are teams of experts working in the same field because they can give more specific feedback on the work of their colleagues, concludes Vladimir.</span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="CGAcademy 2021: Portfolio Reviews I" width="840" height="473" src="https://www.youtube.com/embed/4AVMCv4rUsI?feature=oembed&amp;v=4AVMCv4rUsI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">And so we come to the next chapter, in which we explain why context is the key in giving feedback.</span></p>
</div></div></div></div></div></div><script id="script-row-unique-54" data-row="script-row-unique-54" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-54"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-55"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light" style="max-width:80%; margin-left:auto; margin-right:auto;"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p><b>What is good feedback? What should you pay attention to when receiving or giving it?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">When giving feedback, one must always pay attention to the context. Provide feedback only when you know the context and have good arguments. Otherwise, you will only distract your colleagues. </span></p>
<p><span style="font-weight: 400;"><strong>Vladimir Janković</strong>, Art Lead at <strong>Nordeus</strong>, spoke from the role of team leader about the consequences of not respecting the context when providing feedback on the colleague&#8217;s work:</span></p>
<p><span style="font-weight: 400;">&#8211; The person you ask for review needs to understand the context in which you have created some of your work. Otherwise, the feedback will not be valid. Understanding the context helps the subject provide accurate feedback on someone&#8217;s work and thus provide valuable information, explains (the other) Vladimir.</span></p>
<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">Discussing Design, </span></i><span style="font-weight: 400;">authors <strong>Adam Connor</strong> and <strong>Aaron Irizarry</strong> offer a simple framework for giving feedback to designers. However, this feedback method is adaptable to all creative industries and consists of several key questions to ask yourself before providing feedback.</span></p>
</div><div class="uncode_text_column" ><ul>
<li><b>Question 1:</b><span style="font-weight: 400;"> What is the goal of the design?</span></li>
<li><b>Question 2</b><span style="font-weight: 400;">: What design elements are related to the goal?</span></li>
<li><b>Question 3</b><span style="font-weight: 400;">: Are these elements effective in achieving the goal?</span></li>
<li><b>Question 4:</b><span style="font-weight: 400;"> Why or why not?</span></li>
</ul>
<p><span style="font-weight: 400;">These questions should help you take a few steps away from the project and observe what is not working. If something is wrong with a scene or design you must first understand its purpose. If you do not understand the goal of a particular project, there is no way to be sure if the scene works. So, break down the project into even smaller modules and ask yourself: What are the fundamental elements of this design, and do they work? Once you understand the goal, it should be fairly simple to determine whether the elements are working accordingly or not. </span></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><a class="single-media-link" href="https://bit.ly/307yCbX"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10089" src="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg" width="2048" height="1152" alt="" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1.jpg 2048w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/Creativity-Inc.-Roo-Reynlods-1-1536x864.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
					</div>
				</div></div></div></a></div></div><div class="uncode_text_column" ><p><span style="font-weight: 400;">Another book on the art of feedback, set in the film industry, was written by </span><b>Ed Catmull</b><span style="font-weight: 400;">, co-founder of </span><b>Pixar</b><span style="font-weight: 400;">. In </span><i><span style="font-weight: 400;">Creativity Inc.</span></i><span style="font-weight: 400;">, he writes about an in-house feedback group known as </span><i><span style="font-weight: 400;">Braintrust</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">This group is not only responsible for the success of Pixar, but it also helped prevent more than a few disasters. </span><i><span style="font-weight: 400;">Braintrust </span></i><span style="font-weight: 400;">enrolled not only the employees of the studio but also people who are not directly involved in Pixar&#8217;s projects. Since these people are not emotionally attached to the production, they can give the most objective feedback possible.</span></p>
<p><span style="font-weight: 400;">The point of feedback is to adopt it, but you should also be careful when giving it. Giving good feedback is most certainly harder than accepting it. It is a discipline that takes a long time to master.</span></p>
<p><span style="font-weight: 400;">Feedback is there to help teams strengthen their design, products, and services, rather than being used to establish authority or push different agendas. </span></p>
<p><span style="font-weight: 400;">Great feedback comes from people who care about the project because it is hard to fix something you do not care about. If you are being asked to provide feedback, try to find a way to connect with the project you are reviewing. Figure out its purpose. However, if you don’t feel any connection to the project, there is nothing wrong with acknowledging that you might not be the best person to give feedback.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p style="text-align: left;"><i>A good note says what is wrong, what is missing, what isn’t clear, what makes no sense. A good note is offered at a timely moment, not too late to fix the problem. A good note doesn’t make demands; it doesn’t even have to include a proposed fix. But if it does, that fix is offered only to illustrate a potential solution, not to prescribe an answer. Most of all, though, a good note is specific. “I’m writing with boredom,” is not a good note.</i></p>
</blockquote>
</div><div class="uncode_text_column" ><p style="text-align: center;"><span style="font-weight: 400;">&#8211; says Ed Cattmul on providing feedback (notes)</span></p>
</div><div class="uncode_text_column" ><p><b>When is it OK to ask for feedback?</b></p>
</div><div class="uncode_text_column" ><p><span style="font-weight: 400;">In the world of visual arts, it is common for everyone to have their particular perception, so when you apply for a job and send your portfolio, do not hesitate to ask for feedback for your work. Whatmore, a good employer will respect that move since it shows your enthusiasm and willingness to learn.</span></p>
</div><div class="uncode_text_column" ><blockquote>
<p><strong>Our upcoming lecture on feedback is scheduled for November 19 as part of the Portfolio Reviews, an opening session on the second day of the <a href="https://school.craterstudio.com/en/join-us-in-embracing-metaversity-at-the-upcoming-cga-online-conference/" target="_blank" rel="noopener">CGA Belgrade</a> online conference. On that occasion, in the CGAcademy&#8217;s virtual classroom, we will be joined by experienced 2D and 3D artists from Serbia&#8217;s leading game dev studios. Ivana Radović (PlayrixRS), Milica Mastelica (Playstudios), and Nenad Nešović (Nordeus) will be reviewing the audience portfolios’ live in-stream. If you wish to submit your work for review and  test how well you accept feedback, you can do it <a href="https://docs.google.com/forms/d/e/1FAIpQLSfzhQ-HLhpjQfI6aERq9H9GmpdGEgSG3JTo-9ilBVExOKSfbw/viewform" target="_blank" rel="noopener">HERE</a>.</strong></p>
</blockquote>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><img decoding="async" class="wp-image-10081" src="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg" width="1920" height="1080" alt="CGA 2021 - Portfolio Reviews" srcset="https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final.jpg 1920w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-300x169.jpg 300w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1024x576.jpg 1024w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-768x432.jpg 768w, https://school.craterstudio.com/wp-content/uploads/2021/11/CGA_Poziv-na-portfolio-review_Milica_Ivana_Nenad-final-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><b>Source:</b><br />
<em>Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration,</em> Ed Catmull, Amy Wallace (Random House, 2014)<br />
<em>Discussing Design: Improving Communication and Collaboration through Critique</em>, Adam Connor, Aaron Irizarry (O’Reilly Media, 2015)</p>
<p>&nbsp;</p>
<p><strong>Author:</strong> Bosiljka Đikanović</p>
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