Virtual Environments Lab

VIRTUAL ENVIRONMENTS LAB:

Master the Art of Digital Environments with Unreal Engine

This summer, Crater Training Center offers a unique learning experience regarding virtual environments for video games, film, and television.

CGA 2022: Virtual Environments Lab is an educational program exploring different aspects of creating environments for different digital sets and for some participants, it presents a logical step after the Environment Art course in our school.

The program is focused on the Unreal Engine 5 workflow and presents a two-month prep process for the forthcoming CGA Conference and is organized by the Crater Training Center. The sixth edition of CGA Belgrade will happen in late September, and all of the three environments created in Crater this summer will be used in the conference production. One of those will be simulating a level in a video game, the other will act as a movie set, and the third will work as a broadcast studio.

As one of the founders of CGA, we are proud to create original and exciting new content right under our roof together with the local CG community. So, let’s see who will join us in this adventure.

Who manages the Lab?

DIRECTORS

Dane Blačić -
Technical Director
@CGA 2022

The Technical Director of this year’s CGA conference and Virtual Environments Lab is Dane Blačić (Mogul Digital), an experienced XR producer, creative broadcast director, and master of virtual production with vast experience working on international projects. Lately, he joined disguise, the London-based XR power-house.

Dimitrije Miljuš
Art Director
@CGA 2022

Dimitrije is a senior illustrator and concept artist focusing on environment design, keyframe concept art, world building, and visual development. He built his artistic profile in gaming and, for a while, he was working at the Spanish Hexworks game dev studio that is currently developing the sequel to the Lord of the Fallen RPG.

Artstation Portfolio

MENTORS & LECTURERS

Uros-Pavlovic_MHG_EA-Lab_2022

Uroš Pavlović
(Mad Head Games)

Uroš started modeling 20 years ago and spent almost his entire career in game dev, diligently carving his artistic skills in the areas such as Look Development, Conceptual Art, Texture Painting, and Lighting. Two years ago, he joined Mad Head Games as a Level Artist. At the Lab, he will teach our participants how to turn ideas to the ultimate game levels.

Marija-Josifovic_Ubisoft_EA-Lab_2022

Marija Josifović
(Ubisoft Belgrade)

Marija gained vast experience in the art departments of several game dev companies.Currently she works as a Level Artist forUbisoft Belgrade. As a mentor, she will provide support in areas such as 3D modeling, texturing, materialization, and shaping the gaming engine environment.

Artstation portfolio

Vladimiri-Turcan_Ubisoft_EA-Lab_2022

Vladimir Turčan
(Ubisoft Belgrade)

Experienced 3D artist from the local scene, officially an Environment Artist in Belgrade’s Ubisoft, Vladimir will provide great support to the participants when struggling with processes such as Game Environment Art, Level Art and Prop Art.

Artstation portfolio

Miroslav-Gajevic_Ubisoft_EA-Lab_2022

Miroslav Gajović
(Ubisoft Belgrade)

Miroslav has extensive experience in designing environments – both digital and the real ones that you can actually step into. As an Interior Designer turned Level Artist, he will be there to lend a hand when it comes to Environment Art and 3D modeling.

Behance portfolio

nemanja-Jacimovski_Case3D_EA-Lab_2022

Nemanja Jaćimovski
(Case 3D)

Nemanja is a Lead Technical Artist at the prop-tech company Case3D. During the Lab, he will hold a lecture on the topic of scene optimization and editing tools.

Milan-Licina_CTC_EA-Lab_2022

Milan Ličina
(Crater Training Center)

Our very own lecturer arrives at the Lab to teach students some Unreal Engine Essentials. Milan is a visual artist with impressive experience working on projects that include TV production, VR content creation, virtual stage design, as well as interactive installations development using game engines. He is an active staff of Gallery 12 and teaches at the Metropolitan University.

What’s the purpose of Virtual Environments Lab

The main goal of the Virtual Environment Lab is to show key similarities and differences when it comes to designing environments for the needs of film, TV and game production by presenting the entire development process to the program participants and the CGA community.
Key topics covered on the Lab:
  • Scene development from idea to final product;
  • Introduction to Unreal Engine opportunities;
  • Modeling elements for scenes;
  • Level design and set design;
  • Creating different visual experiences and effects using post processing;
  • Scene optimization for film, TV and games;
  • Testing the final environments in a studio in front of a green screen with camera trekking.

Virtual Environments Lab: Things you should know

  • CGA’s educational program on creating virtual environments will be held live in Crater Training Center from July 1 to August 27, 2022. Participation in the program includes mandatory lectures, masterclasses, and practical work under the mentorship of experienced professionals.
  • Afterward, the teams will test their final works in the studio and will be able to see how their creations interact with the actors and cameras in the production process. The final phase of the Virtual Environments Lab will be organized in September, ending before the CGA Belgrade conference.
  • Participation is free for all artists, with the obligatory presence during the entire duration of the program, every working day, from 9 AM to 5 PM.
  • The environments created in the Lab will have their premiere in late September at the CGA Belgrade 2022 conference. The Lab participants and the conference visitors will have the opportunity to see these creations through the camera in real time.

 Honestly, yet not modestly, we plan to blow your mind.


Crater Training Center Calendar

Crater Training Center Calendar 2022

September 5, 2022
  • Photoshop

    September 5, 2022  4:00 pm - 5:00 pm
    Knićaninova 3, Beograd, Serbia

    Learn to use tools and techniques necessary for photo processing with ease and understanding. We'll help you figure out how to retouch photos quickly and efficiently, create complex graphic compositions, prepare visuals for the Internet and print - and much more.

    More info

September 6, 2022
  • Organic Modeling I

    September 6, 2022  4:00 pm - 5:00 pm
    Knićaninova 3, Beograd, Serbia

    Learn digital sculpting in ZBrush and learn the basics of organic modeling - one of the most sought-after positions in the creative industries. In this course, participants will learn the tools, techniques, and methods needed to create unique computer-generated characters and assets, both for movies and video games.

    More info

October 10, 2022
  • 3D Essentials

    October 10, 2022  4:00 pm - 5:00 pm
    Knićaninova 3, Beograd, Serbia

    Take a sneak peek into the world of 3D graphics and all its possibilities. Based on the learning of Autodesk Maya and Adobe Substance software packages, the course is intended for beginners eager to hone their skills in 3D modeling and get a good foundation for further specialization in digital arts.

    More info

October 11, 2022
  • Motion Graphics 2D

    October 11, 2022  4:00 pm - 6:00 pm
    Crater Training Center, Knićaninova 3, Beograd, Serbia

    In the course, you will master techniques used in the entertainment and advertising industry, such as 2D motion graphics, 2D animation, kinetic typography, logo animation, video player animation, compositing, and color correction. The course is intended for those who already work in Adobe After Effects and want to upgrade their skills.

    More info

November 28, 2022
  • Organic Modeling and Texturing II

    November 28, 2022  5:00 pm - 6:00 pm
    Knićaninova 3, Beograd, Serbia

    The course is designed to help experienced 3D artists develop their unique style of modeling and character design. After this course, participants will be able to embark on a production journey that includes character preparation, i.e., texturing, retopology, and UV mapping in ZBrush.

    More info


Summer of Unreal

Summer of Unreal: Educational program for European animators

Summer of Unreal is a free, four-week boot camp held in the summer of 2021. It was organized by Escape Studios in collaboration with Epic Games and leading European schools for computer graphics, including our own.

During the program, almost 1000 students acquired skills that will help them create quality interactive content in real-time. Starting with the fundamentals, students discovered various enthralling lessons, like stylizing photorealistic objects and digital humans.

Seven industry-leading European animations and VFX schools took part in the program. These include Escape Studios (UK), The Animation Workshop (Denmark), ARTFX (France), LaSalle Barcelona (Spain), Screen Skills Ireland (Ireland), HdM Stuttgart (Germany), as well as our training center. As a southeast European partner, Crater Training Center has provided support for well over 200 knowledge-hungry applicants from many countries.

Summer of Unreal welcomed industry professionals and future animators, VFX and motion graphics artists, film and TV creators too, as well as educators from the aforementioned fields. Rookies in Unreal were also invited to apply, but basic knowledge in 3D software, graphics, or animation was required.

  • The course was focused on the use of Unreal Engine across areas such as pre-visualization, layout, rigging, animation, modeling, lighting, importing characters into Unreal Engine, and rendering.
  • The class was held by experts every workday in all the key aspects of Unreal Engine.
  • During the boot camp, students were provided with online support from the assistants (a.k.a. representatives from each of the seven participating schools).
  • Internal project communication was held entirely on Discord as an excellent tool for networking.
  • Lectures were held by creative professionals with extensive experience in virtual production and UE.
  • Participants from across Europe worked together to come up with solutions for creative challenges during the course.
  • All current trends and new developments were coming directly from Epic Games.
  • Industry experts held several panel discussions to discuss how Unreal Engine is changing media production.
  • Participants learned to make Unreal Engine work for their workflow.
  • Participants were able to collect digital badges for each day. Upon completing 80% of classes, students would gain a certificate of attendance from Escape Studios, signed by Epic Games.

Summer of Unreal targeted industry professionals with at least two years of experience working in an animation studio or on animation projects in any role as an artist (Rigging, Layout, Pre-visualisation, Concept Art, Animation, Lighting, and Rendering). The course was also open for professionals in the film or TV industry, university professors, but not students.

The training delved into the wider animation production industry. The course was also useful for VFX and motion graphics artists, as well as producers and directors eager to understand how Unreal Engine could fit into their workflows.

Originally developed for the games industry, Unreal Engine has been increasingly used in VFX due to the level of detail it can capture and create, including projects like Game of Thrones or The Mandalorian. Next in line is animation, as the engine provides multiple opportunities for real-time production.

Unreal Engine is the world’s most open and advanced real-time 3D creation tool. It has changed the way games have been made for years but recently has become a powerful tool for Animation and VFX creators with its ability to run photoreal and complex 3D scenes in real-time. It has opened up incredible new opportunities for the animation and 3D CGI industries.

It gives creators the freedom and control to deliver cutting-edge entertainment, compelling visualizations, and even immersive virtual worlds. Demand for real-time 3D skills is at an all-time high, and for many, learning Unreal Engine can broaden their career scope and open up their career potential for work on exciting new projects.

Summer of Unreal Timetable

Week 1

  • Introduction to Unreal Engine
  • Materials
  • Lighting
  • Partner showcase

Week 2

  • Functional lighting
  • Animation in Unreal Engine
  • Partner showcase

Week 3

  • Creating photoreal sequences with Megascan and other software
  • Rendering in Unreal Engine
  • Motion graphics in Sequencer
  • Partner showcase

Week 4

  • Technical information and diagnostics
  • Using Niagara
  • Partner showcase
  • Project delivery and showcase

The course was taught in English through Zoom and Discord for four weeks, split into days of experimentation and practice. It offered a breathable curriculum which meant there was room for participants to keep up to date with their work and leisure. The course featured daily workshops covering all the major aspects of using Unreal Engine interspersed with practice time, teamwork, as well as demonstrations and masterclasses from some of Europe’s premier companies and artists.

Students were divided into smaller groups, and each of them presented their original project at the end, during an honorary Zoom gala.

The demand for talent who wield Unreal Engine has been growing rapidly, which further enhances the need for industry professionals to keep their skillset strong by taking up courses like Summer of Unreal. This course helped participants begin their journey into the world of animation and virtual production with Unreal Engine by their side, as it also enabled them to implement their newly acquired knowledge into their work pipeline. In addition to this, Summer of Unreal introduced its participants to a vast network of like-minded creatives from all around Europe, whose paths would have never crossed otherwise.

We are incredibly proud of the community that gathered up around this initiative, and we hope to see the fruits of their collaborative labor in the future.

Lectures during the Summer of Unreal boot camp were held by Escape Studio’s college lecturers, as well as their colleagues from Framestore and Blue Zoo Animations. Among them were Simon Fenton, Kevin Nally, Christian Avigni, Michael Davies, Clement Gharini, and others. Aside from them, guest speakers were lecturers and coworkers from partnering schools.

Crater Training Center joined Summer of Unreal by hosting three guest lectures. Darko Subotin, professor at the Faculty of Contemporary Arts in Belgrade, has used this opportunity to hold a one-day training in rendering. The team representing 3Lateral/ EpicGames provided the participants with a “private” premiere of an Epic tutorial on MetaHuman Creator. Belgrade-based director Sava Živković held a captivating lecture which shifted the focus on the possibilities and benefits that Unreal Engine provides to animators.

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Contact

CONTACT

Have some unanswered questions or want to know more?

Tell us what you need and we will be in touch within one business day.

Our Address

Crater Training Center
Knicaninova 3
11000 Belgrade
Serbia

Working hours

Mon/Fri 9am-6pm

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BLOG — NEWS — EVENTS


About - crater training center

About Us

Like with every other good adventure, our first steps were driven by a desire for more opportunities and an unrelenting dedication to constant improvement.

Manifesto

Launched in 2012 as an extension of Crater Studio, we envisioned our school as a central landmark of the domestic VFX and CG industry as well as its gatekeeper: a place where upcoming and established professionals meet to learn, flourish and grow together while powering the growth of the community as a whole. 

We have been dedicated to this journey ever since. On it, we strive for courage, openness, and excellence. We value honesty and quality, and never compromise on practicability and applicability. We try to lead instead of waiting and act instead of complaining. We put our faith in the incredible forces of collaboration, the elusive dream of synergistic fireworks, the far-reaching fruits of empowerment, and the deep bonds created by a strong community spirit.

We do our work. And we help you be the best at yours.

Mission

We are an educational center, talent incubator and career partner providing future and existing VFX, Gaming and CG professionals the necessary knowledge and support to achieve their goals and advance their careers. With practicing professionals and masters at their craft as course designers and instructors, we strive to give our students practical, applicable knowledge while helping them build connections within the industry and constantly working on new and better ways to play our part on their path to excellence.

Our Network

Success is about what you know – but also, who you know!

As a student of Crater Training Center, you gain access not only to an up-to-date, actionable education but also to a vast network of partners, local and overseas, to help support your ongoing professional growth in the CG industries. With schools and educational institutions on the one hand, studios and companies on the other, and software companies in between, we are dedicated to forging strong community bonds and engaging all industry stakeholders in order to stimulate the mutual exchange of knowledge and experience. Guided by the philosophy of continuous learning from recruiting practicing professionals as course instructors to organizing networking and industry Events, we are always looking for new and better ways to blur the line between education and profession, theory and practice, classroom and production environment.

CGA BELGRADE

Honoring the legacy of fearless pioneers whose unrelenting drive and fierce commitment to excellence have helped transform computer graphics into one of the fastest-growing industries worldwide, CGA Belgrade is an international gathering organized by Crater Training Center, VFXSerbia portal and Serbian Film Association that brings together artists, leaders, innovators and game-changers to foster connections, build global networks and unpack latest trends and developments in the world of VFX, gaming, VR/AR, design and digital arts.

How do we do this?

We round up some of the world’s best-known professionals. We dig deep for the latest developments, fascinating projects, and brilliant insights – and then invite some of the industry’s brightest minds to tell us their thoughts on it. We organize training opportunities and bring in recruiters. We shake hands with industry reps, and software and hardware distributors that bring the technology for a new era of visual storytelling. From Hollywood’s finest to indie superstars, from local heroes to global sharks, with masterclasses, insider tips, life lessons and everything in between, CGA Belgrade is the pinnacle of our relentless devotion to success through collaboration and networking.

Launched in 2012 as an extension of Crater Studio, we envisioned our school as a central landmark of the domestic VFX and CG industry as well as its gatekeeper: a place where upcoming and established professionals meet to learn, flourish and grow together while powering the growth of the community as a whole. 

We have been dedicated to this journey ever since. On it, we strive for courage, openness, and excellence. We value honesty and quality, and never compromise on practicability and applicability. We try to lead instead of waiting and act instead of complaining. We put our faith in the incredible forces of collaboration, the elusive dream of synergistic fireworks, the far-reaching fruits of empowerment, and the deep bonds created by a strong community spirit.

We do our work. And we help you be the best at yours.

We are an educational center, talent incubator and career partner providing future and existing VFX, Gaming and CG professionals the necessary knowledge and support to achieve their goals and advance their careers. With practicing professionals and masters at their craft as course designers and instructors, we strive to give our students practical, applicable knowledge while helping them build connections within the industry and constantly working on new and better ways to play our part on their path to excellence.

Our Network

Success is about what you know – but also, who you know!

As a student of Crater Training Center, you gain access not only to an up-to-date, actionable education but also to a vast network of partners, local and overseas, to help support your ongoing professional growth in the CG industries. With schools and educational institutions on the one hand, studios and companies on the other, and software companies in between, we are dedicated to forging strong community bonds and engaging all industry stakeholders in order to stimulate the mutual exchange of knowledge and experience. Guided by the philosophy of continuous learning from recruiting practicing professionals as course instructors to organizing networking and industry Events, we are always looking for new and better ways to blur the line between education and profession, theory and practice, classroom and production environment.

CGA BELGRADE

Honoring the legacy of fearless pioneers whose unrelenting drive and fierce commitment to excellence have helped transform computer graphics into one of the fastest-growing industries worldwide, CGA Belgrade is an international gathering organized by Crater Training Center, VFXSerbia portal and Serbian Film Association that brings together artists, leaders, innovators and game-changers to foster connections, build global networks and unpack latest trends and developments in the world of VFX, gaming, VR/AR, design and digital arts.

How do we do this?

We round up some of the world’s best-known professionals. We dig deep for the latest developments, fascinating projects, and brilliant insights – and then invite some of the industry’s brightest minds to tell us their thoughts on it. We organize training opportunities and bring in recruiters. We shake hands with industry reps, and software and hardware distributors that bring the technology for a new era of visual storytelling. From Hollywood’s finest to indie superstars, from local heroes to global sharks, with masterclasses, insider tips, life lessons and everything in between, CGA Belgrade is the pinnacle of our relentless devotion to success through collaboration and networking.

about us- crater training center

Education for the here and now

Focused and hands-on, our courses cut through the unnecessary noise and into the gist of the subject, workplace-approved.

about us- crater training center

A program for professionals, by professionals

As industry top performers, our instructors are always on top of new industry developments and bring their insights into class, daily.

about us- crater training center

Strategic skill and career development

Based on a modular approach and backed with mentorship support, our program allows you to carve out an individual learning path and map out the steps to your next career goal.

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Job search support

Through our Internship Program, as well as our vast partner network turning to us in their hunt for talent, you can get hired before you even start looking for a job.

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Bridging the gap

With formal education on the one, and industry leaders on the other end of our partner network, we are equipped to act as an intersection point between the two, balancing the needs and challenges of both.

about us- crater training center

Community building

Combining what we know with who we know, our regular industry Events, such as CGA Belgrade conference, are there to provide the sparks necessary for a collaborative creative fire.

Out team

Our team is a diverse crew of education enthusiasts, each a superhero in their own regard, bringing a unique blend of skills and talents into the mix. United under the common goal of providing top-quality education as well as impeccable support to our students, we work hard every day to deliver our best effort and find new ways of growing as individuals while at the same time improving our offer to students, the community and the industry as a whole.

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Data Protection Officer: dpo@craterstudio.com


Admissions

Our approach to education is based on the principles of continuous learning and professional development. That is why we have designed a diverse program, starting from the Essential Courses suitable for junior artists to Specialized Education for seniors. All our curriculums are in line with the current needs and trends of the CG industry.

The modular structure of our courses prevents students from making beginner mistakes, wasting time learning irrelevant tools, or getting insufficient knowledge. Our students gain a complete insight into the opportunities provided in the CG industry and a solid basis for further career development.

The admission to Crater Training Center is open throughout the year. Every course starts when we reach the optimal number of interested students, so we recommend that you follow our course calendar.

Our courses are available in Serbian and English and are intended for students from Serbia and abroad.

Our courses are attended live in the classroom or online. In some cases, these two methods can be combined.

Courses are held in groups of 5 to 12 participants every week, according to the agreed schedule of duration and frequency. The technical specifications are described below.

CLASSROOM  SETTING

Traditional courses are delivered in person at the school premises in Belgrade, Serbia.

TECHNICAL REQUIREMENTS

None. All hardware and software provided by Crater Training Center are at the students’ disposal during class time. Students can also use the computers for practice every workday from 10 AM to 5 PM.

ONLINE COURSES

Over time, we have developed a successful methodology for online learners. Up to 5 students per group are following the classroom lecture in real-time while being able to interact with the tutor and other students simultaneously.

Note: If you cannot meet the technical requirements for installing software on your computer, you can listen to the lessons by connecting to the computer in our classroom (which requires a bullet-proof internet connection).

TECHNICAL REQUIREMENTS

In case you are using personal computer:
• A computer that meets the minimum requirements for working in the software you want to learn (find it on the software website)
• Installed software
• Two screens recommended – the one for practical work and the other one to keep track of the lecture. You can use two monitors, laptop/tablet and desktop, or connect a TV to your computer as a second screen.
• Stable internet with a minimum speed of 10/3 mb/s
• Microphone and headphones
• Keyboard and mouse (+ pen tablet depending on the course)

In case you need remote access to the school computer:
• Two screens recommended – the one for practical work and the other one to keep track of the lecture. You can use two monitors, laptop/tablet and desktop, or connect a TV to your computer as a second screen.
• Stable internet with a minimum speed of 10/3 mb/s
• Microphone and headphones
• Keyboard and mouse (+ pen tablet depending on the course)

Click here to read more about online classes at Crater.

PRICING

Our prices are divided into two categories:

Category 1 – for students from Serbia, Croatia, Bosnia and Herzegovina, North Macedonia.
Category 2 – for students from any other country following a course in English.

For local students, payment is to be submitted in RSD, according to the Euro/RSD conversion rate issued by the National Bank of Serbia on the day of invoicing. For international payments, we issue invoices in EUR or USD.

PAYMENT OPTIONS

Full upfront payment:
For upfront payments in full, we offer a 5% discount.

Payment in installments:
The first installment is paid when filling in the registration form according to the instructions. Other installments are paid monthly throughout the course duration.

Additional discounts:
Participants willing to attend more courses receive additional discounts:
5% on the second course (or 10% for full payment)
10% on the third and each subsequent (i.e., 15% for full payment)

Prerequisites for enrolling in our courses are:

  • basic computer knowledge
  • working knowledge of English
  • working knowledge of Adobe Photoshop software, which you will prove by enclosing previous works or a certificate when you enroll (if you do not know this software, you can learn it from us in the Photoshop course).

To attend any of the specialized VFX and Game Art courses at Crater, it is recommended that you complete the 3D Essentials course in our center. If you consider yourself skilled enough in 3D modeling, we would ask you to enclose your portfolio when enrolling so that lecturers can assess whether you are ready to attend our specialized courses.

Certain courses require advanced knowledge and mastery of specific software, which is indicated in the menu on the right side of the course page.

If you want to apply for any of our courses, please fill in the Application of Interest.

After filling out the application, you will receive an email in which we will explain the enrollment procedure and inform you about the start dates of the course for the next group. If you have any doubts, you can schedule a consultation with our coordinators at any time before enrollment.

The admission to Crater Training Center is open throughout the year. Every course starts when we reach the optimal number of interested students, so we recommend that you follow our course calendar.

Our school doors remain open even during the summer! We use the break from the courses to organize internship programs realized with the help of mentors coming from our respected partners from VFX and game dev.

Summer internship at Crater Training Center

Every summer, we organize an internship for our students, as a simulation of a professional studio workflow. Here you will have the opportunity to hone your artistic skills under the wing of our colleagues from Crater Studio and get acquainted with the processes and dynamics of work in the ever-expanding VFX industry.

After completing an internship at Crater, the best interns often receive their first job offer in local ctraeive studios and agencies, or our very own Crater Studio. Click here to read what this experience looks like firsthand!

Educational programs and initiatives in cooperation with partner companies

We try to realize at least one educational initiative every year and thus support the new generation of digital artists who will succeed in enriching their projects through practical work on a multidisciplinary project.

In 2019, we successfully collaborated with the Erasmus+ programme and the Escape Studios (London) when we provided several British students with a three-month internship experience. Check out their thoughts on the whole ordeal on Crater’s YouTube channel.

In cooperation with Nordeus, in 2021, we organized the GameDev Summership, which produced two original mini-games, later exhibited at the Museum of Science and Technology in Belgrade.

In June 2022, we launched the Virtual Environments Lab, an educational program focusing on the Unreal Engine 5 workflow. All the original environments will be used in the production of the sixth CGA conference.

Taking part in the CGA conference

We are one of the organizers of CGA Belgrade, the first international computer graphics conference in the region, which brings together key players in VFX, game design, VR/AR, and digital arts. In addition to offering valuable insights, the conference is a great place to meet industry professionals, and our attendees are the first to receive an invitation to volunteer on-location.

PROGRAM

VFX CREATION AND GAME ART EDUCATION

Our courses for visual effects on film, video design, and game art correspond to the ever-changing industry demands. They are created to prepare our students for attractive work positions in the field of digital art.

Enroll in courses independently or within carefully designed educational programs that correspond to the specifics of the desired career role you’d like to specialize in.

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  • Stand-alone courses
  • Multimedia for teens
  • Summer internships

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